Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 704 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Be sure to visit the podcast's website and support the creator: ludology.libsyn.com

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Oct 12, 2026

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Episodes

Ludology Episode 91 - Olotka Encounter 02.11.2014

In this episode of Ludology we are thrilled to welcome Peter Olotka, one of the designers of Cosmic Encounter, Dune, and many other classic games.  We discuss the early development of Cosmic Encounter, how it evolved, and other games in the Eon line. Duration: 01:16:25

GameTek Classic 90 - Expectation Value Revisited 26.10.2014

In this classic GameTek, Geoff discusses expectation value, and how it can be used - and misused - in games. Duration: 05:39

Ludology Episode 90 - Kniziathon 19.10.2014

Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54

GameTek Classic 89 - Quasicrystals 12.10.2014

In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15

Ludology Episode 89 - Bridging the Digital Divide 05.10.2014

Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana . Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbli...

GameTek Classic 88 - Blind RPS 28.09.2014

In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41

Ludology Episode 88 - Small Booth, Big Dreams 21.09.2014

Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted.  This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like.  When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05  

GameTek Classic 87 - AI 14.09.2014

In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play. Duration: 06:15

Ludology Episode 87 - Come On Down! 07.09.2014

Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis.  What special considerations are there for game shows? What can game designers learn from them? Duration: 01:08:58  

GameTek Classic 86 - Watson 17.08.2014

In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research. Duration: 06:10

Ludology Episode 86 - Get Real 10.08.2014

Ryan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner? Duration: 1:08:58

GameTek Classic 85 - Fair Dice 03.08.2014

In this classic GameTek, Geoff investigates the true randomness of dice. Duration: 06:15

Ludology Episode 85 - Lucky Break 27.07.2014

Ryan and Geoff dip back into the mail bag to respond to more listener comments and questions about luck and randomness. Duration: 1:00:31

GameTek Classic 84 - Your Brain On Shogi 20.07.2014

In this classic GameTek, Geoff discusses brain imaging studies on shogi players. For images relating to this story, check out Geoff's blog entry on BoardgameGeek . Duration: 06:58

Ludology Episode 84 - The Playtest's The Thing 13.07.2014

Ryan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting. What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers? Duration: 01:10:38 NOTE: This is a revised version of this episode that corrects the audio issue.

GameTek Classic 83 - Tournaments 06.07.2014

In this classic GameTek, Geoff discusses tournament structure in sports, and the way that may effect the play of the individual games. Duration: 06:54

Ludology Episode 83 - All Work And No Place Make Games A Dull Toy 29.06.2014

Ryan and Geoff do a deep dive into the world of Worker Placement games. What makes them tick? Why would designers use that mechanism? What are the pitfalls to avoid? Duration: 01:06:39

GameTek Classic 82 - Inflation 22.06.2014

In this classic GameTek, Geoff talks about how games can teach us about economics. Duration: 07:13

Ludology Episode 82 - Party, Party, Evolution 15.06.2014

Ryan and Geoff are very pleased to welcome Dominic Crapuchettes to Ludology! We discuss designing party games, dealing with mass market retailers, starting a game company, and their recent pivot into the strategy market with Evolution. Duration: 01:11:30

GameTek Classic 81 - Shuffling 08.06.2014

In this classic GameTek, Geoff talks about shuffling, big numbers, uniqueness, and the origin of life. Duration: 07:35

Ludology Episode 81 - Random Acts of Kindness 01.06.2014

Ryan and Geoff respond to a random sampling of the listener questions about luck and randomness. Thanks to all who sent in your thoughts, comments, and questions! Duration: 01:07:06  

GameTek Classic 80 - Competence 25.05.2014

In this classic GameTek, Geoff discusses the psychological property called Competence, and how you can use it to annoy people. Duration: 06:47

Ludology Episode 80 - Influenza 18.05.2014

Ryan and Geoff take one last look at the Most Influential Games of the 20th Century. Do they have any second thoughts? Any overlooked games that should have been included? They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century. Duration: 

GameTek 79 - Willpower 27.04.2014

In this classic GameTek, Geoff talks about recent research on willpower. Duration: 07:00

Ludology Episode 79 - The Magic Circle 20.04.2014

Ryan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU's Game Center and author of The Rules of Play. This episode we discuss the concept of the "magic circle" and how designers can foster and benefit from it. Duration: 01:24:56

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