Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1262: Magic Card Back 25.07.2025

In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

#1261: Edge of Eternities Set Design with Andrew Brown 25.07.2025

In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities , to talk about the making of the set.

#1260: The Juice Isn't Worth the Squeeze 18.07.2025

In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

#1259: Edge of Eternities Vision Design with Ethan Fleischer 18.07.2025

In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities , to talk about the making of the set.

#1258: History of Colorless 11.07.2025

In this podcast, I walk through the history of how we've used colorless in design.

#1257: Enchantment Color Pie 11.07.2025

This podcast explores how each of the colors interacts with enchantments.

#1255: Creature Color Pie 04.07.2025

This podcast explores how each of the colors interacts with creatures.

#1256: Right for This Set 04.07.2025

In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

#1254: Cameo Mechanics 27.06.2025

In this podcast, I talk about the use of repeat mechanics on singular card designs.

#1253: Artifact Color Pie 27.06.2025

This podcast explores how each of the colors interacts with artifacts.

#1252: Why We Name Mechanics 20.06.2025

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

#1251: History of Typal Themes 20.06.2025

I recently wrote a three-part article about the history of typal themes in Magic . This is my podcast on the topic.

#1250: Exodus 13.06.2025

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold 13.06.2025

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing 06.06.2025

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

#1247: FINAL FANTASY with Gavin Verhey 06.06.2025

In this podcast, I sit down with the lead designer of Magic: The Gathering ®—FINAL FANTASY™ to talk about the set's design.

#1246: Why Mechanics Don't Make It 30.05.2025

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

#1245: Test Decks 30.05.2025

This podcast talks about a tool we use to playtest new mechanics.

#1244: Formats I Made 23.05.2025

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

#1243: Vision Design Issues 23.05.2025

In this episode, I walk through many of the design issues that occur during vision design.

#1242: Repeats and Tweaks 16.05.2025

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

#1241: Making Mechanics 16.05.2025

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

#1240: Communications 09.05.2025

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

#1239: Top 20 Worst Mechanics, Part 3 09.05.2025

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas .

#1238: Top 20 Worst Mechanics, Part 2 02.05.2025

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas .

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