Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Author
Mark Rosewater
Category
Podcast website
Latest episode
Jul 10, 2026
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Episodes
#1162: San Diego Comic-Con 2024 09.08.2024 33:38
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
#1161: Bloomburrow Play Design with Jadine Klomparens 09.08.2024 28:29
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
#1160: Hand Matters 02.08.2024 29:26
In this podcast, I talk about the various ways we can make the hand matter mechanically.
#1159: Batching 02.08.2024 31:51
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.
#1158: Power Level 26.07.2024 35:02
In this podcast, I examine what exactly power level is and how it impacts design.
#1157: Bloomburrow Set Design with Ian Duke 26.07.2024 32:58
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
#1156: Fun 19.07.2024 32:57
In this podcast, I examine what makes for fun gameplay.
#1155: Bloomburrow Vision Design with Doug Beyer 19.07.2024 35:51
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.
#1154: Looking Back, Part 2 12.07.2024 39:12
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.
#1153: Looking Back, Part 1 12.07.2024 34:58
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.
#1152: Fallen Empires 05.07.2024 32:27
In this podcast, I talk about the Fallen Empires expansion.
#1151: Blue Sky Design 05.07.2024 35:25
In this podcast, I talk about the early portion of design where the sky is the limit.
#1150: Emotional Center 28.06.2024 34:32
In this podcast, I talk about how design needs to evoke an emotional response from the players.
#1149: Exile 28.06.2024 30:23
In this podcast, I talk all about the history and design surrounding the exile zone.
#1148: Assassin's Creed with Corey Bowen 21.06.2024 29:16
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.
#1147: Demand vs. Innovation 21.06.2024 31:11
This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.
#1146: Color Weaknesses 14.06.2024 29:44
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.
#1145: Power and Toughness 14.06.2024 31:40
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
#1144: Color Imbalance 07.06.2024 32:38
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
#1143: Modern Horizons 3 Set Design with Michael Majors 07.06.2024 29:35
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.
#1142: Designing Tokens 31.05.2024 31:22
In this podcast, I talk about how we design tokens and the cards that create them.
#1141: Modern Horizons 3 Vision Design with Erik Lauer 31.05.2024 30:15
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.
#1140: History of the Color Pie 24.05.2024 35:08
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.
#1139: Sheldon Menery with Scott Larabee 24.05.2024 35:50
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.
#1138: Lessons Learned – Phyrexia: All Will Be One 17.05.2024 31:32
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.
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