Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Author
Mark Rosewater
Category
Podcast website
Latest episode
Jul 10, 2026
Where to listen?
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Episodes
#962: My Wizards Origin Story 26.08.2022 33:31
I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.
#961: Barry Reich 26.08.2022 31:59
In this podcast, I interview Barry Reich, Magic's very first playtester.
#960: Enchantment Types 19.08.2022 31:23
In this podcast, I go through all the enchantment subtypes of Magic.
#959: Playtest Cards 19.08.2022 35:19
In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.
#958: Snow 12.08.2022 33:00
In this podcast, I talk about the history of the snow supertype.
#957: Scarecrows 12.08.2022 31:54
In this podcast, I talk about the history and design of all the Scarecrows in Magic.
#956: Use Case 05.08.2022 34:27
In this podcast, I talk about a tool R&D uses called a use case.
#955: San Diego Comic-Con 2022 05.08.2022 31:02
In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.
#954: Broadwaycon 2022 29.07.2022 31:50
My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.
#953: Mechanical Depth 29.07.2022 30:23
When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.
#952: Lessons Learned – Zendikar Rising 22.07.2022 34:27
This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.
#951: Booster Fun with Tom & Sarah 22.07.2022 31:47
I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).
#950: Vehicles 15.07.2022 31:20
In this podcast, I talk about the history of the Vehicle subtype.
#949: Double Masters 2022 with Bryan 15.07.2022 31:53
I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.
#948: Spice8Rack's Un- Video 08.07.2022 35:11
In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo
#947: Dragon's Maze 08.07.2022 31:45
This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.
#946: Gatecrash 01.07.2022 38:11
This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.
#945: Return to Ravnica 01.07.2022 30:09
This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.
#944: Deciduous 24.06.2022 34:36
This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.
#943: Basic Lands 24.06.2022 32:14
In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.
#941: CLB Commander Decks with Gavin Verhey 17.06.2022 31:13
I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.
#942: Making New Magic Mechanics 17.06.2022 34:04
For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.
#940: Creative Components 10.06.2022 30:47
For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.
#939: CLB Set Design with Corey Bowen 10.06.2022 31:58
I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.
#937: CLB Vision Design with Glenn Jones 03.06.2022 29:57
I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.
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