Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

Episode 24 - State of The Game Hobby, 2012 22.01.2012

A bit of a departure for Ludology, as we take a more topical look at the state of the gaming hobby as we move into the new year. To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this hav...

Bonus Episode - Prospect Theory 15.01.2012

In this classic GameTek, Geoff talks about how people approach gains and losses differently. This peculiarity of human psychology is the basis for Prospect Theory, developed by Kahneman and Tversky in the 1970's.

Episode 23 - Arts and Crafts 08.01.2012

We are pleased to welcome special guest Russ Wakelin, from The D6 Generation to discuss graphic design. The graphic design of a game can have a huge impact on the playability of the game and our enjoyment. What do we look for in great graphic design? What games have excellent graphic design and which are lacking?

Bonus Episode - Expectation Value 18.12.2011

Are the kids out of school yet? If so, here's a bonus GameTek that is sure to keep their math skills freshly honed during the break. Geoff discusses how to estimate the 'Expectation Value' and how you can use that to help your gaming.

Episode 22 - Games vs Simulations 11.12.2011

Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.   We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun?  And can novel things be learned from a game?

Bonus Episode - Chess Ratings 04.12.2011

Following up on the last bonus GameTek episode about Regression Towards the Mean, Geoff discusses the USCF chess rating system with it's developer, Dr. Mark Glickman.  How are they calculated? How is the system designed to prevent 'gaming' the system? And once again we tackle the question of how you know if you're getting better or not.

Episode 21 - Innovation vs Reinterpretation 27.11.2011

It's Thanksgiving in the USA, so everything is bigger than usual. In this supersized 90 minute Ludology, Ryan and Geoff tackle the question of innovation in games. Where does innovation come from? What games are innovative and which build on existing mechanics?  Is it possible for a game to be too innovative? Plus Ryan and Geoff reveal their picks for the most innovative game of the modern era. Do...

Bonus Episode - Regression Towards the Mean 20.11.2011

Why do we get worse after we get better? In this classic GameTek Geoff explores the concept of 'Regression Towards the Mean', and tries to figure out how we can really tell if we're improving or just getting lucky.

Episode 20 - The Point of Victory 13.11.2011

In the episode, Geoff & Ryan discuss Victory Points - What are the different ways they are used? What works and what doesn't? Are they a crutch for lazy design or a useful tool in the arsenal of the game designer?

Bonus Episode - Group Think 06.11.2011

In this classic GameTek Geoff talks about Group Think in games - what causes it, and different ways to think about it.

Episode 19 - Two's Company, Three's a Crowd 03.11.2011

With Geoff out of commission due to a freak snowstorm, Mark Johnson steps up to the plate to join Ryan in a discussion of two versus three player games. What are the differences? What design choices does player count present the designer? 

Bonus Episode - Shuffling 23.10.2011

In this classic GameTek, Geoff discusses shuffling - A little of the math behind it, how online shuffling works, and a brief glimpse into the science of thermodynamics. Not bad for five minutes!

Episode 18 - Research Through Gaming 16.10.2011

Ryan and Geoff interview Dr. Luke Rendell of the University of St. Andrews.  Dr. Rendell's team conducts research on social learning and the spread of ideas and culture throughout society. To assist in their reserach they ran a tournament in 2009 where anyone could submit a strategy to play a game based on social learning. Dr. Rendell is now sponsoring a new tournament with some added depth to the...

Bonus Episode - The Giant Dice Tower 09.10.2011

Back in 2009 Geoff interviewed Scott Nesin, builder of a Dice Tower capable of rolling 1.3 million dice per day. What inspired him to take on a project like that? Check out the video before listening to the inteview: http://www.youtube.com/watch?v=7n8LNxGbZbs

Episode 17 - Monogamers and Miniatures 02.10.2011

In this episode, Ryan and Geoff are joined by special guest Norbert Brunhuber, who is very active in the Warmachine/Hordes community.  The discussion centers around two topics: 'Monogamers' - those who play only a single game or game system (not gamers who have mono!). What is necessary in a game that will hold someone's interest for years? Why do some people prefer a single game system and others...

Bonus Episode - Social Learning Strategies Tournament 25.09.2011

Back in 2008 Geoff talked about a tournament to learn about how individuals interact within a social group.  He and his family submitted an entry, but sadly did not win the 10,000 euro prize. However there's a successor tournament with more options and more strategies to explore. In this week's Ludology we replay the original segment, and give a quick review of some of the changes this time around...

Episode 16 - Cooperative Games 18.09.2011

Ryan and Geoff look deep into the heart of cooperative games to figure out why some work and some don't.  What special problems face the designer of a coop?

Bonus Episode - Dice Decks 11.09.2011

In this classic GameTek, Geoff talks about streakiness in dice rolling in The Settlers of Catan. How often should it occur? And what effect does a 'Dice Deck' have on the game?

The Subcultures of Gaming 04.09.2011

Fresh off of their visit to Gencon in August, Ryan and Geoff talk about the subcultures of gaming, their similarities, differences, and the ways they interact.

Bonus Episode - The Cube Tower 28.08.2011

Original research from the GameTek Laboratories! Geoff looks at the Cube Tower from Wallenstein/Shogun and experiments to see if there is any pattern to when the cubes fall out. Take your Shogun game to the next level!

Episode 14 - Roll Again! 21.08.2011

Ryan and Geoff finally resolve the cliff-hanger back from episode 12 and reveal the game they think brought dice back into popularity as a design tool not just a randomizer but as an integral part of gaming mechanics. They discuss a variety of techniques that have been used to incorporate dice into modern games, and speculate on what the future will bring.

Bonus Episode - Agricola Translation 14.08.2011

What is involved in localizing a game into a different language? Geoff talks with the team who worked to translate Agricola from German to English and finds out.

Episode 13 - CCGs & DBGs 07.08.2011

This episode we are pleased to be joined by Mike Elliott. Mike is the designer of Quarriors and Thunderstone, and also worked for many years with Wizards of the Coast doing design work on Magic and other CCGs. We discuss the specific design issues that arise for deck-building games and collectible card games.

Bonus Episode - Beauty Contests 31.07.2011

Can you outguess your opponent?  Geoff digs into some experiments that may give the answer in this classic GameTek episode.

Episode 12 - Dice-O-Rama 24.07.2011

In this episode, Ryan and Geoff explore dice, and dissect the history of their use in games.

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