The Incomparable Dungeon Masters

Total Party Kill

Leisure EN ↓ 560 episodes

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Author

The Incomparable Dungeon Masters

Category

Leisure

Podcast website

www.theincomparable.com

Latest episode

Jul 7, 2026

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Episodes

136: Ha Ha! You're In a Cult! 09.05.2018

Big wheel keep on turning, Carlos keep on running. We’re flute inspectors.

135: Turn Left at the Shallow Graves 25.04.2018

Heroic rescues, a murder hallway, and the big wheels keep on turning. You know, it’s just another day in Athas.

134: The Best Diplomacy Ever 11.04.2018

More Bugbears, more magic, more problems. Our adventurers make a few dozen tactical errors. But Carlos just wants to give diplomacy some time to work.

133: Got Kank Milk? 28.03.2018

In this episode Carlos wanders off once again, and once again nobody stops him. The healing properties of Kank Milk and its marketing opportunities are explored. Also, Heeeeeeere’s a Bugbear!

132: Famed Flautists 14.03.2018

Our adventurers abandon the Feathergale Spire and find an underground location in which they can continue to spread lies about who they are and what they’re inspecting.

131: Not All Manticores 28.02.2018

In this one there’s an awful lot of skulking around the Feathergale spire. Plus, who doesn’t love a hunt?

130: An Auspicious Day 14.02.2018

Our party makes its way to Feathergale Spire, where it turns out that it is the anniversary of the founding of the Feathergale Knights. Time for a big party! With appetizers! And probably trouble. We’re like that.

129: Tattered Gray Cloak 31.01.2018

The Feathergale Spire is a tempting building on the horizon. A dead body in a ravine intrigues Carlos. You know, the usual.

128: Freedom! 17.01.2018

Our adventurers haven’t been run out of town before, but this time it finally happens. Then they go on to Freedom, a town founded by slaves, and investigate the desert wastes in search of more clues to the fate of the missing caravan.

127: To the Sinkhole! 12.01.2018

We’re quarry inspectors, actually. (This episode is not endorsed by the Kled Chamber of Commerce.)

126: The Mul Who Cried 'Boy' 27.12.2017

It’s time to investigate the place where Carlos (who styles himself a hero) saved that kid, and then we’ll take a journey to the Cave of Floating Rocks to learn about the history of mining accidents on Athas!

125: He's Dead, J'ym 13.12.2017

In the wake of Carlos opening a door that should have remained closed, the Bringers of Woe have come to bring the pain to our adventurers. Not everyone with a name will make it out alive!

124: Rat Sandwich 29.11.2017

The adventurers investigate the underground complex beneath Kled, turning up a magic rock and a serious vermin infestation problem. Also, Carlos carefully studies a closed door and nobody notices until it’s too late.

123: A Taste of Kled 15.11.2017

In this exciting return to the world of Dark Sun and Eglath’s Angels, pottery is purchased and giant sinkholes are investigated.

122: Batsbatsbatsbatsbatsbats 31.10.2017

Shocktober comes to a spooky finale, at long last! Will our adventurers survive? What will be the fate of the two children they were tasked to save? Will Henry meet the fate of a Frankenstein (monster), or is there an exciting career as a Frankenstein (lawyer) ahead of him? It all ends here!

121: United States v. Dracula 26.10.2017

The final battle begins! Our adventurers take on vampire lord Malthus Seyvoth and his undead accomplices as our Shocktober adventure reaches its climax! Who will escape alive?

120: Orbs McQuarrie 17.10.2017

The journey through the creepy (and deadly) hall of mirrors comes to an end! But who will be left alive to solve the final math problem?

119: The Mirror Has Two Faces 10.10.2017

Deeper into the hall of mirrors! Our Shocktober adventurers grapple with some of their most terrifying foes yet: geometry and the possibility that they’ll need to solve a math problem. Plus energy beams and undead wraiths!

118: Please Roll Clockwork Bird 04.10.2017

For our third (and final!) spooky year, we return to Seyvoth Manor, where a crew of adventurers is desperately trying to survive a spooky house and rescue two children who have been kidnapped from their village. This Shocktober surprise features a previously unexplored room, a spooky doll, and a final ascent to the third floor of the manor, where the evil lord Seyvoth awaits…

117: Netflix and Kill 20.09.2017

Omlol learns an important lesson about asking doors and chests if they are mimics… the hard way! Then our adventurers return to Kled to have interesting conversations with uninteresting townspeople.

116: We're Hotel Inspectors 06.09.2017

After a little more time annoying people in Kled, our adventurers head to the famed Trickle Rock Cave, where there is a little bit of trickling and a little bit of danger!

115: Party in the Front, Stables in the Back 23.08.2017

Our party invades the city of Kled, splits the party, starts a hootenanny, makes new friends, and does what they do best—which is apparently lying unnecessarily?

114: A Chip Off the Old Rock 08.08.2017

We were in the desert Everybody had matching tattoos Somebody rolled into our flock And we all saw a rock It wasn’t a rock It was a rock monster Rock monster

113: Intimidate the Wind 27.07.2017

In a bit of trouble with wind and templars, the adventurers of Eglath’s Angels take on a new mission to get themselves out of the city of Tyr for a little while. Turns out they’re just as bad at lying as they always were. And a new friend joins the party! But once they’re out in the desert, they’ll prove themselves to be cunning warriors… right?

112: This Is Turning Into a Death House 12.07.2017

A final battle with greenery, and then our adventurers will try to escape from the Death House at last! But will the house truly live up to its diabolical name?

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