Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

Ludology Episode 37 - The Empty Box 22.07.2012

In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own! Duration: 1:04:30

GameTek Classic 36 - NP Complete 15.07.2012

In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others. Duration: 06:00 (Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)

Ludology Episode 36 - Case Study: Ticket To Ride 09.07.2012

Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick.  What design decisions set it apart from similar games?  How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan? Duration: 01:15

Ludology Episode 35 - The Social Milieu 24.06.2012

In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players? Duration: 1:30:53

GameTek Classic 34 - Design and Creativity 17.06.2012

In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00

Ludology Episode 34 - The Good, The Bad, and The Random 10.06.2012

Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less? Duration: 1:09:45

GameTek Classic 33 - Intro to The Ares Project 03.06.2012

In this classic GameTek, Geoff announces that he is going to publishing a game with Z-Man Games called - wait for it - The Ares Project.  This was originally broadcast in August of 2009 on Dice Tower episode 154. Duration: 07:15

Ludology Episode 33 - Pandamonium! 27.05.2012

This episode Ryan and Geoff are very pleased to welcome Michael Lee, founder and co-owner of Panda Games , manufacturer of games like Pandemic and Eclipse, to discuss the nuts and bolts of actually getting a physical game into the world. Duration: 1:10:50

GameTek Classic 32 - Push Your Luck 20.05.2012

In this GameTek segment Geoff looks at the math behind Push Your Luck games. When another roll is one roll too many... This was originally broadcast in Dice Tower episode 143 in March of 2009. Duration: 05:50

Ludology Episode 32 - Critical Mass 13.05.2012

Ryan and Geoff tackle reviews and criticism. What are the different types? What drives people to write reviews? How do people use them? Do game reviews need to differ from film or book reviews? All these questions, and more, are discussed, dear listener, in this latest episode of Ludology. Duration: 1:05

GameTek Classic 31 - Trading Games 06.05.2012

In this classic GameTek, Geoff talks about the characteristics of a good trading game. What drives the gameplay? How much does value need to be obscured? Is it better or worse to have stuff worth more to some players than others? Duration: 5 minutes

Ludology Episode 31 - Interview with William Attia 05.05.2012

Ryan and Geoff conduct a 'virtual interview' with William Attia, the designer, most notably, of Caylus.  Ryan declares that Caylus is the "most important game since Puerto Rico". Can he support that bold contention? Note: This file has corrected the 'stereo' issue with the earlier posting.

GameTek Classic - PBEM History 22.04.2012

Well before the current wave of online boardgames, both web-based and mobile, Geoff reflected on his experience with PBEM gaming back in the dark ages in this classic GameTek episode. 05:00

Ludology Episode 30 - Listener Spectacular 15.04.2012

Geoff and Ryan field several listener questions this episode, weighing in on quite a diverse range of topics. To add to the difficulty, Ryan responds to all questions with the flu. Length: 1:01

Ludology Bonus Episode - Hot and Cold 08.04.2012

In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda? We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.

Ludology Episode 29 - Sold! 02.04.2012

Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.

Ludology Bonus Episode - Visibility 25.03.2012

In this classic GameTek, Geoff discusses the concept of Visibility in computer games versus board games, using the PC game Armageddon Empires as a case study. How do board games and computer games differ in the way they present information to players? Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable...

Ludology Episode 28 - Going, Going, Gone 18.03.2012

Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star. What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of? 49' 26"

Ludology Bonus Episode - Graph Theory 12.03.2012

This classic GameTek was originally broadcast during a Dice Tower episode on Train Games. Geoff explores the connections (get it - connections?) between creating rail networks and the branch of mathematics called Graph Theory. 5' 35"

Ludology Episode 27 - Case Study: Eclipse 04.03.2012

In this episode, Ryan and Geoff look at the hot new space game Eclipse as a way of revisiting topics from prior shows. How does Eclipse handle issues like multiple strategies, turn sequence, and victory points? What works and what doesn't? Please join us for an in depth exploration of the design of Eclipse.

Ludology Bonus Episode - Evolution 26.02.2012

In this classic GameTek, Geoff examines games about evolution. Which work, and which don't, and do any of them accurately capture the key concepts of evolutionary science?

Ludology Episode 26 - Epic Games 19.02.2012

Ryan and Geoff are joined by Dr. Lewis Pulsipher to talk about games that feel epic.  What features are required for a game to feel epic? Can a short game be epic? Is it impossible to make an epic game about certain topics? Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory .  

Ludology Bonus Episode - Past, Present, and Future 12.02.2012

In this classic GameTek, Geoff takes a look at hot streaks, cold streaks, and our predisposition to see patterns in what is actually random data.

Ludology Episode 25 - Sports Spectacular! 05.02.2012

Today is Superbowl Sunday, and Team Ludology is tackling sports boardgames with guests Cody Jones and John Richard from Game On with Cody & John .  Are there game design challenges particular to sports games? What has worked and what doesn't? And what do we want to see more of?  All your questions will be answered in this action packed episode! (Well, not really, but some questions and a bit of ac...

Ludology Bonus Episode - Voting 29.01.2012

In this GameTek from 2008 Geoff discusses voting in general, and the specific voting system in the United States. Do the rules in the United States lead towards a two-party system? Or is it possible for a third party to have a shot at the presidency? (Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact re...

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