Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1312: Kai Budde 06.02.2026

I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional Magic where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.

#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson 06.02.2026

In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed , to talk all about the worldbuilding for the set.

#1310: Color Matters 30.01.2026

In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."

#1309: Subgames 30.01.2026

In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.

#1308: Lorwyn Eclipsed Vision Design 23.01.2026

In this podcast, I talk all about the vision design for Lorwyn Eclipsed .

#1307: Why Blocks Aren't Returning 23.01.2026

A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.

#1306: Subjectivity in Design 16.01.2026

Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.

#1305: Alara Reborn 16.01.2026

In this podcast, I talk about the third set of the Shards of Alara block.

#1304: Upkeep 09.01.2026

In this podcast, I call the upkeep step the appendix of Magic . Why? Listen in as I talk all about the origin and history of upkeep.

#1303: Conflux 09.01.2026

In this podcast, I talk about the second set of the Shards of Alara block,  Conflux .

#1302: 30 Years, Part 4 12.12.2025

This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic  column .

#1301: Resources 12.12.2025

There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic .

#1300: 30 Years, Part 3 05.12.2025

This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic  column .

#1299: Color Pie Evolution 05.12.2025

In this episode, I talk about how the color pie has evolved over the last three decades.

#1298: 30 Years, Part 2 28.11.2025

This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic  column .

#1297: Commander Design with Melissa DeTora 28.11.2025

In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.

#1296: 30 Years, Part 1 21.11.2025

This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic  column .

#1295: Eventide 21.11.2025

In this podcast, I talk all about the design of the fourth set in the Lorwyn - Shadowmoor block, Eventide .

#1294: Moxen and Lotuses 14.11.2025

In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to  Limited Edition (Alpha) 's Moxen and Black Lotus.

#1293: Avatar: The Last Airbender with Chris Mooney 14.11.2025

In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering ® | Avatar: The Last Airbender ™ .

#1292: Designing for a Format 07.11.2025

This episode talks about why it's good for R&D to design around a format you play.

#1291: Starting a Podcast 07.11.2025

This podcast is all about how to start a podcast of your own.

#1290: Persistence 31.10.2025

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

#1289: Lessons Learned – Murders at Karlov Manor 31.10.2025

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor .

#1288: Hybrid in Commander 24.10.2025

When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

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