Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

Where to listen?

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Episodes

#987: Unfinity Rules with Jess Dunks 25.11.2022

In this podcast, I sit down with Rules Manager Jesse Dunks to talk about choosing acorn and Eternal Unfinity cards.

#986: Costing Cards 18.11.2022

In this podcast, I talk about how we go about costing cards.

#985: The Brothers' War Art with Taylor 18.11.2022

In this podcast, I sit down with The Brothers' War Lead Art Director Taylor Ingvarsson to talk about the world building and art for the set.

#984: The Brothers' War Design 11.11.2022

In this podcast, I talk all about the design of The Brothers' War.

#983: Magic 30 Las Vegas 11.11.2022

In this podcast, I talk all about my time at Magic 30 in Las Vegas.

#982: Magic 30 Talk 04.11.2022

At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose those 30 pictures and stories to share.

#981: BRO with Ari Nieh 04.11.2022

In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design.

#980: Set Design 28.10.2022

Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.

#979: UNF Loading Ready Run Pre-Prerelease 28.10.2022

I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.

#978: Unfinity Design, Part 4 21.10.2022

This is part four of a four-part series on the design of Unfinity.

#977: UNF Flavor Text with Graham & Kathleen 21.10.2022

I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.

#976: Unfinity Design, Part 3 14.10.2022

This is part three of a four-part series on the design of Unfinity.

#975: UNF Names & Flavor Text with Ari Zirulnik 14.10.2022

I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.

#974: Unfinity Design, Part 2 07.10.2022

This podcast is part two of a four-part series on the design of Unfinity.

#973: UNF Card Concepting with Annie Sardelis 07.10.2022

I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.

#972: Unfinity Design, Part 1 30.09.2022

This podcast is part one of a multi-part series on the design of Unfinity.

#971: UNF with Chris Mooney 30.09.2022

Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several card designs.

#970: Joel Mick 23.09.2022

Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the game.

#969: Feature Matches 23.09.2022

This podcast is about the history of the feature matches and my involvement with them.

#968: DMU Set Design with Erik Lauer & Ian Duke 16.09.2022

In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.

#967: Rise & Fall of Blocks, Part 2 16.09.2022

This is part two of a two-part series talking about the history of blocks.

#966: Rise & Fall of Blocks, Part 1 09.09.2022

This is part one of a two-part series talking about the history of blocks.

#965: DMU Vision Design with Ethan Fleischer 09.09.2022

In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design.

#964: Concurrency 02.09.2022

You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.

#963: Build-Arounds 02.09.2022

In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.

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