The Evil Dungeon Master
The Evil Dungeon Master Universe
The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
AD&D Talisman of Pure Good: A Crack Opens. Evil Falls 11.06.2025 12:59
In this episode, I take a look at an interesting magic item in AD&D, the Talisman of Pure Good. With just a single command, a Cleric can open a flaming crack beneath an evil cleric and send them straight to the planet’s core. I break down how it works, who it targets, and why this seven-charge stone is one of the most extreme alignment-based items in the game. If you thought alignment was just...
AD&D - Phase Door, The Sneakiest Spell in the Game? 06.06.2025 10:10
Today's episode is an email request from "Death Metal!". Most seventh-level spells in AD&D are flashy. Fireballs, force cages, prismatic sprays. Then there’s Phase Door. It doesn’t explode. It doesn’t kill. It just opens a way through solid stone that no one else can see or use. In this episode, I break down how to use Phase Door as a clever tool for escapes, ambushes, heists, an...
AD&D - Using the Guand in your Campaign 04.06.2025 11:22
The Gaund, created by Ed Greenwood and found in Dragon Magazine issue 46 , is not your typical cave monster. It’s fast, it climbs, it leaps, and it sprays acid. In this episode, I talk about how to drop Gaunds into your game in a way that makes players nervous every time they hear a dripping sound in the dark. Whether you're looking for a brutal ambush, a volcanic lair encounter, or a twisted...
AD&D - The Electrum Dragon the Philosopher 02.06.2025 15:24
Not all dragons are fire and fury. The Electrum Dragon, introduced by Ed Greenwood in Dragon Magazine 74, is a rare, spellcasting creature that values thought over treasure and dialogue over bloodshed. In this episode, I explore how to use this Neutral Good dragon in your AD&D campaign, not as a monster, but as a mentor, oracle, or moral challenge. From gas breath that confuses to spellbooks a...
AD&D - Psionics, What was Gygax Thinking? 28.05.2025 13:22
Hidden in the back of the AD&D Player’s Handbook is a section most people skipped. Psionics. A secret mental power system that only a few characters ever got, filled with attack modes, defense modes, and powers that feel more like a comic book than a fantasy game. In this episode, I explore what Psionics actually were, how they worked, and why most players never used them. Was it ahead of its...
AD&D - The Assassin: Too Evil for your table? 21.05.2025 16:24
Cold. Calculated. Lawful Evil. The AD&D Assassin is a class built around stealth, disguise, and sanctioned murder. So why did most DMs quietly ignore it? In this episode, I take a look at what the Assassin was supposed to be, how the mechanics actually worked, and why it never found a comfortable place in most groups. Was it too evil? Too specific? Or just ahead of its time? #adnd #tsr #gygax...
AD&D - Did Dragon Magazine #53 Fix the Monk? 19.05.2025 20:52
The AD&D Monk was always the odd class out. Weird powers, bad survivability, and advancement rules that made players give up by level five. But in Dragon Magazine #53, they tried to fix it. Did they succeed? In this episode, I break down the proposed changes, including new XP tables, expanded monk abilities, and optional advancement rules. It’s all here...fists, flowers, and frustration. So, d...
AD&D - Why Nobody Plays the Monk? 15.05.2025 13:16
The Monk is one of the most interesting classes in the game, but yet not a lot of people play a Monk. d4 hit points, no armor, limited weapons, and yet it’s expected to fight on the front lines. In this episode, I dig into what the Monk actually was, how its abilities worked, and why almost nobody picked it at the table. Was it secretly awesome, or just a confused martial artist dropped into a gam...
AD&D - Was the Thief Actually Useless? 12.05.2025 12:01
This is kind of a follow up episode where I am talking about some of the comments I've been seeing about the thief class and pondering about it. Low hit points, weak armor, and a skill list that rarely worked… the AD&D 1st Edition Thief had a rough start. But was it really useless, or just misunderstood? In this episode, I look at the numbers, the role at the table, and why the Thief may have...
AD&D Training Costs: The Rule Everyone Ignored? 30.04.2025 12:30
You earned the XP. You survived the dungeon. You're ready to level up. Not so fast, this is AD&D 1st Edition. In today’s episode, we take a look at the infamous training cost rules buried in the DMG. Gold, time, instructors... and even alignment-based fees? I break down what the rule actually said, why it made sense on paper, and why most tables completely ignored it. Was it genius, nonsen...
AD&D Fighters: Powerhouses or Punching Bags? 25.04.2025 11:25
In this episode, I take a hard look at the original AD&D 1st Edition Fighter. No spells. No tricks. Just steel, grit, and hit points. Was it enough? Or did the Fighter fall behind as the game scaled up? I’ll break down what made the Fighter strong, where it stumbled, and why it’s still worth playing when the dice hit the table. Whether you’re rolling 3d6 down the line or wielding a vorpal swor...
AD&D - Godlike Stats & Divine Powers – Deities, Dragon #67, and Demigod Dreams 23.04.2025 19:48
In this episode, I crack open Deities & Demigods and dig into those legendary stat blocks, from Strength 19 to a god-tier 25... and what those numbers actually do. Then we head to Dragon Magazine #67, where Gygax updates the standard powers of the gods. To top it off, I share a tale from my campaign about the time my character took the long, divine road to demigod-hood under the guidance of th...
AD&D - Hatched to Kill: Assassin Bugs in your game! 16.04.2025 13:11
In this episode, I spotlight one of AD&D’s most gruesome and underused monsters—the Assassin Bug. It paralyzes victims, implants eggs, and unleashes a swarm of death from the inside out. I break down how to use it for maximum dread, from cursed noble houses to larval horrors in the city sewers. Perfect for DMs who want body horror without homebrewing a thing. #ADnD #TTRPGHorror #OSRGaming #Old...
AD&D - The Leprechaun! 14.04.2025 8:08
Today’s episode is about the enchanting (or annoying) leprechauns! These small, magical beings are known for their mischievous nature and love for lush, green landscapes. With a unique ability to become invisible and create illusions, leprechauns are never easy to catch! Did you know they snatch valuable objects from unsuspecting adventurers with a 75% success rate? Even more fascinating is their...
AD&D - Looking at the Thief abilities Clarifications in the DMG 09.04.2025 16:11
Today is a follow up to the podcast on Monday about the thief abilities. Today we look at the DMG, where it clarifies how some of the abilities CAN be used, to prevent some "abuse" by players. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!
AD&D - Let's dive into the Thief abilities from the PHB 07.04.2025 21:46
In today's episode, I received an email from Tom asking me to take a look at the abilities of the Thief from the PHB and give some commentary on how I'd handle somethings. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!
AD&D - Shaman and Witch Doctor Spells.. 31.03.2025 11:41
In today’s episode, I flip open the DMG and talk about tribal spell casters. These magical beings exist among various races, including bugbears, cavemen, and trolls. First I go over the two main types of tribal spell casters: shamans and witch doctors. Shamans are spiritual clerics who practice powerful healing and protective spells. They’re known for their connection to nature and the spiritual r...
AD&D - Let's Talk "Hub" Campaigns... 26.03.2025 12:29
I got an email from Jeff (another Jeff), who wanted to know about Hub campaigns, so I decided to do a podcast on his email. SO... in today’s episode, I am diving head first into the concept of mission-based worlds in tabletop role-playing games, or RPGs. A hub or mission-based campaign serves as a central base where characters can regroup, heal, and gather supplies after their adventures. This app...
AD&D - Elf subraces from UA 24.03.2025 16:56
In today’s episode, I flipped open the UA to the race section and decided to talk to about the different sub-races that make Elves unique. l'll introduce you to the noble Gray Elves, who share many abilities with high elves, but come with their own twist. Then, we will meet the Wood Elves, known for their connection to nature and woodland creatures, followed by the elusive Wild Elves, or Grugach,...
AD&D - Demons & Demon Amulets Thoughts. 19.03.2025 23:05
Today on the podcast, I decided to talk about my experiences in running Demons and an interesting story about how I've seen a Demon's Amulet used. These unique objects hold the vital essences of powerful demon lords and princes, cleverly keeping their souls both safe and vulnerable. Imagine having the power to control a demon for a whole day—not an easy task, and certainly not without its...
AD&D - Grappling Rules from Unearthed Arcana 17.03.2025 11:47
In today’s episode, I decided to flip open the UA Book and talk about the mechanics of grappling in combat. Grappling is a powerful move used to restrain opponents, preventing their actions and making them more vulnerable. We’ll explore how grappling works, from the rules for successful grapples to the advantages and disadvantages for both grapplers and grappled targets. Learn how multiple attacke...
AD&D - The Death Spell! 13.03.2025 16:55
On today's Podcast, I decided to flip open the book and look at the Magic User 6th level spell, The Death Spell. It's an interesting spell that once cast, there is no saving throw against it and basically the target is dead. The Death Spell is a powerful 6th-level conjuration that instantly and irrevocably slays creatures within its area of effect, with no saving throw. The number of victims depen...
AD&D - Orcs with Pig faces.. 10.03.2025 15:03
Today on the podcast, I decided to go over the Orcs and how they are structured as a tribe, from the lowly ones to the chief and his assistants, there is a lot to know about orcs! Orcs are common, lawfully evil creatures characterized by their competitive nature and a strong inclination to fight among themselves unless controlled by a powerful leader. They prefer dark environments due to their ave...
AD&D - Zero Hits Points, Dead? No so fast! 07.03.2025 14:36
In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or bleeding. Timely assistance f...
AD&D - Sticky Situations: The Adherer Unleashed 03.03.2025 16:02
Hey, folks! Today, we’re talking about the adherer...a weird, sticky monster from the Fiend Folio. Picture a mummy, but alive, with dirty white skin that looks like bandages and oozes super-strong glue. It’s rare, shows up alone or in small groups, and loves ambushing prey by hiding in piles of leaves or dirt. Its armor’s tough, AC 3 and it’s got 4 hit dice, so it’s not a pushover. The adherer’s b...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.