Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1237: Top 20 Worst Mechanics, Part 1 02.05.2025

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas .

#1236: Mel 25.04.2025

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

#1235: Bigger than the Box 25.04.2025

When Richard Garfield first made Magic , he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

#1234: Vorthos 18.04.2025

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

#1233: Arc Planning 18.04.2025

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

#1232: Spike 11.04.2025

This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.

#1231: Tarkir: Dragonstorm Creative with Lauren Bond 11.04.2025

In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm , Lauren Bond, to talk about the worldbuilding and creative execution of the set.

#1230: Johnny and Jenny 04.04.2025

This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.

#1229: Tarkir: Dragonstorm Set Design with Adam Prosak 04.04.2025

In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.

#1228: Timmy and Tammy 28.03.2025

This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.

#1227: Tarkir: Dragonstorm Vision Design 28.03.2025

In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.

#1226: Replies with Rachel and Sarah 21.03.2025

Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio...

#1225: Interrupts in Limited Edition (Alpha) 21.03.2025

Magic 's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha) .

#1224: Why We Do Themes 14.03.2025

In this episode, I explain the value of themes by going through the various teams that work on a Magic set.

#1223: Design Feedback 14.03.2025

In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.

#1222: Top 20 Most Influential Designs, Part 3 07.03.2025

This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .

#1221: Top 20 Most Influential Designs, Part 2 07.03.2025

This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .

#1220: Top 20 Most Influential Designs, Part 1 28.02.2025

This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .

#1219: MagicCon: Chicago 2025 28.02.2025

In this episode, I talk about my recent trip to MagicCon: Chicago.

#1218: Weatherlight 21.02.2025

This episode looks back at the design of Weatherlight , the third set in the Mirage block.

#1217: Visions 21.02.2025

This episode looks back at the design of Visions , the second set in the Mirage block.

#1216: How to Make Losing Fun 14.02.2025

One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.

#1215: BroadwayCon 2025 14.02.2025

Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.

#1214: Why Is Magic So Good? 07.02.2025

I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.

#1213: Aetherdrift Set Design with Yoni Skolnik 07.02.2025

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift , to talk about the design after it was handed off for set design.

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