The Evil Dungeon Master

The Evil Dungeon Master Universe

Leisure EN ↓ 360 episodes

The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!

Author

The Evil Dungeon Master

Category

Leisure

Podcast website

solo.to

Latest episode

Jul 9, 2026

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Episodes

AD&D - Let's talk Theater of the mind 28.02.2025

Today on the podcast, I'm talking Theater of the Mind—the old-school, no-map, pure-imagination way to run your tabletop RPGs. Some love it, some hate it, but for me? It’s one of the best ways to keep the game fast, cinematic, and immersive. I’ll break down how to run a killer game without needing a battle map, give some practical tip s for describing action so your players stay engaged, and explai...

AD&D - Appendix F: Gambling, plus my homebrew game 25.02.2025

Today on the podcast, I am talking about Appendix F, gambling rules, followed up by my own homebrew "Mug Toss" game. Check it out! #adnd #dnd #TSR #Gygax #TTRPG

AD&D - Appendix H: Tricks, but are they harmless? 19.02.2025

Let's talk about Appendix H and the creative potential of traps and tricks within a dungeon setting, emphasizing the importance of innovation for Dungeon Masters (DMs). It suggests that even seasoned DMs can benefit from a variety of tricks that can challenge players and probably screw them over. #DMTips #dnd #Adnd

AD&D - Let's talk about training for new levels 17.02.2025

Today I wanted to discuss the mechanics of gaining experience levels in a role-playing game, emphasizing that experience points are merely indicators of a character’s progress and do not automatically lead to level advancement. The Dungeon Master (DM) plays a crucial role in assessing the character’s performance based on their class and alignment. The performance is rated alphabetically, and this...

AD&D - Hex Mapping is loads of fun! 12.02.2025

Today on the podcast, I decided to talk about my experiences with Hex mapping, and how I've kind of ignored it over the years and now that I've started actually doing it, I've fallen in love with the entire concept of it. P173 of the AD&D DMG has a whole process about how its done, but you don't have to stop there as there is a plethora of resources on drivethrurpg about how to...

AD&D - Heroism in a Bottle, Boost your Fighter! 10.02.2025

Need to hit harder, take more damage, and feel like a legend—at least for a little while? Today, I'm talking about the Potion of Heroism and Super-Heroism , the magic drinks that temporarily boost fighters to new heights. More hit dice, better combat skills, and a shot at surviving that impossible fight. But is it a game-changer or just a delay of the inevitable? #DNDMagic #PotionPower #TSR #Dnd #...

AD&D - The Chaos of Casting Stone to Flesh, Storytime! 06.02.2025

In this episode, I am talking about AD&D spell Stone to Flesh spell , exploring its mechanics, its potential uses in gameplay, and of course, the chaotic consequences of casting it recklessly. I share a wild tale from one of my campaigns, where a low-level magic-user decided to use a scroll of Stone to Flesh to resurrect a petrified warrior. Spoiler alert: it did NOT go as planned. What starte...

AD&D - Magical Item: Magical Eyes 03.02.2025

Today, let's explores four unique magical items known as the “magic eyes” from the Dungeon Master’s Guide for Dungeons & Dragons. Unlike typical magical items that are often gems or artifacts, these magic eyes function similarly to contact lenses, providing various powers to the wearer. The four types discussed include the Eyes of Charming , Eyes of the Eagle , Eyes of Minute Seeing , and Eyes...

AD&D - the Gorgon, Not the Greek legend? 30.01.2025

Gorgons are rare, formidable creatures resembling bulls and covered in thick metal scales. They inhabit wilderness areas or dreary caverns and possess a unique breath weapon that can turn living beings into stone. This breath attack, which is cone-shaped, can be used four times a day. Gorgons are neutral in alignment, exhibit animal-level intelligence, and primarily rely on their breath weapon rat...

AD&D - The Deadly Allure of the Medusa 28.01.2025

In this episode of The Evil Dungeon Master Podcast, the mysteries and terrors of one of Dungeons & Dragons' most iconic monsters—the Medusa. A creature of beauty and dread, the Medusa is a humanoid monstrosity with a petrifying gaze that can freeze adventurers in their tracks—literally. The Medusa’s deadly stare isn’t her only trick. If adventurers get too clever and avert their eyes, they...

AD&D - The Power and Perils of the Animate Dead Spell 24.01.2025

Today, we’re talking about one of D&D’s most iconic and underappreciated spells— Animate Dead . This third-level necromancy spell lets you turn lifeless bones into loyal minions, but let’s be honest—how often do players actually use it? We’re breaking down everything you need to know: how it works, why villains love it, and how players can use it to their advantage. I’ll share some of my own e...

AD&D - Let's reflect on magical mirrors 22.01.2025

Today I am going over the magical mirrors found in Oriental Adventures book and creative ways to incorporate these mirrors into your game. Want a side quest? Have a noble send the party after a Mirror of Curing to save their ailing child. Need a horror twist? Drop a Mirror of Fear in a cursed manor and watch the players squirm as their worst nightmares come to life. Or maybe you’re looking to spic...

AD&D - FATIGUE AND EXHAUSTION 20.01.2025

On this episode of The Evil Dungeon Master Universe Podcast, I decided to talk about a topic that often gets overlooked in Advanced Dungeons & Dragons—fatigue and exhaustion. Today I will be breaking down why these mechanics are more than just extra rules—they’re game-changers that add depth, realism, and real stakes to your adventures. From how fatigue drains your characters' abilities to...

AD&D - Nixies: Enchanting Foes or Underwater Nightmares? 15.01.2025

Let’s talk about nixies—the water sprites that are as enchanting as they are dangerous. These rare little tricksters live in hidden seaweed lairs and have a charm ability that can turn even the toughest adventurer into their personal puppet for a year. Yeah, a year . They’re smart, they’ve got combat moves that work underwater or on land, and they can summon schools of fish to make your life a liv...

AD&D True Neutral: The Alignment That Tests Every DM 13.01.2025

Let’s talk about True Neutral, or as I like to call it, “the alignment that makes my job as DM a complete nightmare.” This episode is all about why I can’t stand tracking this philosophical mess in Advanced Dungeons & Dragons. Sure, it sounds nice on paper—balance between good and evil, chaos and law—but in practice? It’s a headache. #ADNDTrueNeutral #AlignmentMatters #OldSchoolDND Support: ht...

Plague & Peril: Surviving Disease in AD&D 10.01.2025

Welcome to the dark side of AD&D—where the sword isn’t your only enemy. In this episode, we’re digging into disease and parasitic infestation mechanics and how they crank up the tension in your campaign. From sweltering jungles to filthy cities, I’ll break down how these rules challenge players to survive more than just combat. We’ll talk modifiers, contraction chances, and how to turn these m...

AD&D is more Dangerous than 5e, here's why.. 08.01.2025

This one’s personal, folks. It all started with an argument at work—a friendly debate about how the old ( Advanced Dungeons & Dragons) is lame, while 5th Edition (5E) , is much better. Naturally, I knew I had to prove my point (because, let’s face it, I’m right). So I crunched the numbers, created identical fighter characters for both systems, and put them to the test. The results? No surprise...

AD&D - Cantrips can be useful, listen in. 06.01.2025

The Tie cantrip in Dungeons & Dragons serves as a versatile tool for illusionists, allowing them to creatively manipulate their environment and enhance gameplay. This spell can be employed in various inventive ways, such as setting traps, securing gear, creating barriers, and distracting enemies. Illusionists can also leverage the cantrip for tactical advantages in combat, assist in rescue ope...

End of the Year Wrap up show, Emptying the email bag! 30.12.2024

It’s hard to believe, but here we are—the end of the year and the final show for 2024! Time flies when you’re slaying dragons, spinning tales, and rolling dice. For this special episode, I decided to do a little housekeeping and tackle the email bag . That’s right—I’ve gathered up all the questions you’ve sent my way over the past year, the ones I haven’t had the chance to answer yet, and I’m clea...

AD&D - Cleric Command Spell Thoughts.. 18.12.2024

The “Command” spell allows a cleric to issue a single, clear command to a creature that understands the language. The target must obey the command for one round, provided it’s unambiguous. Common commands include “halt” or “flee.” Undead and some intelligent creatures may resist the spell with a saving throw, ensuring it’s not foolproof. Highlights 🗣️ Single Command : The spell issues one clear co...

AD&D - Changing up how Clerics get spells? 16.12.2024

In Dragon Magazine #92, Gary Gygax wrote and article discussing that the way Cleric's get their spells isn't really written in stone and you as the DM can change it up a bit. Clerics and druids have access to all spells without needing spell books, as their powers are granted by their deities. While the rules allow flexibility, experienced Dungeon Masters may alter these to enhance gameplay. The b...

AD&D - Wishes, Alter Reality Spells and Attributes.. 12.12.2024

Players often use wishes or alter reality spells to boost their character’s ability scores. However, to prevent characters from easily achieving high scores (like multiple 18s), it’s suggested that once an ability score reaches 16, wishes only increase it by 1/10th of a point. Thus, raising a score from 16 to 17 requires 10 wishes. Magical books or devices can still raise scores above 16 by a full...

AD&D - Advice on Making Taverns a little more interesting.. 10.12.2024

Today's podcast, I got an facebook message on my page from John P, asking about how to make Taverns a little less boring. Each tavern should have a unique style , distinct food , and interesting NPCs to create memorable experiences for players. Highlights: Style of the Place : Unique ambiance and decor. Food Offerings: Distinctive dishes or "house specials" not found elsewhere. Interesting NPCs: E...

AD&D - Oriental Adventures Magical Items 09.12.2024

The “Charm of Protection from Theft” is a protective charm written on yellow or red paper that reduces stealth success by 20% for intruders. It must be displayed on the door lintel and inflicts damage on removal by non-owners. The “Diamond Mace” is a magical item that discharges a powerful lightning bolt but has limited charges and can be sold for 1000 ch’ien. The “Drums of Thunder” allow the wear...

AD&D - Let's talk Honor Mechanics from OA 06.12.2024

Honor is paramount for a character, reflecting their worth, dependability, and family reputation. Honor can be earned or lost through actions, impacting a character’s social standing, respect, and influence. Unlike traditional notions of good and evil, honor measures deeds accomplished regardless of morality. Characters must carefully track their honor points as their actions can elevate or disgra...

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