Erica Hayes-Bouyouris, Sen-Foong Lim
Ludology
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Be sure to visit the podcast's website and support the creator: ludology.libsyn.com
Author
Erica Hayes-Bouyouris, Sen-Foong Lim
Category
Podcast website
Latest episode
Oct 12, 2026
Where to listen?
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Episodes
GameTek Classic 65 - Planetary Dice 29.09.2013 6:48
How are dice and planets connected? Listen to this classic GameTek and find out! Duration: 06:47
Ludology Episode 65 - The Envelope Please! 22.09.2013 1:00:45
Ryan and Geoff dedicate the entire show to reviewing their top 10 entries to the Dice Tower Network / Cool Stuff Inc contest, and announce the winner! Duration: 01:00:44
GameTek Classic 64 - Fuzzy Logic 15.09.2013 7:45
In this classic GameTek, Geoff explores fuzzy logic and how it applies to our attempts to categorize games - and everything else in the world. Duration: 07:45
Ludology Episode 64 - The ABC's of CCG's 08.09.2013 1:14:13
Ryan and Geoff are joined by guest Mike Fitzgerald. Mike is the designer of a variety of card games including the Mystery Rummy series and Hooyah, but also spent many years working on CCGs like Wyvern, Magic, and Pokemon. Mike joins us to discuss the early history of CCGs, how they changed the gaming industry, and what special design techniques are required for the CCG and LCG arenas. This episod...
GameTek Classic 63 - Interview with Bob Abbott 01.09.2013 9:30
In this classic GameTek, Ryan and Geoff interview game designer Bob Abbott, designer of classic games like Confusion, Eleusis, and Code 777. Duration: 09:29 This episode of Ludology is sponsored by Nations , the new publication from lautepelit.fi. Nations will be released at Essen 2013.
Ludology Episode 63 - Set Your Phases To Fun 25.08.2013 1:17:48
Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience? We also launch our portion of the big Dice Tower Network contest! Big prizes at stake! Duration: 01:17:47 This episode of Ludology...
GameTek Classic 62: Flipping Probability 18.08.2013 6:07
In this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head. Duration: 06:06
Ludology Episode 62 - Gone Digital 11.08.2013 1:16:05
Ryan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames. Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented. Duration: 1:16:04
GameTek Classic 61: Choices 04.08.2013 6:43
Meaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions? Duration: 06:42
Ludology Episode 61 - Listener Spectacularerer 28.07.2013 1:04:58
In this third listener question episode, Ryan and Geoff respond to a veritable panoply of user questions, and field them with their usual combination of aplomb and pithy aphorisms. Duration: 1:04:57
GameTek Classic 60: PokerBots 21.07.2013 4:50
In this classic GameTek, Geoff talks about PokerBots: How they are programmed, why they're a problem, and how to detect them. Duration: 04:54
Ludology Episode 60 - How To "How To Play" 14.07.2013 1:13:36
Rules! Every game has them, but they are a big source of gamer frustration. Ryan and Geoff put their heads together to come up with rules for rules. What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted? Duration: 01:13:35
GameTek Classic 59 - Man vs Machine 07.07.2013 5:59
In this classic GameTek, Geoff talks about the difference between playing a human vs an AI opponent. Do we act and feel differently about the game? If so, why? Duration: 5:58
Ludology Episode 59 - Hey! That's Mine! 30.06.2013 58:23
As humans we overvalue losing something and undervalue gaining it. This is called Loss Aversion, and is a well studied psychological effect. How do games incorporate Loss Aversion? How does it affect us as players, and how can game designers use it to create a more emotional and engaging experience? When can Loss Aversion hurt a game rather than help it? Duration: 58:22
GameTek Classic 58 - Player Engagement 23.06.2013 5:51
In this classic GameTek episode, Geoff discusses long games and how to keep players engaged for many hours. What are the different types of engagment, which are effective, and which are mentally taxing? Duration: 05:52
Ludology Episode 58 - Back to Basics? 16.06.2013 1:16:06
Ryan proposes a radical change to the mechanics of Trading in the Mediterranean to simplify and smooth our the gameplay, and Geoff wants to talk about it. Will it throw the baby out with the bathwater? What is the heart of the game? Duration: 1:16:05
GameTek Classic 57 - Endowed Progress 09.06.2013 5:55
In this classic GameTek, Geoff takes a look at car washes and the Endowed Progress Effect. How can we use it to get players more engaged in a game? Duration: 05:30
Ludology Episode 57 - Goal! 02.06.2013 1:17:55
Ryan and Geoff tackle the concept of an 'objective' in a game - not just end game objectives, but techniques for building a series of mini-objectives to keep the player engaged and the game moving forward. What types of objectives work well? What is the difference between public, private, and hidden objectives, and how do those interact? Duration: 01:17:54
GameTek Classic 56 - Gamification 26.05.2013 7:26
In this classic GameTek, Geoff talks about how businesses are trying to use games to appeal to customers. Duration: 07:25
Ludology Episode 56 - License to Thrill 19.05.2013 1:02:02
Licnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the...
GameTek Classic 55 - Intransitive Dice 12.05.2013 8:29
In this classic GameTek, Geoff looks at intransitive dice - Dice where die A tends to beat die B, which tends to beat die C, which tends to beat die A. This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums ! Duration: 08:28
Ludology Episode 55 - The Box is Half Full 05.05.2013 1:13:51
Ryan and Geoff reivew the status of "Trading in the Mediterranean", their publicly-developed board game. After talking about the current version and how it has evolved, they talk about what's working and what's not, and how to fix it. Duration: 01:13:50 This episode of Ludology is sponsored by Sissyfight 2000 , now on Kickstarter!
GameTek Classic 54 - Designing Word Games 28.04.2013 26:32
In this classic GameTek, Geoff interviews Gil Hova, who designed the game Prolix , about the different concerns in designing a word game versus other genres of games. Duration: 26:35
Ludology Episode 54 - The Long and the Short of it. 21.04.2013 1:04:09
Ryan and Geoff discuss the interplay between short and long-term objectives in games. How can designers use these to create a richer game experience? What impact do they have on complexity and the learning curve? Duration: 01:04:15 This episode of Ludology is sponsored by Relic Expedition , currently on Kickstarter!
GameTek Classic 53 - Quantum Tic-Tac-Toe 14.04.2013 6:55
In this classic GameTek, Geoff continues talking about Entanglement and quantum physics by introducing the game Quantum Tic-Tac-Toe. Check out the full rules on Wikipedia, which also links to several online implementations. Duration: 06:54 This episode of Ludology is sponsored by Relic Expedition , currently on Kickstarter!
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