Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1187: Foundations Starter Collection Design with Carmen Klomparens 08.11.2024

In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations  Starter Collection , to talk about the design of the product.

#1186: The History of Magic Design, Part 6 01.11.2024

This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1185: Foundations Design with Bryan Hawley 01.11.2024

In this podcast, I sit down with Foundations 's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.

#1184: The History of Magic Design, Part 5 25.10.2024

This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1183: Graveyard Mechanics 24.10.2024

In this podcast, I go through all the mechanics that interact with the graveyard in some way.

#1182: The History of Magic Design, Part 4 18.10.2024

This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1181: Backwards Compatibility 18.10.2024

When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.

#1180: The History of Magic Design, Part 3 11.10.2024

This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1179: Cardcrafting 11.10.2024

Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.

#1178: The History of Magic Design, Part 2 04.10.2024

This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1177: 2023–24 Mechanics Review 04.10.2024

In this episode, I take all the sets I talked about in my "State of Design 2024" article ( The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3 ) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.

#1176: The History of Magic Design, Part 1 27.09.2024

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1175: Duskmourn Worldbuilding with Emily Teng 27.09.2024

In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

#1174: The Un- Line 20.09.2024

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

#1173: Duskmourn Set Design with Jules Robins 20.09.2024

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror , to talk about the design of the set.

#1172: Lessons Learned – March of the Machine 13.09.2024

This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine .

#1171: Duskmourn Art with Ovidio Cartagena 13.09.2024

In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror , to talk about the visual look of the set.

#1170: Duskmourn Vision Design with Annie Sardelis 06.09.2024

In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror , to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.

#1169: Borders and Frames 06.09.2024

In this podcasts, I talk about the history of various Magic card borders and frames.

#1168: The Nadu Situation 30.08.2024

We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.

#1167: Ally and Enemy 30.08.2024

In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.

#1166: State of Design 2024 23.08.2024

Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

#1165: Bloomburrow Art Direction with Zack Stella 23.08.2024

In this podcast, I sit down with Zack Stella, Bloomburrow 's art director, to talk about the visual look of the set.

#1164: Stages of Design 16.08.2024

Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson 16.08.2024

In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.

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