Wandering DMs

Wandering DMs

Leisure EN ↓ 150 episodes

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

Author

Wandering DMs

Category

Leisure

Podcast website

wanderingdms.com

Latest episode

Jun 29, 2026

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Episodes

Making Enemies in D&D | With Keith Ammann | Wandering DMs S07 E36 03.11.2025

Dan & Paul get to chat with Keith Ammann -- renowned author of The Monsters Know What They're Doing -- about his newest book on D&D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy pos...

Mummies in D&D | Halloween 2025 | Wandering DMs S07 E35 27.10.2025

Paul & Dan unwrap the state of Mummies in Dungeons & Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What's the best way to use these ancient horrors in your games? Read Dan's blog on Mummies Through the Ages here

Dungeons & Dragons Origins | With Shannon Appelcline | Wandering DMs S07 E34 20.10.2025

Dan & Paul chat with D&D historian Shannon Appelcline -- who's back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons & Dragons publications. Including all of Original D&D, Basic D&D, and Advanced D&D 1st Edition, everything is here! We'll join forces with...

Pitching Classic D&D in 2025 | Old School for the New Generation | Wandering DMs S07 E33 06.10.2025

It’s been 50 years since Dungeons & Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Class...

R.A. Salvatore | The Finest Edge of Twilight | Wandering DMs S07 E32 29.09.2025

Paul & Dan get to chat with NY Times bestselling author R.A. Salvatore -- and his about-to-drop newest Dungeons & Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do'Urden "Drizzt's daughter", because she's a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons...

Luke Gygax | GaryCon, Greyhawk, Gyzaengaxx, and More | Wandering DMs S07 E31 28.09.2025

Dan and Paul catch up with Luke Gygax -- and he's got big news on the horizon! We'll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&D? Count us in!

Pirates in D&D | Sailing the Savage Seas | Wandering DMs S07 E30 15.09.2025

Dan & Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&D since the earliest days. What's the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What's the best way to design a seedy pirate town for your campaign? Arrgh, it's just in time for Talk Li...

LitRPG | From Appendix N and Back Again | Wandering DMs S07 E29 08.09.2025

Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language...

Undead in D&D | Mindless Mobs to Masterminds | Wandering DMs S07 E28 07.09.2025

Paul and Dan discuss the many faces of undead in Dungeons & Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We'll dig into the design and the drama of undead in D&D, and share how we like to use them in...

Multi-Classing in D&D | Level Caps and Class Hacks| Wandering DMs S07 E27 25.08.2025

Paul and Dan untangle the strange history of multi-classing in D&D. Was the elf in OD&D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to "race as class"? How did AD&D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we us...

Original D&D Blackmoor Supplement | Wandering DMs S07 E26 18.08.2025

Paul & Dan take a close look at Blackmoor, Dave Arneson's rules supplement for D&D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?

When a Player Knows the Adventure | Keeping Classic D&D Fresh | Wandering DMs S07 E25 11.08.2025

Dan & Paul wrestle with the issue of what to do when a player at your table already knows the adventure you're about to play. Maybe it's a product they've read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We've confronted this many times and we'll share all of our tricks and traps to keep things lively (and deadly)!

Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24 04.08.2025

Paul and Dan hash out the best ways to roll for Perception and Stealth in D&D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&D didn't have any skills like these at all -- so how was it handled then? We'll find you the best path forward.

Skull Mountain Debrief | 12 Hours of Birthday D&D | Wandering DMs S07 E23 03.08.2025

Dan and Paul debrief the highs and lows of their latest birthday D&D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering D...

Behind the Screen | GM Screens in Practice & Theory | Wandering DMs S07 E22 30.06.2025

Paul and Dan pull back the veil on GM screens — what they're good for, when they're essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s pla...

Lizardfolk in D&D | The Moral Muck of Marsh-Dwellers | Wandering DMs S07 E21 28.06.2025

Paul & Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons & Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&D's portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots...

Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20 16.06.2025

Dan and Paul coach you in how to disrupt an enemy wizard's spells in D&D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what's the fairest mechanic to use?

Initiative! | Starting Fights in D&D | Wandering DMs S07 E19 09.06.2025

Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We'll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from...

Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18 02.06.2025

Dan and Paul do a deep dive on the "Magic Jar" spell that's been in every edition of D&D to date. First edition said, "Magic jar is a very unusual spell" and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature's body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or m...

OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17 26.05.2025

Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What's prompted a new version? What's new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt's OSRIC 3.0 on B...

Live Dash Review | Surviving a Convention-Speed D&D Adventure | Wandering DMs S07 E16 19.05.2025

Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the convention just two days later. What worked? What didn’t? And what did the players do that nobody expected? Whether you’re a dungeon designer loo...

D&D Twenty-Sided Tavern | D&D as Live Theater | Wandering DMs S07 E15 18.05.2025

Dan & Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&D stage production! TST has had a smash year off-Broadway in New York City, and now they're about to take the show across the country. What's the difference between playing D&D at home with friends, versus entertaining hundreds of audience members every night? What elements o...

Bill Webb! | Necromancer Games | Wandering DMs S07 E14 17.05.2025

Paul & Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill's back with a new, even-more-old-school TTRPG ruleset -- the Necromancer's Game, naturally! We find out how "wild man" Bill Webb runs his own regular home games, and what "First Edition Feel" means in 2025. Plus more surprises! Join the Kickstarter for Bill's Necromancer's Game here

To Show or Not Show the Map? | Revealing Information in D&D | Wandering DMs S07 E13 21.04.2025

Should the DM keep their D&D adventure map hidden, or reveal it to the players at the outset? Dan & Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to visualizing the layout of the wilderness, to games where the map's the thing, we'll share everything we know.

Moves, Powers, and Skills | Creating unique characters in TTPRGs | Wandering DMs S07 E12 14.04.2025

After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest's streamlined abilities, D&D's shifting focus across editions (from old-school attribute checks to modern skill lists), and the freeform chaos of Fiasco, they examine how di...

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