Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1287: New York Comic Con 2025 24.10.2025

I just returned from New York Comic Con. This podcast talks all about it.

#1286: Proliferate 17.10.2025

This podcast talks about the history of the proliferate mechanic.

#1285: Top 20 Most Influential Expansions, Part 3 17.10.2025

This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

#1284: Top 20 Most Influential Expansions, Part 2 10.10.2025

This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

#1283: Top 20 Most Influential Expansions, Part 1 10.10.2025

This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

#1282: MagicCon: Atlanta 2025 03.10.2025

I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.

#1281: Early One-Drop Creatures 03.10.2025

This podcast is a look back at the early creatures that only cost one mana.

#1280: MagicCon Prep 26.09.2025

In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).

#1279: Saviors of Kamigawa 26.09.2025

This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa .

#1278: History of Returns 19.09.2025

In this podcast, I talk about the times we returned to settings that we'd already visited.

#1277: Betrayers of Kamigawa 19.09.2025

This podcast is another in my quest to cover every Magic expansion.

#1276: Ante 12.09.2025

This podcast is about the most hated mechanic in the history of Magic , ante.

#1275: Aesthetic Color Pie 12.09.2025

In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

#1274: The History of Tokens 05.09.2025

This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.

#1273: Marvel's Spider-Man Set Design with Corey Bowen 05.09.2025

In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering ® | Marvel's Spider-Man , to talk about the set's design.

#1272: How Magic Grew 29.08.2025

In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?

#1271: Structuring Sets 29.08.2025

In this podcast, I talk about a key component of design: set structure.

#1270: Prophecy 22.08.2025

This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy , the third set in the Mercadian Masques block.

#1269: Igniting the Spark 22.08.2025

A documentary about how  Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

#1268: Nemesis 15.08.2025

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis , the second set in the Mercadian Masques block.

#1267: State of Design 2025 15.08.2025

Every year, I write a " State of Design " column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering ®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

#1266: Mercadian Masques 09.08.2025

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques .

#1265: Group Design 09.08.2025

Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

#1264: San Diego Comic-Con 2025 01.08.2025

In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

#1263: Flux 01.08.2025

The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

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