Xsolla

The Business of Games

Business EN ↓ 52 episodes

The Business of Games: A podcast for developers, publishers, and executives navigating the ever-changing game industry.  From monetization models to player behavior, from platform shifts to emerging markets, The Business of Games is your guide to all the things transforming how games are built, marketed, and scaled. Hosted by Chris Hewish and Ed Lin, each episode blends strategic insight, cinematic storytelling, and candid conversations with the people driving the business of play. You'll hear from top executives inside studios and strategic partners across the ecosystem who are uncovering the...

Author

Xsolla

Category

Business

Latest episode

Jul 3, 2026

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Episodes

From job sites to game studios: Xander Agosta on grit, mentorship, and backing into a career in games 03.07.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits dow...

When to step in: Ivan Carrillo on ownership, publishing, and saving a studio in trouble 26.06.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Chris Hewish si...

New thinking, real results: Wes Morton on Gen Z, AI-powered marketing, and building Creative Company 19.06.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits dow...

Legacy, LiveOps, and the long game: Takaya Segawa on how Sega is building for a global future 12.06.2026

Welcome to The Business of Games Podcast , powered by Xsolla. Few companies in gaming carry more history than Sega. But in this special episode, the conversation isn't about the past — it's about what comes next. In this extended cut, Xsolla President Chris Hewish sits down with Takaya Segawa, Sega’s Executive Vice President and Head of JA Studios 2nd Business Unit. The conversation is a...

From floppy disks to the AI era: Garry Edwards on the industry's biggest shift yet 05.06.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits dow...

What we learned: the business of going direct 29.05.2026

Welcome to The Business of Games Podcast, powered by Xsolla. Over the past few months, hosts Chris Hewish and Lia Ballentine have been testing a single idea against the real world: that direct-to-consumer isn't a channel or a tactic — it's a commitment to building a business around the player relationship. In this season finale, Chris and Lia come back to where it all started — five pill...

From the Air Force to infinite worlds: Jan Roessner on stoicism, interoperability, and the future of game assets 22.05.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits dow...

From “Link” to director: Alex Reed on 25 years in games and the winding road that got him there 15.05.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits dow...

Skin in the game: Derek Rathbun on real money gameplay as the next frontier of direct-to-consumer monetization 08.05.2026

Welcome to The Business of Games Podcast , powered by Xsolla. Direct-to-consumer monetization is usually a conversation about where players spend: web shops, platform margins, owned storefronts. But what if the more interesting question is what they spend on — and what changes when real money is actually on the line? In this extended cut, host Lia Ballentine sits down with Derek Rathbun, Co-Founde...

Earned, not extracted: how direct-to-consumer changes monetization design 01.05.2026

Welcome to The Business of Games Podcast , powered by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine get into the part of the direct-to-consumer conversation that most studios either rush past or get wrong entirely: monetization. The default framing is simple: cut out the platform, keep more margin. But the studios actually building direct-to-consumer monetization well aren't...

AAA mindset, indie budget: Adam Krause and TJ Consunji on discoverability and the art of getting found 24.04.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast , powered by Xsolla.  Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits d...

From gas stations to game studios: Rob Carroll on community, Roll Craft, and the comeback of text-based RPGs 24.04.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast , powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits do...

From Neopets to the Elite Four: Jenny Xu on building games, community, and Talofa Games 24.04.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast , powered by Xsolla.  Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against our Xsolla host and the outcome determines whether they face an easy question or a hard one. In this episode, host Ed Lin sits d...

Identity, inventory, and income: Arron Goolsbey on what DTC really requires 17.04.2026

Welcome to The Business of Games Podcast , powered by Xsolla. Direct-to-consumer is easy to talk about in terms of web shops, payment rails, and platform fees. It's harder to talk about what's actually underneath it — the identity layer, the data architecture, the economic models, and the distribution infrastructure that either make the player relationship durable or leave it fragile. In...

True ownership, transferable assets: Jan Roessner on the future of direct-to-consumer 15.04.2026

Welcome to The Business of Games Podcast , powered by Xsolla. Direct-to-consumer strategies are usually measured by what they remove — platform fees, intermediaries, friction at checkout. But what happens when the asset itself becomes the channel? In this extended cut, host Lia Ballentine sits down with Jan Roessner , CEO and co-founder of One Earth Rising , to explore a new layer of the developer...

Direct-to-consumer: building the infrastructure that makes it real 10.04.2026

Welcome to The Business of Games Podcast , powered by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine go a layer deeper into direct-to-consumer — past the strategy, past the economics, and into the infrastructure that determines whether a studio's direct-to-player ambitions actually hold up at scale. Most direct-to-consumer conversations start with intent and end with outcomes....

From comics to controllers: Bronson Lingamfelter on digital ownership and the future of game discovery 03.04.2026

Welcome to Coffee. Press. Play., brought to you by The Business of Games Podcast, powered by Xsolla. Recorded live at GDC 2026 inside the Xsolla Clubhouse, this series puts a twist on the traditional interview format: guests play a round of a classic video game against host Chris Hewish and the outcome determines whether they face an easy question or a hard one. In this first episode, Bronson Ling...

Live from GDC: Coffee, conversations, and the business of games 27.03.2026

Welcome to The Business of Games Podcast , brought to you by Xsolla. GDC 2026 brought us something a little different. At Coffee. Press. Play., hosts Chris Hewish and Ed Lin sat down with past guests, friends of the podcast, and new voices from across the industry — all in one place. This short clip captures the energy of those conversations: candid, wide-ranging, and full of the kind of insight y...

The executive summary: what GDC 2026 revealed about the future of games 20.03.2026

Welcome to The Business of Games Podcast , brought to you by Xsolla. Every March, the games industry makes its pilgrimage to San Francisco. GDC isn't a fan show. It's where developers, executives, investors, and platform teams talk to each other about what's actually happening in the business of games. In this episode, Lia Ballentine flips the script. Xsolla President, Chris Hewish,...

Authenticity at scale: Mac Marshall on what direct-to-consumer really means for brand and comms 13.03.2026

Welcome to The Business of Games Podcast , brought to you by Xsolla. Direct-to-consumer is often framed as a distribution or monetization decision. But for someone who has spent more than two decades building brand voice and managing player relationships, the more important shift is cultural, and it starts with whether a studio is actually willing to listen. In this extended cut, host Lia Ballenti...

Curation, control, and connection: David Pava on the real work of direct-to-consumer marketing 13.03.2026

Welcome to The Business of Games Podcast , brought to you by Xsolla. Marketing a game used to end at launch. In this extended cut, host Chris Hewish sits down with David Pava, Senior Director of Marketing for World of Tanks Modern Armor at Wargaming, to explore what happens when studios stop thinking in campaigns and start thinking in relationships. David brings a career path unlike most, from web...

From campaigns to trust: what direct-to-consumer really means for marketing 06.03.2026

Welcome to The Business of Games Podcast , powered by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine explore one of the most consequential shifts in modern game marketing: what happens when studios stop renting attention and start owning the relationship. Direct-to-consumer strategies are often framed around economics: margins, platform fees, and monetization control. But the deepe...

Direct to player: the five principles reshaping the business of games 27.02.2026

Welcome to The Business of Games Podcast , brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine lay the foundation for a special series this season on direct-to-consumer (DTC) strategies in games. Chris unpacks the difference between DTC as a commercial motion and his concept of "Direct to Player" — a structural operating model that goes beyond the transaction...

Retail, rewired: gift cards, payments, and the business of access 30.01.2026

Welcome to The Business of Games Podcast , powered by Xsolla. Game commerce isn’t just about platforms and storefronts. It’s about who can actually pay. In this episode, Lia Ballentine speaks with Michael Jedrzejczak, Program Manager and Gift Card Consultant at Xsolla, about how payment methods, gift cards, and retail access continue to shape who can buy and play games. Michael brings over 15 year...

Discoverability is the new retail: how games get found, bought, and sustained 23.01.2026

Welcome to The Business of Games Podcast , powered by Xsolla. In this episode, Lia Ballentine talks with Adam Krause and TJ Consunji, Managing Partners and Co-Founders of Miniboss Solutions, about how game retail actually works today and why being discoverable now matters more than ever. Game retail is no longer about shelves, launch days, or a single sales spike. With more than 20,000 games relea...

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