Gabe Barrett

The Board Game Design Lab

Leisure EN ↓ 491 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games 31.05.2019

The post [BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games appeared first on Board Game Design Lab .

Designing a Tile-Laying Game with Bob and Ryan Craig 29.05.2019

Bob and Ryan Craig, founders of  One Day West Games , discuss how to design a tile-laying game. Their game, Monster Highway , is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works. The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab .

[BONUS] Geert Sillevis on Translating a Game 24.05.2019

The post [BONUS] Geert Sillevis on Translating a Game appeared first on Board Game Design Lab .

Outdoor Mystery Games with Geert Sillevis 22.05.2019

Geert Sillevis, founder of  Mystery City Games , discusses how to design an outdoor escape room type of game. Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it has a 5-star rating on Trip Advisor.) The post Outdoor Mystery Games with Geert Sillevis appeared first on Board Game Design Lab .

[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design 17.05.2019

The post [BONUS] Elizabeth Hargrave on How to Get More Women into Game Design appeared first on Board Game Design Lab .

Designing an Engine Building Game with Elizabeth Hargrave 15.05.2019

Elizabeth Hargrave, designer of  Wingspan , discusses how to design engine building games. Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game. The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab .

[BONUS] Evan Derrick on the Dos and Don’ts for Artists 10.05.2019

The post [BONUS] Evan Derrick on the Dos and Don’ts for Artists appeared first on Board Game Design Lab .

Going Pro in the Gaming Industry with Evan Derrick 08.05.2019

Evan Derrick, designer of  Detective: City of Angels , discusses his own journey and his advice on how to go pro in the gaming industry. Evan works for Van Ryder Games and has been a full-time pro for over a year. And be sure to check out Hostage Negotiator: Career on Kickstarter HERE . The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab .

[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer 03.05.2019

The post [BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer appeared first on Board Game Design Lab .

Designing Games Based on a Licensed IP with Daryl Andrews 01.05.2019

Daryl Andrews discusses designing games based on licensed IPs. Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works. The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab .

[BONUS] Darren Terpstra on Building an Audience through Going to Conventions 26.04.2019

The post [BONUS] Darren Terpstra on Building an Audience through Going to Conventions appeared first on Board Game Design Lab .

Multiple Mechanisms in a Game with Darren Terpstra 24.04.2019

Darren Terpstra, designer of Ignite , discusses designing games with multiple moving parts and several mechanisms integrated together. Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way. And be sure to check out Ignite on Kickstarter HERE . The post Multiple Mechanisms in a Game with Darren Terpstra appeared first...

[BONUS] Tom Butler on Organizing Game Design Time 19.04.2019

The post [BONUS] Tom Butler on Organizing Game Design Time appeared first on Board Game Design Lab .

Designing Historical Games with Tom Butler 17.04.2019

Tom Butler, designer of  Patriots and Redcoats , discusses the design of historical games.  Tom has specialized in creating games based on history and has lots of interesting insight on the topic. And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE . The post Designing Historical Games with Tom Butler appeared first on Board Game Design Lab .

[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures 12.04.2019

The post [BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures appeared first on Board Game Design Lab .

Designing Economic Games with Adam Chunn and Woody Hutsell 10.04.2019

Adam Chunn and Woody Hutsell discuss designing economic games. Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics. Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter  HERE . The post Designing Economic Games with Adam Chunn and...

[ANNOUNCEMENT] 2019 Board Game Design Challenge 09.04.2019

The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab .

[BONUS] Jesse Zamora on Hidden Information Games 05.04.2019

The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab .

[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room 04.04.2019

The post [BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room appeared first on Board Game Design Lab .

Modifying Published Games with Jesse Zamora 03.04.2019

Jesse Zamora discusses modifying published games and what can be learned from the process as game designers. The post Modifying Published Games with Jesse Zamora appeared first on Board Game Design Lab .

[BONUS] John Coveyou on Building a Brand 29.03.2019

The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab .

Fun AND Educational Games with John Coveyou 27.03.2019

John Coveyou, founder of  Genius Games , discusses how to design games that also happen to be educational. John is the designer of  Cytosis ,  Subatomic ,  Ion , and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.  The post Fun AND Educational Games with John Coveyou ap...

[BONUS] Peter C. Hayward on Designing 2nd Editions 22.03.2019

The post [BONUS] Peter C. Hayward on Designing 2nd Editions appeared first on Board Game Design Lab .

How to Be a Great Playtester with Peter C. Hayward 20.03.2019

Peter C. Hayward, founder of  Jellybean Games , discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new game on Kickstarter  HERE . The post How to Be a G...

[BONUS] Noel Gussen on Workflow and Organization 15.03.2019

The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab .

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