The Evil Dungeon Master
The Evil Dungeon Master Universe
The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!
Where to listen?
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Episodes
Why Every D&D Party Needed Hirelings... 09.07.2026 12:17
Hirelings were never just background characters in AD&D 1st Edition. They carried torches, guarded the camp, hauled treasure, and sometimes saved the entire party from disaster. In this episode of The Black Notebook, I look at why hirelings were an expected part of the game, how they changed the way adventures played, and why so many modern groups have left them behind. If you've ever wond...
Hook Horrors: The Monster You Hear Before You See 02.07.2026 10:53
In this episode of The Black Notebook Podcast, we explore one of the oldest tricks in AD&D, using sound to build tension. From scratching behind a stone wall, to distant footsteps, strange whispers, and something breathing just beyond the torchlight, sound can create fear long before initiative is rolled.
Save or Die: Was Classic D&D Too Brutal? 30.06.2026 16:13
In this episode of The Black Notebook Podcast, we’re talking about one of the most debated mechanics in D&D, Save or Die. Was it unfair? Was it bad game design? Or was it an important part of what made old school play so tense? Let me know what you think in the comments or jump on over to Youtube and comment there.
Tucker’s Kobolds, Why Weak Monsters Still Scare Players 25.06.2026 24:36
In this episode of The Black Notebook Podcast, I look at Tucker’s Kobolds, one of the most famous old school D&D stories ever printed in Dragon Magazine. These were ordinary kobolds, weak on paper, but deadly in play because the DM used terrain, tunnels, fire, murder holes, traps, and panic to turn them into a nightmare.
Orcs were terrifying, here's why.. 18.06.2026 16:40
In this episode of The Black Notebook Podcast, I take a look at why orcs were genuinely feared in early AD&D, how they were presented in the rulebooks, and what made them such a serious threat to player characters. If you’ve ever wondered why old school players didn’t charge blindly into every fight, the answer may be waiting in an orc lair. https://theevildm.com https://blacknotebook.org
Why D&D Monsters Didn’t Fight to the Death 11.06.2026 17:14
Ever wonder why monsters in old school D&D didn’t always fight to the bitter end? The answer is monster morale, one of the most overlooked rules in the game. In early D&D and AD&D, monsters weren’t expected to stand their ground until the last hit point. Goblins fled. Orcs surrendered. Bandits broke and ran. Even intelligent villains often chose survival over a hopeless fight. In this...
Why Wandering Monsters Mattered 04.06.2026 13:00
In this episode of The Black Notebook Podcast, I talk about why wandering monsters mattered so much in old school AD&D, how they changed player behavior, and why modern games often lost that tension. Because once time mattered, every decision mattered too. https://TheEvilDM.com https://blacknotebook.org
Hopeless Characters, Aren't Hopeless.. 01.06.2026 17:03
Can a character with bad stats still matter in D&D?In this episode, I talk about “Hopeless Characters” in old school D&D, using the Holmes Basic blurb and AD&D as the starting point. Bad ability scores do not always mean a bad character. Sometimes the weak fighter, the fragile magic-user, or the average nobody becomes the one everyone remembers. This is about 3d6 character creation, su...
Dragons Were Meant To Be Avoided 28.05.2026 18:46
Dragons were never meant to be balanced encounters. They were ancient, intelligent, terrifying creatures that could wipe out careless adventurers in minutes. Somewhere along the way, dragons became treated like another monster to fight for treasure and XP. In this episode, I talk about how AD&D 1st Edition handled dragons, why fear and caution mattered, and why avoiding a dragon was often the...
Does Low Intelligence Make Evil Stupid? 25.05.2026 14:48
Low Intelligence does not make evil stupid. It changes how that evil shows up at the table. In this AD&D episode, I talk about why low Intelligence monsters and characters can still be dangerous, organized, loyal, cruel, and effective. Not every evil creature is a mastermind. Some are enforcers, raiders, followers, guards, and brutes who understand power, fear, orders, and punishment well enou...
Seriously, Gnolls Are Creepy as Heck in AD&D 21.05.2026 18:15
If you want your monsters to feel dangerous, memorable, and genuinely creepy, this episode is for you. Gnolls in AD&D are more than just hyena men with axes. In this episode, I talk about why gnolls feel so unsettling at the table, where they came from, how Gary Gygax shaped them in AD&D 1st Edition, and creative ways you can use them in your own campaigns. From their strange origins tied...
AD&D Magic Resistance Is Not What You Think It Is 18.05.2026 12:28
In this episode, I break down how magic resistance actually works in AD&D 1st Edition, why it comes before saving throws, how the 11th level baseline changes spellcasting odds, and why this one rule completely changes how a magic-user approaches dangerous encounters. We also look at how magic resistance creates pressure at the table, forces parties to adapt, and punishes groups that rely too h...
Lawful Evil Isn’t Stupid... 14.05.2026 12:22
Lawful Evil is one of the most misunderstood alignments in AD&D and tabletop RPGs. Too many players treat it like random cruelty or constant betrayal, but real Lawful Evil is disciplined, controlled, and dangerous because it works inside systems of power. In this episode, we break down what Lawful Evil actually means, how to roleplay it properly, how it functions inside a party, and why it can...
The AD&D Druid Was Never Just a Nature Cleric 11.05.2026 13:04
The AD&D 1st Edition Druid is often treated like a Cleric with trees, animals, and a few nature spells. That misses the point. In this episode, I look at what made the Druid different. True Neutral alignment. Limited weapons and armor. Terrain control. Strange spell choices. A class structure built around balance, hierarchy, and challenge. The Druid was not here to heal you. The Druid was here...
Why the AD&D Fighter Was Never Boring 07.05.2026 11:31
This is a look at what Fighters really did in classic AD&D, why they mattered, and why many modern players miss the point. If you enjoy old school gaming, Gygax era design, and practical talk about how these games actually played, this one is for you. Subscribe for more episodes on AD&D, classic roleplaying games, TSR era design, monsters, classes, and forgotten rules. Keep up with me: htt...
AD&D is Not Fair... That's the Point! 04.05.2026 11:04
AD&D does not balance encounters around your party. It never tried to. The world exists as it is, and you walk into it whether you are ready or not. In this video, I break down why that design choice matters. You can meet something far above your level. You can run into weak threats that waste your time. You can walk into a situation that forces you to think instead of fight. Even the rules de...
Why AD&D Is Still the Gold Standard.... 01.05.2026 20:06
Why is the AD&D called the gold standard? In this video, I break down why Gary Gygax’s classic book still stands above so many games that came before & after it. This game was a toolbox packed with random tables, world building advice, campaign structure, treasure systems, timekeeping, encounter design, and hard lessons on how to run a living world. It expected the DM to think, rule, creat...
White Dragons Are Meaner Than You Think 29.04.2026 12:54
How mean are White Dragons? Well this episode talks about the dragon itself and then I came up with really evil ways you can use him in a campaign. They aren't stupid, in fact they are great hunters, and dragons don't need to show up and just attack to be slaughtered, they will act like an intelligent hunter after its prey. Keep up with me: https://solo.to/theevildm
Empty Rooms Are Not Empty... 22.04.2026 16:05
Empty rooms get skipped. That’s the problem. In this episode, you look at what an “empty” room actually does at the table. Sound, dust, air, light, and layout all carry information. Players read those details and make choices. That changes pacing, tension, and how the dungeon feels. You get practical ways to run empty spaces so they build pressure, signal danger, and make the next encounter hit ha...
Bonus Episode - Let’s Chat About Gold for XP in AD&D 17.04.2026 12:32
Gold for XP is not just an old rule. It is the engine that drives how the game actually plays. In this episode, we break down what happens when experience is tied to treasure instead of kills. Players stop chasing fights. They start making smarter calls. They explore with purpose, avoid bad encounters, and focus on getting in and out alive. You will hear how this one rule shifts pacing, decision m...
Let's Chat about Encumbrance Rules in AD&D 15.04.2026 16:15
Let’s chat about encumbrance rules in AD&D and why they often miss the mark at the table. On paper, tracking every coin, torch, and piece of gear sounds like it should add tension. In practice, it slows the game down, turns sessions into math checks, and pulls focus away from exploration and decision-making. This episode looks at what those rules were trying to do, and what actually happens wh...
The Problem With AD&D 1 to 1 Time 08.04.2026 25:26
In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it...
Unearthed Arcana, Official, Final, But is it Better? 02.04.2026 23:41
Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game. #ADnD1e #UnearthedArcana #OldSchoolDnD Support: https://Patreon.com/TheEvilDM Websit...
AD&D Monster Spotlight: The Son of Kyuss 25.03.2026 15:00
In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous.
Feather Fall: The Spell That Keeps Your Party Alive 18.03.2026 10:37
In this episode, we break down Feather Fall from the AD&D Player’s Handbook. This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they d...
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