Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

GameTek Classic 49 - Martin Gardner 17.02.2013

In this classic GameTek, Geoff talks about Martin Gardner, who wrote the Mathematical Games column for Scientific American magazine from the mid 50's to the 1980's, and passed away in 2010. Duration: 06:36

Ludology Episode 49 - The Joke's On You! 10.02.2013

Ryan and Geoff are joined by guest Zack Johnson, designer of the online game Kingdom of Loathing, to discuss the use (and misuse) of humor in games. How is humor used in games? Are there special considerations for making a game funny? Is Geoff capable of telling a joke? Duration: 58:40

GameTek Classic 48 - High Society 03.02.2013

In this classic GameTek, Geoff takes a close look under the hood at the Reiner Knizia game High Society, to tease out what makes it such a dynamic and engaging design. Duration: 6:35

Ludology Episode 48 - Fun with Feedback 27.01.2013

No, not listener feedback - Feedback loops. What are the different types of feedback, and how do designers incorporate them into games? Do certain types of games benefit from feedback? Is feedback necessary for a rich game experience? Duration: 1:06

GameTek Classic 47 - Worrying 20.01.2013

In this GameTek from 2010, Geoff and his son Brian talk about what they are worried about as their game The Ares Project nears publication. Special bonus recap of how on target we were! Duration: 8:50

Ludology Episode 47 - State of Games 2013 13.01.2013

In our first episode of the new year, we are joined by the godfather of gaming, Tom Vasel, to dissect 2012 and speculate on the direction of the industry in the upcoming year.

Ludology Episode 46 - Getting Down to Brass Tracks 16.12.2012

For the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound. We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.) Duration...

GameTek Classic 45 - Writing Rules 09.12.2012

In this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer? Duration: 10:15

Ludology Episode 45 - Emergence 02.12.2012

Ryan and Geoff are very pleased to welcome Eric Zimmerma n of the NYU Game Center , and author of the book Rules of Play . Yes, that's three links in one sentence, but Eric is worth it!   After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a de...

Ludology Episode 44a - The Rubber Meets the Road 25.11.2012

Finally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards.  Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode. Duration: 33:30

Ludology Episode 44 - All For One and One For All 18.11.2012

Ryan and Geoff welcome special guest Christopher Badell, designer of Sentinels of the Multiverse and one of the principals of Greater Than Games.  We have a wide-ranging discussion about starting and growing a small game publishing company, specifically for a 'Single Game Game Company'. How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is...

GameTek Classic 43 - Rules for Robots 11.11.2012

In this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games. Duration: 8:54

Ludology Episode 43 - Twilight Snuggle 04.11.2012

Ryan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show.  Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games.  What makes Twilight Struggle tick? What special considersations are required for the design of political games? Duration: 55:00

GameTek Classic 42 - Gifting 28.10.2012

In this classic GameTek from January of 2010, Geoff discusses the economics of gift-giving, and some games that explore gift exchanges. Duration: 06:45

Ludology Episode 42a - TradeMed Trade Goods 21.10.2012

Ryan and Geoff get down in the weeds to discuss the details of the cards and card mix in Trading in the Mediterranean.  How will the trade goods relate to the ideas? How will they be acquired? How many of each combination should there be?  Hopefully this is more interesting than it sounds. Duration: 24:00

Ludology Episode 42 - Speedy Delivery! 14.10.2012

Ryan and Geoff are joined by special guest Eric Summerer for a deep dive into Pick Up and Deliver games. What are some of the best examples of this genre? What makes them appealing? When do they work, and when do they fail? Will Eric make it through the Lightning Round? All these questions and more, will be answered! Duration: 1:08

GameTek Classic 41 - Multitouch Tables Revisited 07.10.2012

In this GameTek from December of 2009, Geoff discusses advances in 'multitouch table' technology, tech which eventually found it's way into tablets like the iPad. Duration: 07:45

Ludology Episode 41 - Listener Spectacular 2 30.09.2012

Ryan and Geoff tackle some more listener questions in the aptly named 'Listener Spectacular 2'. Duration: 55:57

GameTek Classic 40 - Emergent Behavior 23.09.2012

In this classic GameTek, Geoff takes a look at rules. Can you learn everything there is to know about a game just by reading the rules? Duration: 07:00

Ludology Epsiode 40 - Games Teach 18.09.2012

Ryan and Geoff are joined by special guest Giles Pritchard to discuss the use of games in the classroom. Both Ryan and Giles teach kids ages 8-11, and have extensively used games to augment the traditional curriculum. Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood. In addition, Ryan discusses his new venture Games Teach , which is designed to sp...

Ludology Episode 39a - The Violence Inherent In The System 09.09.2012

Ryan and Geoff continue brainstorming on Trading in the Mediterranean, trying to zero in on how different types of governments and social factors can be incorporated into the design. Duration: 28:00

Ludology Episode 39 - Roll and Move 02.09.2012

After a brief summer break, the Ludology team is back! In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox? Duration: 1:14:00

Ludology Episode 38a - Ideas about Ideas 12.08.2012

Ryan and Geoff continue their development of Trading in the Mediterranean, working to flesh out how to include 'ideas' in the game. Duration: 48:00

Ludology Episode 38 - You Are Here 05.08.2012

Ryan and Geoff talk about maps, geography, and spatial relations in game design. Duration: 1:25:15

Ludology Episode 37a - Trading in the Mediterranean 29.07.2012

In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean. Make sure you let us know what you think about Ryan's "interesting" idea for voyages! Duration: 38:00

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