Erica Hayes-Bouyouris, Sen-Foong Lim
Ludology
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Be sure to visit the podcast's website and support the creator: ludology.libsyn.com
Author
Erica Hayes-Bouyouris, Sen-Foong Lim
Category
Podcast website
Latest episode
Oct 12, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
GameTek 78 - Criticism 13.04.2014 10:54
In this classic GameTek, Geoff talks about the state of game criticisim. Duration: 10:53
Ludology Episode 78 - Here We Are Now, Entertain Us 06.04.2014 1:20:06
Ryan and Geoff conclude their survey of the most influential games with the 90's. Which games have cast shadows into the 21st century? Duration: 01:20
GameTek 77 - Patronage 30.03.2014 6:48
In this classic GameTek, Geoff discusses Kickstarter, and it's links with the concept of Patronage, in the past and future. Duration: 06:47
Ludology Epiosde 77 - Board To Bits 23.03.2014 1:13:28
Ryan and Geoff are very pleased to be joined by guest Keith Burgun of DinoFarm games and author of Game Design Theory . Keith is the designer of a variety of mobile games, including 100 Rogues, Empire, and the upcoming Auro, all of which have a true board game flavor to them. We discuss the relationship between board games and video games, and using board games design techniques to prototype and...
GameTek 76 - Copyright and Trademark 16.03.2014 6:48
In this classic GameTek, Geoff discusses the different types of intellectual property protection available to authors and companies. Duration: 06:48
Ludology Episode 76 - I Like Dice To Roll 09.03.2014 1:13:23
Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1980's. What were the key games when we all weren't trying to unscramble our Rubik's Cubes?
GameTek 75 - 3D Printing 02.03.2014 7:27
In this classic GameTek, Geoff discusses the impact 3D printing technology may have on the game hobby. Duration: 07:30
Ludology Episode 75 - Gray's Ludology 23.02.2014 1:14:46
Ryan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro. He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure. Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquis...
GameTek 74 - Endings 16.02.2014 6:07
In this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self." One of Geoff's favorites! Duration: 06:06
Ludology Episode 74 - Boardgame Wonderland 09.02.2014 1:21:59
Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1970's. What were the key moments in the decade of disco? Duration: 01:21:58
GameTek 73 - Power Creep 02.02.2014 6:20
In this classic GameTek, Geoff talks about Power Creep. Is it a big conspiracy? Or is there a less nefarious explanation? Duration: 06:19
Ludology Episode 73 - Icon of Clarity 26.01.2014 1:17:29
Ryan and Geoff are joined by JVMF-auction winner Chaz Marler, to discuss the use of icons in games. Why use icons? What games have useful icons, and others not so much? And what is Geoff's suggestion for the Dice Tower musical episode? Duration: 01:17:28
GameTek 72 - Playtesting 19.01.2014 6:10
In this classic GameTek, Geoff takes a look at playtesting. What are the different types of playtesting, and how do they fall short?
Ludology Episode 72 - Under The Influence Part 1 12.01.2014 1:08:48
And we're back!! Ryan and Geoff kick off the new year with a new series: The Most Influential Games. Part 1 covers 1900 - 1969. What are the most influential games from these years? Duration: 1:08:47
Ludology Episode 71 - Dude, Where's My Map? 15.12.2013 1:17:13
Geoff and Ryan are joined by Steve Kendall of the Ragnar Brothers and designer of History of the World, Viking Fury, and more, to discuss Area Control or 'Dudes on a Map' games. What are the outstanding examples? What are the key ingredients of this genre? What are the strengths and weaknesses? Duration: 01:17:12
GameTek 70 - Betrayer's Banquet 08.12.2013 22:57
NEW CONTENT! Geoff talks with Quintin Smith of Shut Up and Sit Down about his recent experience at The Betrayer's Banquet, a Prisoner's Dilemma-themed dinner party. Does backstabbing improve the taste of chicken feet? Duration: 22:56
Ludology Episode 70 - Risky Business 01.12.2013 1:15:16
Ryan and Geoff are joined by Rob Daviau , of Iron Wall Games, and formerly with Hasbro. While at Hasbro Rob worked on a slew of games you know, including Heroscape, Betrayal at House on the Hill, and Axis and Allies. But we've invited him on to discuss his 'Legacy' series of games, starting with Risk: Legacy , and the upcoming Seafall . How did he come up with the idea for Risk: Legacy? What were...
GameTek Classic 69 - Wild West Showdown 24.11.2013 7:45
In this classic GameTek, the GameTek players present "Wild West Showdown". Who will win this three-sided gunfight... of doom? Duration: 07:44
Ludology Episode 69 - Area 69 17.11.2013 1:11:13
Hot on the heels of talking about Set Collection, Ryan and Geoff tackle its cousin, Area Majority, a mechanic which comes wearing many disguises. How does it differ from Set Collection? What makes it work or not? Duration: 01:11:12
GameTek Classic 68 - Gamification 10.11.2013 6:33
In this classic GameTek episode, Geoff talks about gamification, specifically the way that it is used by fold.it to use game mechanics to solve real world problems. Duration: 06:32
Ludology Epsiode 68 - Game, Set, Match 03.11.2013 1:04:34
In this episode Ryan and Geoff discuss Set Collection as a tool for game designers. What attributes can set collection add to a game? What are some of the pitfalls? What games have used it well or badly? Duration 1:04:32
GameTek Classic 67 - Chaos 27.10.2013 6:55
In the classic GameTek, Geoff talks about Chaos Theory, and how it is reflected in game design. Duration: 06:54
Ludology Episode 67 - The Games Robots Play 20.10.2013 34:12
In this episode, Geoff interviews Frank Merrick from FIRST about using games to get kids excited about science and technology. What are the special considerations when designing a game to be educational, fun, and challenging? Duration: 34:15
GameTek Classic 66 - Blindfolds and Boxes 13.10.2013 5:16
In this classic GameTek, Geoff talks about two recent research results about choice. Duration: 5:15
Ludology Episode 66 - Please Sir, Can I Have Some More? 06.10.2013 1:03:30
Ryan and Geoff are joined by special guest Corey Koneiczka of Fantasy Flight Games designer of such classics as Battlestar Galactica, Mansions of Madness, and the upcoming Eldritch Horror. The topic? Expansions! Are they good or bad for the industry? Do you design a game with expansions in mind or bolt things on afterwards? What are the do's and don't's of expansions? Duration: 01:03:29 This epis...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.