Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

Bonus Episode - Rock Paper Scissors 03.07.2011

In this classic GameTek episode, Geoff takes a look at the classic Rock, Paper, Scissors, and what it tells us about game theory.

Episode 11 - Family Games 26.06.2011

Ryan and Geoff discuss Family Games - What are they and what makes them work?  Ryan goes back to his educational theory studies to break it down.

Bonus Episode - Abstract Games 19.06.2011

In this classic GameTek episode, Geoff takes a look at abstract games, and attempts to solve them by computer. And does it matter if they are?

Episode 10 - Complexity 12.06.2011

Ryan and Geoff are very pleased to be joined this episode by special guest Scott Nicholson, of On Boardgames, and Boardgames with Scott.  They discuss complexity - different types of complexity, when complexity is called for, and how it can be managed.

Bonus Episode - Fair Dice 05.06.2011

In this classic GameTek episode, Geoff takes a look at research that was done on the fairness of dice. How 'unfair' can standard off-the-shelf dice get?

Episode 9 - Turn, Turn, Turn 29.05.2011

Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design?

Bonus Episode - The Ultimatum Game 22.05.2011

In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.

Episode 8 - Narrative Arc 15.05.2011

Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax?

Bonus Episode - Prisoner's Dilemma (Part 2) 08.05.2011

In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.

Episode 7 - Narratology 01.05.2011

Ryan and Geoff are joined by special guest Andy Parks to begin their discussion on how games incorporate story and narrative structure elements. Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games  for the website Booklife.

Bonus Episode - Prisoner's Dilemma (Part 1) 24.04.2011

In this classic GameTek episode, Geoff talks about the Prisoner's Dilemma and how it applies to board games.

Episode 6 - Finding The Balance 17.04.2011

Ryan and Geoff conclude their discussion of balance by looking at a variety of questions: What does it mean for a game to be balanced? What are the different types of balance? Can a game be too balanced?

Bonus Episode - Triangular Numbers 10.04.2011

In this classic GameTek segment Geoff takes a look at triangular numbers and the way they are used in game designs. Features a bonus appearance by Alan Moon (sort of)!

Episode 5 - Dominant Strategies - Take 2 03.04.2011

Games that seem to have multiple strategies sometimes end up having just one dominant strategy that players follow. In this episode, Ryan and Geoff discuss ways the pitfalls of game design that can lead to this, and ways designers avoid it.

Bonus Episode - Multitouch Tables 27.03.2011

In this classic GameTek episode from 2007 Geoff talks about Multitouch Tables like the Microsoft Surface, and the role they may play in the future of boardgames.

Episode 4 - The Emergence of Strategy 20.03.2011

In this episode, Ryan and Geoff discuss the difference between strategy and tactics, and the different forms that strategy can take in games.

Episode 3A - The Defense of Power Grid 14.03.2011

What, another Ludology episode already? In episode 3, Catch The Leader, Ryan and Geoff both opined that the turn order mechanic in Power Grid diminishes the overall experience.  This prompted a lot of passionate debate in the forums. For this bonus episode, we are joined by listener and poster Tim Koppang, who defends this Catch the Leader mechanic as integral to the Power Grid experience, and ess...

Ludology Bonus Episode - Reviews 13.03.2011

Here is the next classic GameTek episode. This is on one of Tom Vasel's favorite topics - reviews! This is purely 'bonus' content, and we will still be keeping to our regular two week release schedule.

Episode 3 - Catch The Leader 06.03.2011

In this episode, Ryan and Geoff begin their series on balance.  First up: Catch The Leader. What exactly is Catch The Leader? When is it needed, if ever? When does it work and when doesn't it?

Ludology Bonus Episode 1 - GameTek Classic! 27.02.2011

Regular Ludology episodes will be released every two weeks. As an experiment, on the 'in between' weeks we are going to be releasing classic GameTek segments from The Dice Tower.  This is the very first GameTek that was ever aired, on the topic of luck, and like all GameTeks is about 5 minutes long. This is purely 'bonus' content, and we will still be keeping to our regular two week release schedu...

Episode 2 - Why Do We Play Games? 20.02.2011

In our second episode we take a look at what attracts people to games, and what keeps them coming back for more.  Plus Ryan and Geoff share personal stories about some of their game experiences over the years.

Episode 1 - What is a Game? 07.02.2011

Welcome to Ludology! In this, our first episode, we tackle the question of what is a game, and what isn't.

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