Erica Hayes-Bouyouris, Sen-Foong Lim
Ludology
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Be sure to visit the podcast's website and support the creator: ludology.libsyn.com
Author
Erica Hayes-Bouyouris, Sen-Foong Lim
Category
Podcast website
Latest episode
Oct 12, 2026
Where to listen?
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Episodes
GameTek Classic 40 - Emergent Behavior 23.09.2012 7:09
In this classic GameTek, Geoff takes a look at rules. Can you learn everything there is to know about a game just by reading the rules? Duration: 07:00
Ludology Epsiode 40 - Games Teach 18.09.2012 1:22:46
Ryan and Geoff are joined by special guest Giles Pritchard to discuss the use of games in the classroom. Both Ryan and Giles teach kids ages 8-11, and have extensively used games to augment the traditional curriculum. Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood. In addition, Ryan discusses his new venture Games Teach , which is designed to sp...
Ludology Episode 39a - The Violence Inherent In The System 09.09.2012 28:20
Ryan and Geoff continue brainstorming on Trading in the Mediterranean, trying to zero in on how different types of governments and social factors can be incorporated into the design. Duration: 28:00
Ludology Episode 39 - Roll and Move 02.09.2012 1:14:10
After a brief summer break, the Ludology team is back! In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox? Duration: 1:14:00
Ludology Episode 38a - Ideas about Ideas 12.08.2012 49:02
Ryan and Geoff continue their development of Trading in the Mediterranean, working to flesh out how to include 'ideas' in the game. Duration: 48:00
Ludology Episode 38 - You Are Here 05.08.2012 1:25:18
Ryan and Geoff talk about maps, geography, and spatial relations in game design. Duration: 1:25:15
Ludology Episode 37a - Trading in the Mediterranean 29.07.2012 37:57
In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean. Make sure you let us know what you think about Ryan's "interesting" idea for voyages! Duration: 38:00
Ludology Episode 37 - The Empty Box 22.07.2012 1:04:32
In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own! Duration: 1:04:30
GameTek Classic 36 - NP Complete 15.07.2012 7:32
In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others. Duration: 06:00 (Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)
Ludology Episode 36 - Case Study: Ticket To Ride 09.07.2012 1:16:52
Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick. What design decisions set it apart from similar games? How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan? Duration: 01:15
Ludology Episode 35 - The Social Milieu 24.06.2012 1:30:56
In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players? Duration: 1:30:53
GameTek Classic 34 - Design and Creativity 17.06.2012 7:35
In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00
Ludology Episode 34 - The Good, The Bad, and The Random 10.06.2012 1:09:44
Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less? Duration: 1:09:45
GameTek Classic 33 - Intro to The Ares Project 03.06.2012 7:36
In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project. This was originally broadcast in August of 2009 on Dice Tower episode 154. Duration: 07:15
Ludology Episode 33 - Pandamonium! 27.05.2012 1:10:52
This episode Ryan and Geoff are very pleased to welcome Michael Lee, founder and co-owner of Panda Games , manufacturer of games like Pandemic and Eclipse, to discuss the nuts and bolts of actually getting a physical game into the world. Duration: 1:10:50
GameTek Classic 32 - Push Your Luck 20.05.2012 5:52
In this GameTek segment Geoff looks at the math behind Push Your Luck games. When another roll is one roll too many... This was originally broadcast in Dice Tower episode 143 in March of 2009. Duration: 05:50
Ludology Episode 32 - Critical Mass 13.05.2012 1:05:46
Ryan and Geoff tackle reviews and criticism. What are the different types? What drives people to write reviews? How do people use them? Do game reviews need to differ from film or book reviews? All these questions, and more, are discussed, dear listener, in this latest episode of Ludology. Duration: 1:05
GameTek Classic 31 - Trading Games 06.05.2012 7:42
In this classic GameTek, Geoff talks about the characteristics of a good trading game. What drives the gameplay? How much does value need to be obscured? Is it better or worse to have stuff worth more to some players than others? Duration: 5 minutes
Ludology Episode 31 - Interview with William Attia 05.05.2012 1:08:18
Ryan and Geoff conduct a 'virtual interview' with William Attia, the designer, most notably, of Caylus. Ryan declares that Caylus is the "most important game since Puerto Rico". Can he support that bold contention? Note: This file has corrected the 'stereo' issue with the earlier posting.
GameTek Classic - PBEM History 22.04.2012 5:54
Well before the current wave of online boardgames, both web-based and mobile, Geoff reflected on his experience with PBEM gaming back in the dark ages in this classic GameTek episode. 05:00
Ludology Episode 30 - Listener Spectacular 15.04.2012 1:00:58
Geoff and Ryan field several listener questions this episode, weighing in on quite a diverse range of topics. To add to the difficulty, Ryan responds to all questions with the flu. Length: 1:01
Ludology Bonus Episode - Hot and Cold 08.04.2012 5:24
In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda? We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.
Ludology Episode 29 - Sold! 02.04.2012 1:07:17
Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.
Ludology Bonus Episode - Visibility 25.03.2012 5:59
In this classic GameTek, Geoff discusses the concept of Visibility in computer games versus board games, using the PC game Armageddon Empires as a case study. How do board games and computer games differ in the way they present information to players? Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable...
Ludology Episode 28 - Going, Going, Gone 18.03.2012 49:28
Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star. What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of? 49' 26"
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