Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Author
Mark Rosewater
Category
Podcast website
Latest episode
Jul 10, 2026
Where to listen?
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Episodes
#938: Double-Faced Cards 03.06.2022 32:00
For this podcast, I look at the history and design evolution of double-faced cards.
#936: Fifth Dawn 27.05.2022 35:59
This is the third of a three-part series looking at the design of original Mirrodin block.
#935: Darksteel 27.05.2022 39:31
This is the second of a three-part series looking at the design of original Mirrodin block.
#934: Mirrodin 20.05.2022 32:10
This is the first of a three-part series looking at the design of original Mirrodin block.
#933: Editing with Gregg Luben 20.05.2022 33:35
I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.
#932: Magic Design Tools 13.05.2022 32:25
A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?
#931: Streets of New Capenna Commander with Chris Mooney 13.05.2022 30:21
I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.
#930: Restrictions 07.05.2022 33:23
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.
#929: Streets of New Capenna with Jules Robins 07.05.2022 31:57
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.
#928: Streets of New Capenna Design 30.04.2022 33:09
In this podcast, I talk about designing Streets of New Capenna.
#927: Worldbuilding with Emily Teng 30.04.2022 30:40
I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.
#926: Myr 23.04.2022 31:02
In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.
#925: Managing Teams with Brady Bell 23.04.2022 32:10
I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.
#924: Making Magic Trivia 16.04.2022 30:17
In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.
#923: Zendikar Rising with Andrew Brown 16.04.2022 31:47
In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.
#922: Lesson Learned – Ikoria 09.04.2022 31:57
This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.
#921: Non-tournament Design 09.04.2022 32:09
When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.
#920: Managing the Rules with Jess Dunks 01.04.2022 32:53
I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.
#919: Oath of the Gatewatch with Ethan Fleischer 01.04.2022 31:03
I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.
#918: Stories from Japan 26.03.2022 30:56
One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.
#917: Lorwyn with Aaron Forsythe 26.03.2022 37:22
I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.
#916: Card Frames 19.03.2022 29:52
In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.
#915: New World Order with Matt Place 19.03.2022 35:02
I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.
#914: Initial Ideation 12.03.2022 30:31
This podcast is about my latest Nuts & Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.
#913: Copywriting with Ari Zirulnik 12.03.2022 37:29
I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.
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