Gabe Barrett
The Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Author
Gabe Barrett
Category
Podcast website
Latest episode
Oct 1, 2025
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Designing a Civilization Game with Jamey Stegmaier 04.09.2019 1:02:46
Jamey Stegmaier, designer of Tapestry , discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together. The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab .
[BONUS] Odin Phong on Creating an Anthology of Games 30.08.2019 6:57
The post [BONUS] Odin Phong on Creating an Anthology of Games appeared first on Board Game Design Lab .
Designing a Roll and Write with Odin Phong 28.08.2019 48:54
Odin Phong, founder of Inkwell Games , discusses how to design a roll and write game. The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one. And be sure to check out Odin’s roll and write anthology on Kickstarter HERE . The post Designing a Roll and Write with Odin Phong appeared first on...
[BONUS] Ann Losito on Tips for Streaming 23.08.2019 3:54
The post [BONUS] Ann Losito on Tips for Streaming appeared first on Board Game Design Lab .
Media and Game Design with Ann Losito 21.08.2019 44:51
Ann Losito, Twitch streamer with Twist Gaming , discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like. The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab .
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design 16.08.2019 4:12
The post [BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design appeared first on Board Game Design Lab .
Designing 3D games with Dave Schultze 14.08.2019 46:03
Dave Schultze, designer of Gridopolis , discusses how to design a game that not only spreads out on the table but also goes up. Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games. The post Designing 3D games with Dave Schultze appeared first on Board Game Design Lab .
[BONUS] Lizzy Funkouser on Designing with Kids in the House 09.08.2019 7:11
The post [BONUS] Lizzy Funkouser on Designing with Kids in the House appeared first on Board Game Design Lab .
Paying Attention to Detail with Lizzy Funkhouser 07.08.2019 44:49
Lizzy Funkhouser, designer of Something to Fear , discusses what it looks like to pay attention to detail when designing a game. Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design. The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab .
[BONUS] John Brieger on Re-Theming a Game 26.07.2019 7:20
The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab .
Freelancing in the Gaming Industry with John Brieger 24.07.2019 55:08
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year. The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab .
[BONUS] Joe Pilkus on Overcoming Failure 19.07.2019 15:37
The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab .
Lessons Learned from Developing Games with Joe Pilkus 17.07.2019 1:12:17
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years. The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab .
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher 12.07.2019 10:36
The post [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher appeared first on Board Game Design Lab .
Creating Magic Moments with Derek Funkhouser 10.07.2019 56:54
Derek Funkhouser, designer of Walking Dead: Something to Fear , discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come. The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab .
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator 05.07.2019 5:12
The post [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator appeared first on Board Game Design Lab .
Designing Fantasy Themed Games with Wes Woodbury 03.07.2019 49:58
Wes Woodbury, designer of Legends of Novus , discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more. And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE . The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab .
[BONUS] Ryan Langewisch on Tile-Placement Games 28.06.2019 4:56
The post [BONUS] Ryan Langewisch on Tile-Placement Games appeared first on Board Game Design Lab .
Rapid Iteration with Ryan Langewisch 26.06.2019 55:37
Ryan Langewisch, designer of Tasty Humans , discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process. The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab .
[BONUS] Luke Laurie on Designing Expansions 21.06.2019 8:44
The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab .
Designing Worker Placement Games with Luke Laurie 19.06.2019 58:00
Luke Laurie, designer of Energy Empire , discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years. The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab .
[BONUS] Ian Zang on Rondel Games 14.06.2019 8:25
The post [BONUS] Ian Zang on Rondel Games appeared first on Board Game Design Lab .
4 Types of Gamer Experiences with Ian Zang 12.06.2019 47:34
Ian Zang, developer for Deep Water Games , discusses 4 different types of gamer experiences. Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers. The post 4 Types of Gamer Experiences with Ian Zang appeared first on Board Game Design Lab .
[BONUS] Nikki Valens on Designing Games with App Integration 07.06.2019 7:37
The post [BONUS] Nikki Valens on Designing Games with App Integration appeared first on Board Game Design Lab .
Designing a Narrative Driven Game with Nikki Valens 05.06.2019 50:52
Nikki Valens, designer of Mansions of Madness , discusses how to design a narrative driven game. Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories. The post Designing a Narrative Driven Game with Nikki Valens appeared first on Board Game Design Lab .
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.