Gabe Barrett

The Board Game Design Lab

Leisure EN ↓ 491 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

Designing a Civilization Game with Jamey Stegmaier 04.09.2019

Jamey Stegmaier, designer of  Tapestry , discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together. The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab .

[BONUS] Odin Phong on Creating an Anthology of Games 30.08.2019

The post [BONUS] Odin Phong on Creating an Anthology of Games appeared first on Board Game Design Lab .

Designing a Roll and Write with Odin Phong 28.08.2019

Odin Phong, founder of  Inkwell Games , discusses how to design a roll and write game. The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one. And be sure to check out Odin’s roll and write anthology on Kickstarter  HERE . The post Designing a Roll and Write with Odin Phong appeared first on...

[BONUS] Ann Losito on Tips for Streaming 23.08.2019

The post [BONUS] Ann Losito on Tips for Streaming appeared first on Board Game Design Lab .

Media and Game Design with Ann Losito 21.08.2019

Ann Losito, Twitch streamer with  Twist Gaming , discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like. The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab .

[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design 16.08.2019

The post [BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design appeared first on Board Game Design Lab .

Designing 3D games with Dave Schultze 14.08.2019

Dave Schultze, designer of  Gridopolis , discusses how to design a game that not only spreads out on the table but also goes up. Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games. The post Designing 3D games with Dave Schultze appeared first on Board Game Design Lab .

[BONUS] Lizzy Funkouser on Designing with Kids in the House 09.08.2019

The post [BONUS] Lizzy Funkouser on Designing with Kids in the House appeared first on Board Game Design Lab .

Paying Attention to Detail with Lizzy Funkhouser 07.08.2019

Lizzy Funkhouser, designer of  Something to Fear , discusses what it looks like to pay attention to detail when designing a game. Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design. The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab .

[BONUS] John Brieger on Re-Theming a Game 26.07.2019

The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab .

Freelancing in the Gaming Industry with John Brieger 24.07.2019

John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year. The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab .

[BONUS] Joe Pilkus on Overcoming Failure 19.07.2019

The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab .

Lessons Learned from Developing Games with Joe Pilkus 17.07.2019

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years. The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab .

[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher 12.07.2019

The post [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher appeared first on Board Game Design Lab .

Creating Magic Moments with Derek Funkhouser 10.07.2019

Derek Funkhouser, designer of  Walking Dead: Something to Fear , discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come. The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab .

[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator 05.07.2019

The post [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator appeared first on Board Game Design Lab .

Designing Fantasy Themed Games with Wes Woodbury 03.07.2019

Wes Woodbury, designer of  Legends of Novus , discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more.  And be sure to check out Wes’s fantasy-themed board game on Kickstarter  HERE . The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab .

[BONUS] Ryan Langewisch on Tile-Placement Games 28.06.2019

The post [BONUS] Ryan Langewisch on Tile-Placement Games appeared first on Board Game Design Lab .

Rapid Iteration with Ryan Langewisch 26.06.2019

Ryan Langewisch, designer of Tasty Humans , discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process. The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab .

[BONUS] Luke Laurie on Designing Expansions 21.06.2019

The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab .

Designing Worker Placement Games with Luke Laurie 19.06.2019

Luke Laurie, designer of Energy Empire , discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years. The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab .

[BONUS] Ian Zang on Rondel Games 14.06.2019

The post [BONUS] Ian Zang on Rondel Games appeared first on Board Game Design Lab .

4 Types of Gamer Experiences with Ian Zang 12.06.2019

Ian Zang, developer for  Deep Water Games , discusses 4 different types of gamer experiences. Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers. The post 4 Types of Gamer Experiences with Ian Zang appeared first on Board Game Design Lab .

[BONUS] Nikki Valens on Designing Games with App Integration 07.06.2019

The post [BONUS] Nikki Valens on Designing Games with App Integration appeared first on Board Game Design Lab .

Designing a Narrative Driven Game with Nikki Valens 05.06.2019

Nikki Valens, designer of  Mansions of Madness , discusses how to design a narrative driven game. Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories. The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab .

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