The Incomparable Dungeon Masters

Total Party Kill

Leisure EN ↓ 560 episodes

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Author

The Incomparable Dungeon Masters

Category

Leisure

Podcast website

www.theincomparable.com

Latest episode

Jul 7, 2026

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Episodes

111: Fake Cult News 02.07.2017

Death House continues barreling toward its inevitable end! Will all our adventurers make it out alive?

110: Not My Centipedes, Not My Circus 16.06.2017

From a hugging wall come creepy, hulking ghoulish creatures ready to kill (or hug?) our adventurers! And then later there may be a crypt with a whole lot of bugs.

109: The Legendary Hugging Wall 03.06.2017

Death House resumes, and our adventurers must explore strange passageways, discovering deceptive items and even more deceptive walls!

108: Tugging on the Orb 18.05.2017

So there’s this orb, and it’s pretty shiny. Maybe we should touch it?

107: Paladins Crying Uncontrollably 07.05.2017

You’re a mean one, Mr. Grick. Also, Ghouls are not nice.

106: A Little Dust-Up 20.04.2017

The journey into Death House goes a little deeper, with creepy closets, creepy magical foes, and more creepy children!

105: All Children Are Creepy 05.04.2017

A new adventure begins! Led by Dungeon Master Dan Moren, our adventurers wake from a night by a campfire to discover a deserted town, a couple of creepy kids, and a suspiciously creepy mansion.

104: We Wreck Everything We See 21.03.2017

At long last, the final confrontation with the vampire lord! But will our adventurers’ previous actions in the Undermountain be to their own benefit, or will they play right into their enemy’s hands?

103: Cowering Behind a Wizard 08.03.2017

Our adventuring crew approaches its final destination, the lair of the vampire lord. But first, a seemingly innocuous anteroom with two pools in it! Surely nothing bad can happen here!

102: All Hands on Deck! 21.02.2017

What happens when you put a dude in a Ding-Dong? What’s the most menacing sort of high-five you could imagine? Things get much more dangerous as you close in on a diabolical vampire lord…

101: Please Avenge My Death 08.02.2017

Pools and Ghouls! Creepy liquid and horrible wraiths and a surprising encounter with a Ding-Dong. The Undermountain dungeon crawl… er, crawls toward its climax!

100: Ask the Dungeon Masters 31.01.2017

In this special 100th edition, we take a break from the regular D&D playing to quiz all of our Dungeon Masters on questions supplied by Total Party Kill listeners.

99: That's Why You Should Floss 24.01.2017

Team Wraith takes the fight to Dragonforge and Associates.

98: The Corpse Is Dead! 11.01.2017

Dragonforge and Associates continue their winning ways and learn what “undead” means.

97: How Deep Is My Dagger? 27.12.2016

Can our adventurers outwit a group of flaming suits of armor? Knowing our gang, it’s a toss-up. Plus, a zen garden of horrors!

96: What's Left of Pieter Dragonforge 13.12.2016

So… a Gelatinous Cube, eh? Ate Pieter Dragonforge and Flessa, you say? Did anyone survive?

95: Faraday Cube 30.11.2016

You know what’s worse than giant spiders? The thing our adventurers find in the bottom of a pit, that’s what.

94: Team Spider 15.11.2016

The battle with the giant spiders continues, with Olestran battling his fear and the rest of the group battling the actual spiders. And when that fun’s all done, it’s time to search the room for treasure!

93: Very Briefly Poisoned 02.11.2016

Dragonforge and Associates return! To battle giant spiders! AAAAAAAAHHHHHHHH! SPIDERS!!!!!!!!!!

92: Science and Other Sciences 26.10.2016

Shocktober concludes for this year with a whole lot of magic books and an appeal to the Angel of Justice that doesn’t go as planned.

91: Brain Genie 19.10.2016

Our Shocktober adventure does the Monster Mash with an adventure in a spooky laboratory with a cabinet full of brains, a storage room that’s got more than meets the eye, and a secret attic altar with a bunch of forbidden books.

90: Toxic Vomit 12.10.2016

Shocktober continues! Our adventurers grapple with a giant shambling monster made up of the body parts of various animals. Many things are regurgitated! Gruther is slammed! Arrows are let fly! Prison cells are investigated! An objective is located—twice! And then there’s a duck. So tune in, Jimmy!

89: If You Build It, Bats Will Come 04.10.2016

Shocktober returns, and we return to Seyvoth Manor to continue our spooky crawl through a haunted house. Bats! Ghosts! Frankenstein’s Monsters! Shambling horrors! Who knows what spooky things we’ll find around the next corner… (This continues the story we played in episodes 61-64 last October.)

88: That's So Bahamut 20.09.2016

Our adventurers get in a little fighting before the episode becomes a whole lot more philosophical. Also, they try to pawn all the hard work off on someone who isn’t them.

87: Every Combat Begins with Kay 06.09.2016

Helmed horrors conquered, there are ghouls to deal with. (Ghouls’ Night!) They are not easy to deal with. But if they can be dispatched, our adventurers will be gifted with… a mysterious corpse?

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