Erica Hayes-Bouyouris, Sen-Foong Lim
Ludology
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
Be sure to visit the podcast's website and support the creator: ludology.libsyn.com
Author
Erica Hayes-Bouyouris, Sen-Foong Lim
Category
Podcast website
Latest episode
Oct 12, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
GameTek Classic 116 - Gutsy 22.11.2015 25:54
New Content! Geoff interviews Barry Joseph and Eric Teo about the game Gutsy. Barry is the Associate Director of Digital Learning at the American Museum of Natural History in New York City, and as part of a new exhibit on the human microbiome the team at AMNH worked with Eric Teo, to develop the card game Gutsy. Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a gr...
Bam! Pow! Oof! 15.11.2015 1:13:35
Mike and Geoff take a look at "Take That" games. When does this mechanic work, and when does it fail? Duration: 1:13:34
GameTek Classic 115 - Microbes 08.11.2015 6:13
In this classic GameTek, Geoff talks about the revolutionary studies about the human microbiome, and what that can teach us about playing and designing games. Duration: 06:13
Ludology Episode 115 - Take Two 01.11.2015 1:21:06
What changes are usually made between a first and second edition of a game? And what does that teach us about the design process? Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions. And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the prog...
GameTek Classic 114 - Civilization 25.10.2015 8:18
Geoff gives a quick report on his play of Advanced Civilization last week. Duration: 08:17
Ludology Episode 114 - The Butterfly Effect 18.10.2015 1:04:38
Mike and Geoff talk CHAOS! Mike loves it in his games. Can he convince Geoff of its charms? Duration: 1:04:37
GameTek Classic 113 - Sunk Costs 11.10.2015 5:56
In this classic GameTek, Geoff discusses the Sunk Cost Fallacy. Duration: 05:05
Ludology Episode 113 - Crossover 04.10.2015 1:18:16
What games cross over into traditional retailers like Target and Barnes and Noble? Mike and Geoff are joined by Andrew Lupp, National Sales Manager of PSI, to learn the ins and outs. Andrew works with big chains to help them decide which games will sell to the general public, and walks us through the process. Duration: 1:18:15
GameTek Classic 112 - Betrayal 27.09.2015 20:28
NEW CONTENT! Geoff interviews Vlad Niculae of Cornell about his recent research on predicting betrayal via written communications. The foundation of the study? An only repository of 300 Diplomacy games and all 150,000 messages they generated. Vlad's new project is the online game StreetCrowd , which is also exploring communications and team dynamics. Duration: 20:27
Ludology Episode 112 - MechaTheme 20.09.2015 1:04:58
Mike and Geoff select their top 10 entries from the Ludology contest, and reveal the winner! Duration: 1:04:57
GameTek Classic 111 - Memory 30.08.2015 6:10
In this classic GameTek Geoff looks at memory, and how games work with or against it. Duration: 06:10
Ludology Episode 111 - Silver Ball Playbook 23.08.2015 1:05:41
Mike and Geoff are pleased to welcome pinball game designer Keith Johnson, designer of games such as Simpsons Pinball Party, Revenge From Mars, and Lord of the Rings. What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes? Duration: 01:05:40
GameTek Classic 110 - Luck 16.08.2015 6:16
In this classic GameTek, Geoff talks about luck and what increases or decreases it. Duration: 06:13
Ludology Episode 110 - The Battle Begins 09.08.2015 56:07
Mike and Geoff are pleased to welcome guest Richard Borg to discuss the art of designing war games with mainstream appeal. Mr. Borg is the designer of the Command and Colors series of games, which includes Memoir 44 and Battlelore. What are the features of an entry-level wargame? How can you simplify but still capture the essence of a battle? Duration: 56:06
GameTek Classic 109 - Power 01.08.2015 7:43
In this classic GameTek, Geoff talks about making the player feel powerful. We also launch our part of the big Dice Tower Network contest! Duration: 7:42
Ludology Episode 109 - We're Listening 26.07.2015 1:09:27
Mike and Geoff open up the mailbag and answer difficult and interesting listener questions! Duration: 1:09:26
GameTek Classic 108 - Ludology v Narratology 19.07.2015 5:59
In this classic GameTek, Geoff takes a look at the debate that raged in the 1990's between Narratologists and Ludologists. Duration: 05:59
Ludology Episode 108 - Level Up 12.07.2015 1:16:06
Geoff is pleased to welcome Scott Rogers, designer of video games such as Darksiders and God of War, and author of the books Level Up! and Swipe This! The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world? Duration: 01:16:05
GameTek Classic 107 - Analogies 05.07.2015 6:01
In this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game. Duration: 06:00
Ludology Episode 107 - Seven Up 28.06.2015 1:16:27
Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions? Duration: 01:16:26
GameTek Classic 106 - The Rule of One 21.06.2015 6:15
In this classic GameTek, Goeff talks about how innovative a game can really be. Duration: 06:14
Ludology Episode 106 - Hide and Seek 14.06.2015 1:14:24
Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples? Duration: 01:14:11
GameTek Classic 105 - Mice and Men 07.06.2015 6:15
In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality. Duration: 6:15
Ludology Episode 105 - Teach the Controversy 31.05.2015 1:05:36
Inspired by an article by Matt Thrower , Mike and Geoff talk about games that try to tackle controversial topics, and why there aren't more of them. Duration: 1:05:35
GameTek Classic 104 - Ways and Means 24.05.2015 6:19
In this classic GameTek, Geoff takes a look at what factors make a game 'mean'. Duration: 06:18
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.