The Incomparable Dungeon Masters

Total Party Kill

Leisure EN ↓ 560 episodes

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Author

The Incomparable Dungeon Masters

Category

Leisure

Podcast website

www.theincomparable.com

Latest episode

Jul 7, 2026

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Episodes

161: The Cultists Aren't That Flammable 14.11.2018

Trader Vi, Tyla, Jeff, and Sizzle Drop continue their quest to apologize to a cult. Will our heroes be thwarted by trick statues, a fire pit, and a Wario lookalike? How many cultists are still alive? And what bizarre sounds will Sizzle Drop make?

160: Official Mayoral Business 07.11.2018

There’s a new DM in town! For two weeks, join Monty Ashley as he brings a group of travelers on an adventure to save a small town from the Cult of the Iron Scimitar.

159: A Dog, a Priest, and a Brain Surgeon 31.10.2018

Shocktober 2018 concludes in the cells beneath Seyvoth Manor! Will our adventurers find either of the missing children they’ve been searching for, or is it werewolves all the way down? Are books the best weapons of all? And most importantly, will our heroes survive to play again in 2019? Some of those questions will be answered, probably unsatisfactorily, in this episode!

158: Ichor Cole Slaw 24.10.2018

Into the basement of Seyvoth Manor! What manner of horrible things can be found in the underbuildings of a haunted mansion? How do you feel about tentacles—wait, don’t answer that. How about doors and hallways? And what life lessons can the trash fire teach us? Shocktober 2018 nears its fateful conclusion!

157: AirDND 16.10.2018

Continuing a trip through a spooky haunted mansion, our adventurers check out some plants and then, against their better judgment and the advice of others, leave the vestibule and descend into the basement to see if dogs are qualified to do brain surgery. (Turns out they are!)

156: Send Me an Angel to Kill 10.10.2018

There’s a library in Seyvoth Manor, once packed with books entertaining and informative. Now it lies in ruins, but a few magical books remain, with treasures and terrors in equal measure for those who are brave or foolish enough to explore. Like Fluffy, he’s plenty foolish enough.

155: I'm a Bard! 02.10.2018

It’s time for Shocktober 2018! We’re back in Seyvoth Manor, but not the one you may have heard before! It’s a new edition of D&D, a newly built version of the story, and most importantly, an entirely new group of players and characters. And there’s something strangely familiar, yet legally distinct, about the group. In this, the first of five episodes, our adventurers enter the house, debate the d...

154: Yan-C-Bin Expecting Me? 26.09.2018

The third season of Eglath’s Angels comes to a conclusion! The fate of the Howling Hatred cult is revealed! Omlol takes a journey entirely unlike any we’ve seen before! Many members of the party are in grave danger! And for those who survive, what is their next destination?

153: Regdar's Unregulated School of Magic 19.09.2018

A room full of mushrooms (again?) teaches our adventurers a valuable lesson about… something? It’s finally time to meet the leaders of the windy cult. And despite Regdar’s best advice to refrain, Carlos shows off an extremely unexpected talent.

152: My Mom Raised Me Not to Lie to a Bird 14.09.2018

Kenku are jerks. Our new friend is very wise for an undercover cultist. Our adventurers need to decide if they’re an ambulance service or not. (They’re not.) [If your episode sounds like Aleen is out of sync, please delete this episode and then re-download it! We had to re-release the episode to fix this audio problem.]

151: Hello from the Tragic Cavern 05.09.2018

Presta is dead and her companions are all pretty horribly wounded, except for Carlos, who seems perfectly fine. Can this group of adventurers find their way out of these confounded caverns before they lose all hope? It may take an escape by, as you might expect with this group, a path entirely unexpected by the Dungeon Master.

150: That's My Clampy Hand! 29.08.2018

The Iron King, at last! But will our plucky adventurers survive their battle with a giant rabbit with an even more giant mechanical claw? Either way, Gamma World ends now in this mega-sized final episode!

149: Unreliable Jetpack 22.08.2018

Things are dire. Bobobob Joe is helplessly trapped in a laser grid and trying to remember his last words. E-84 is desperately trying to use its science skills to save the day. Can Carlos the giant mutated rabbit sniper take our our adventurers, or will they survive to face the Iron King at the center of the robot factory?

148: Roll Dump Truck 15.08.2018

A dangerous hallway. More robot security systems. There’s only one solution, and it’s Bobobob Joe putting his favorite toy at risk. This could be deadly for everyone if E-84 doesn’t execute one of the most amazing teleportation moves of all time…

147: File a Radar 07.08.2018

So we knew that there would be robots. The whole idea was to find and stop the source of the robots. But there are so many robots! And only one of them is looking for a lab coat. Fortunately, E-84 is also a robot and totally knows how to use control panels, right?

146: Robot or Not? 01.08.2018

This area is currently off limits, under orders of The Iron King. Visitor tours are on Tuesday. Please return then. Thank you for visiting Stupendico. Have a stupendous day! Get back to work, Carl!

145: Dump Zone 25.07.2018

Deeper into the tunnels go our adventurers, where they come into contact with some feisty robots and… do I smell bacon? Oh no, it’s more Roadhogs! They better hope they don’t get too close to Bobobob’s toy dump truck.

144: Robotic Neutral 18.07.2018

Machines vanquished and tables saved, it’s time to explore deeper into the realm of the Iron King, where there’s some tingly moss and nasty flying things.

143: Death and Dying in Gamma World 11.07.2018

As the quest for the Iron King continues, our adventurers face a roomful of angry badgers and one sinister buzzing machine. With their bodies in the kill zone and their backs against the only Ikea table to survive the apocalypse, it’s time to have an important rules discussion about how death-saving throws work in Gamma World.

142: Daiquiri Whacker 04.07.2018

It’s time to assault the tower from which the Iron King is sending his destructive robots. Can a zombie pig work as well as a fake ID? How horrifying is a bat-lion with laser beam eyes? Why are badgers so terrible at their jobs? Roll in the toy dump truck!

141: Zom-bacon 27.06.2018

Our adventure team stands on unsteady ground and battles some unpleasant badgers. Well, that’s not fair. Only one of them is unpleasant. Also, there’s a biker pig who has a really weird day.

140: Bob to the Third Degree 20.06.2018

Out of the post-apocalyptic wastes comes a brand-new band of adventurers — and a stream of mysterious, destructive robots, threatening the town of Town. Professor Rat sends a new team of interesting people (and a couple of interesting robots) to discover the source of the threat.

139: For Presta! 13.06.2018

Battered and bloodied, our adventurers really want to be anywhere but where they are. How did we get in this mess, anyway? And is there any chance any of them can get out of it?

138: Oh Man, My Mouth Tastes Like Goodberry! 06.06.2018

When you’re at the bottom of a bottomless pit and you’ve got no hit points left, who you gonna call? Mr. Goodberry! And he… actually may not be any help. Good luck!

137: Artisanal Gore 23.05.2018

In which our adventurers break stuff and fall in a bottomless pit.

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