The Incomparable Dungeon Masters

Total Party Kill

Leisure EN ↓ 560 episodes

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Author

The Incomparable Dungeon Masters

Category

Leisure

Podcast website

www.theincomparable.com

Latest episode

Jul 7, 2026

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Episodes

86: Seven Against Two Is the Best Odds 23.08.2016

Dragonforge and Associates pick up after their Mummy battle, bind their wounds, and set out deeper into the crypt. Helmed horrors! Creepy lightning! Suspended skeletons! What an adventure awaits… (If you got an earlier version of this episode, it had an audio problem. This version is guaranteed to be good!)

85: This Really Ties the Room Together 10.08.2016

Dragonforge and Associates consider the magical wiring diagram of the Tombs of the Undermountain, but someone ends up crying for their mummy. (Get it? MUMMY!)

84: Ding Dongs and Doolallys 26.07.2016

The battle with the flaming suits of armor continues! And then our adventurers interrogate some very strange prisoners.

83: Can We Crash at Your God's Place? 12.07.2016

Now that the skeleton battle is over, we are welcomed into the Temple of Jergal by Brother Bathelby. There’s also a lot of listening at doors, life-sized chess, and some unpleasant suits of armor.

82: The Door Softened Them Up For Us 29.06.2016

Our adventurers come to the door of Jeregal’s temple, but not without meeting some resistance! Also, in a special solo session, we find out what happened to Acrid the Dragonborn when he disappeared a few episodes ago.

81: Ghouls' Night! 15.06.2016

After the battle with the zombies concludes, our adventurers investigate the tombs of Undermountain and discover some other terrifying creatures.

80: Between Two Sarcophagi 01.06.2016

Our adventurers emerge through a trap door into the tombs of the Undermountain, in a room full of shambling zombies. Also, the party’s newest adventurer seems to be missing.

79: It's Never Too Late for Pew When You're in the Sewer 18.05.2016

The sewer battle with the Tin Dog gang rages on, but for how long? And when it’s complete, what happens then? Also, nobody tell Pieter Dragonforge how bad his backpack smells.

78: Crossbow Friends! 04.05.2016

There’s one place you never want to get in a knock-down, drag-out battle, and that’s the sewer. Unfortunately for Dragonforge & Associates, that’s just what has happened.

77: A Rather Substantial Tab 20.04.2016

The press of bar bills and a lead on their search for Rutherford Urmbrusk convinces Dragonforge and Associates to return to adventuring, with a new member of their party and a whole new way to enter the Undermountain.

76: Where Do You See Yourself in Five Levels? 06.04.2016

Hello, from a not-very-magic tavern! In this prelude to a new season of Dragonforge & Associates fourth-edition D&D adventure, we return to the Yawning Portal in the city of Waterdeep, just around the corner from the bugbear-owned, kobold-operated sandwich shop, and reunite with Pieter Dragonforge, Kay, and Flessa. They are on one of the scariest of missions: Namely, trying to find a new member of...

75: Axe Punch His Face 23.03.2016

Our adventurers reach the summit of the Ziggurat and have their final confrontation with the Defiler and a threat that could destroy all of Athas.

74: Unguarded Crack 10.03.2016

A fierce Mul gladiator (not Carlos) protects the interior of the ziggurat as our separated heroes struggle to reunite and defeat their enemies.

73: Two Muls, a Defiler, and a Beetle Place 25.02.2016

Eglath’s Angels conclude their encounter at the city gates and then journey deep into the city to explore a threatening ziggurat.

72: Magical Selfie Stick 11.02.2016

Our adventurers approach the gates and statues that mark the entry point to the long-dead city of Kaldinay. But a funny thing happened on the way to the Ziggurat…

71: Strumming His Piccolo 27.01.2016

Freshly out of their pit, our heroes regroup and journey back out into the desert to find the source of the shaquat beetles at Fort Melidor. Also, we learn what a group of cacti is called, and discover some strange things about elven musical instruments. (This episode was initially released with the last 30 minutes of audio translated into Thri’Kreen. We’ve re-released it with the last 30 minutes...

70: Ways to Not Be a Beetle 13.01.2016

The elemental magic-users seem to have what they want—Regdar’s crown—so you’d think the fight would be over. But our adventurers don’t know how to take “no” for an answer! There’s a dramatic transformation and an epic run that will go down in legend and song.

69: Epic Hat Destiny 31.12.2015

The underground battle for Regdar’s crown has begun! And before it’s over, things are going to get tough for our adventurers.

68: Carlos, Have You Learned Nothing? 16.12.2015

The battle with Carlos’s nemesis Morningstar is just the beginning of this adventure. There are accountants to terrorize and templars to badger! Will TPK turn into a courtroom drama? Anything’s possible with this group…

67: Is This Your Card? 03.12.2015

Combat combat combat! The battle with the spooky, speedy psionicist continues, and Carlos meets an old colleague and isn’t remotely happy to see him. Plus Regdar runs out of spells and Omlol hears the Good News about Carlos.

66: Descriptions & Doors 19.11.2015

Our adventurers return after a long absence (for them, not you) and after remembering where they are, they spend a whole lot of time listening at silent doors and sneaking down hallways, while preparing for the ultimate battle in the basement of the pottery emporium.

65: In That Trunk Is Some Funk 05.11.2015

We return to the world of Eglath’s Angels, as our adventurers continue to clear out rooms full of sleepy guards before attempting an assault on the source of the mind-control beetles.

64: Have You Seen Billy? 28.10.2015

Our Shocktober special concludes with more battles with plants, a speed run through the mansion as time is about to expire, some books, a chest, a Legend of Zelda reference, and more spoooooky ghosts.

63: Root of the Problem 21.10.2015

Our Shocktober special continues with two of the most terrifying things you’ll ever find in a haunted mansion: books and plants.

62: Jam Cabinet 14.10.2015

In part two of our special four-part SHOCKTOBER SPECIAL, our adventurers attempt to get out of the cellar and into the mansion proper. What spooky spectres await them?

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