Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Author
Mark Rosewater
Category
Podcast website
Latest episode
Jul 10, 2026
Where to listen?
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Episodes
#1137: Designing Typal Cards 17.05.2024 30:51
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).
#1136: Being a Team Lead 10.05.2024 30:40
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.
#1135: Monocolor Design 10.05.2024 35:34
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
#1134: Alphabet 03.05.2024 30:53
In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.
#1133: Naming Sets with Ari Zirulnik 03.05.2024 31:05
In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.
#1132: Sixth Edition Rules 26.04.2024 32:14
Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.
#1131: Magic Stories about My Dad 26.04.2024 32:07
My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.
#1130: A/B Mechanics 19.04.2024 33:45
A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.
#1129: The Question 19.04.2024 31:49
Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there...
#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens 12.04.2024 29:26
In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.
#1127: Same But Different 12.04.2024 30:25
In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.
#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys 05.04.2024 41:47
In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.
#1125: Mercenaries 05.04.2024 30:13
In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.
#1124: Outlaws of Thunder Junction Vision Design 29.03.2024 30:59
In this podcast, I talk about the early design of Outlaws of Thunder Junction.
#1123: Every Set 29.03.2024 40:06
Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.
#1122: Top 20 Evergreen Mechanics, Part 2 22.03.2024 30:47
During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time , I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.
#1121: Top 20 Evergreen Mechanics, Part 1 22.03.2024 30:12
During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time , I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.
#1120: The Early Days of Magic 15.03.2024 30:28
In this podcast, I explain what it was like to play Magic in 1993.
#1119: The Elephant in Boots Problem 15.03.2024 36:43
In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.
#1118: Top 20 Mechanics, Part 3 08.03.2024 30:49
This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago .
#1117: Top 20 Mechanics, Part 2 08.03.2024 32:21
This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago .
#1116: Top 20 Mechanics, Part 1 01.03.2024 35:15
Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you can watch here . This podcast covers part one of that talk.
#1115: MagicCon: Chicago 01.03.2024 32:19
In this podcast, I talk about my time at last weekend's MagicCon: Chicago.
#1114: Playtesting in 2024 23.02.2024 31:47
Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.
#1113: Synergy 23.02.2024 31:43
In this podcast, I talk about the importance of synergy in Magic design.
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