Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

Ludology Episode 100 - A Ryan Shame 22.03.2015

For their 100th episode, and Ryan's last, the guys take a look back at their favorite moments from the show. Duration: 1:25:13

GameTek Classic 99 - Allan Calhamer 15.03.2015

In this classic GameTek, Geoff discusses the legacy of Allan Calhamer and his game, Diplomacy. Duration: 07:02

Ludology Episode 99 - The Game of (real) Life 08.03.2015

Ryan and Geoff talk about Gamification, the application of gaming techniques to real world tasks. Why do it? What are some good and bad examples? Duration: 1:21:30

GameTek Classic 98 - Solving Poker 01.03.2015

In this ALL NEW GameTek, Geoff interviews Dr. Michael Bowling of the University of Alberta. Mike and his team put together computer hardware and software to 'solve' Heads-Up Limit Texas Hold'Em. So how does it work? And what does 'solve' really mean in a game with so much hidden information? Duration: 38:00

Ludology Episode 98 - Gathering the Magic 22.02.2015

Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045. We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more. Please also visit our geeklist to share your memories of Lu...

GameTek Classic 97 - Rules Lawyers 15.02.2015

In this classic GameTek, Geoff looks at a curious incident at Johns Hopkins University. Duration: 04:14

Ludology Episode 97 - Rules of Thumb 08.02.2015

Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility? Duration: 01:30:34  

GameTek Classic 96 - Chess Cheating 01.02.2015

In this classic GameTek, Geoff discusses the many instances of people cheating in chess tournaments. Duration: 05:52

Ludology Episode 96 - I Have A Theme 25.01.2015

Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games? Duration: 01:26:58

GameTek Classic 95 - Game Security 18.01.2015

In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating. Duration: 05:39

Ludology Episode 95 - The Pitch 11.01.2015

Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are. There is also an important announcement about the future of the show, so stick around until the end. Duration: 1:03:10

GameTek Classic 94 - Cheating, Part 2 21.12.2014

In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size. Duration: 06:40

Ludology Episode 94 - Hearth of Stone 14.12.2014

Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio. Duration: 41:20

GameTek Classic 93 - Cheating, Part 1 07.12.2014

In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10

Ludology Episode 93 - The Truthiness of Board Game Themes 30.11.2014

With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article Postcolonial Catan , about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30

GameTek Classic 92 - Incentives 23.11.2014

In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15

Ludology Episode 92 - Envoys of Excellence 16.11.2014

Ryan and Geoff welcome Vincent Salzillo to the show! Vincent runs a variety of cons, including Metatopia, for game designers. He also runs the First Exposure Hall at Gencon for new designers to publishers and playtesters. His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons. Duration: 55:48

GameTek Classic 91 - Hindsight Bias 09.11.2014

In this classic GameTek, Geoff discusses the psychological phenomenon of Hindsight Bias, and how it may prevent us from being better players. Duration: 06:37

Ludology Episode 91 - Olotka Encounter 02.11.2014

In this episode of Ludology we are thrilled to welcome Peter Olotka, one of the designers of Cosmic Encounter, Dune, and many other classic games.  We discuss the early development of Cosmic Encounter, how it evolved, and other games in the Eon line. Duration: 01:16:25

GameTek Classic 90 - Expectation Value Revisited 26.10.2014

In this classic GameTek, Geoff discusses expectation value, and how it can be used - and misused - in games. Duration: 05:39

Ludology Episode 90 - Kniziathon 19.10.2014

Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54

GameTek Classic 89 - Quasicrystals 12.10.2014

In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15

Ludology Episode 89 - Bridging the Digital Divide 05.10.2014

Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana . Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbli...

GameTek Classic 88 - Blind RPS 28.09.2014

In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41

Ludology Episode 88 - Small Booth, Big Dreams 21.09.2014

Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted.  This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like.  When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05  

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