Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 704 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Be sure to visit the podcast's website and support the creator: ludology.libsyn.com

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Oct 12, 2026

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Episodes

Ludology Episode 130 - All of Us 12.06.2016

Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming. Duration: 1:49:42

GameTek Classic 129 - Semi Coop Tournaments 05.06.2016

In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games. Duration: 06:27

Ludology Episode 129 - Fast Money 29.05.2016

Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company , which marries a traditional boardgame style economic battle with computer-based real time mechanics. Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations. Duration: 1:09...

GameTek Classic 128 - Semi Coops 22.05.2016

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics. Duration: 06:13

Ludology Episode 128 - Why? 15.05.2016

Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player? Duration: 1:16:16

GameTek Classic 127 - Cosmic Encounter 08.05.2016

In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter. Duration: 06:15

Ludology Episode 127 - Inspiration 01.05.2016

Mike and Geoff interview a panoply of designers of designers at the Gathering of Friends to hear about what inspires them. Duration: 46:36  

GameTek Classic 126 - Flow 24.04.2016

In this classic GameTek, Geoff talks about the psychological state called 'Flow'. Duration: 6:41

Ludology Episode 126 - Player One 17.04.2016

Mike and Geoff are thrilled to have special guest Nolan Bushnell, the founder of Atari games.  What were the game design considerations of the early video game industry? When you are inventing an entire new genre, where do you look for ideas? Duration: 42:15

GameTek Classic 125 - The Distracted Mind 10.04.2016

In this classic GameTek Geoff discusses a study that looks at how much people enjoy just sitting with nothing to do. Duration: 05:43

Ludology Episode 125 - Checking Out 03.04.2016

Mike and Geoff present the third and final part of the game design checklist. You can download the full checklist from  http://cardboardedison.com/,  under the Featured Content link. Duration: 1:08:30

GameTek Classic 124 - Caribbean Cup 27.03.2016

In this classic GameTek, Geoff takes a look at an 'interesting' game from the 1994 Caribbean Cup soccer tournament. Duration: 06:58

Ludology Episode 124 - Checking It Twice 20.03.2016

Mike and Geoff continue their discussion of the Game Design checklist, with questions about game mechanics. Duration: 01:16:59

GameTek Classic 123 - Zero Risk Bias 13.03.2016

In this classic GameTek, Geoff discusses the psychological concept of Zero Risk Bias. Duration: 07:45

Ludology Epiosde 123 - Check Up 06.03.2016

Mike and Geoff have been hard at work developing a checklist for game designers, and it is time to go public!  In this first of three episodes, they discuss the questions surrounding creating the desired player experience. Duration: 01:14:17

Ludology Episode 122 - The Name of the Game 21.02.2016

In this episode, Mike and Geoff discuss the art and science of selecting a name for your game, and what you should consider. Duration: 1:13:02

GameTek Classic 121 - Known Unknowns 14.02.2016

In this classic GameTek, Geoff discusses what we know, what we don't, and how that affects our psychology. Duration: 05:13

Ludology Episode 121 - Pandemonium 07.02.2016

Mike and Geoff are pleased to welcome guest Matt Leacock, co-designer of new #1 game on Board Game Geek, Pandemic Legacy. We get into the spoiler-free details on designing a Legacy game. What are the special design considerations for Legacy games? What worked and what didn't? How do production considerations enter into the design process? Duration: 56:16

GameTek Classic 120 - Cloning 31.01.2016

In this classic GameTek, Geoff takes a look at the question of how much you can copy a game and still call it 'new'. Duration: 06:06

Ludology Episode 120 - State of Games 2016 24.01.2016

For our annual State of Games episode, Mike and Geoff are pleased to welcome back Stephen Buonocore of Stronghold games, to discuss the state of the board game industry. Duration: 1:14:20

GameTek Classic 119 - Rock Paper Scissors 17.01.2016

In this classic GameTek, Geoff takes a look at research performed in China on Rock, Paper, Scissors. Duration: 06:02

Ludology Episode 119 - Deck The Halls 10.01.2016

Mike and Geoff take a look at the Deck Building mechanic.  How has it evolved over the last    Duration: 1:18:45

Ludology Episode 118 - Knock, Knock 13.12.2015

Mike and Geoff are pleased to welcome special guest Jamie Madigan, author of the Psychology of Video Games blog, and author of the just released Getting Gamers . Our topic is Avatars, and player representation in games. How does the role we take on in a game affect our experience and behavior? Duration: 1:16:48

GameTek Classic 117 - Werewolf 06.12.2015

In this classic GameTek Geoff takes a look at the math behind the popular game Werewolf. Duration: 06:35

Ludology Episode 117 - Publish or Perish 29.11.2015

During BGG.CON 2015, Mike asked several publishers the same question: How do you decide what games you want to publish? With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye. Publishers interviewed: Stronghold Games Dice Hate Me / Greater Than Games R&R Games Portal Games Arcane Wonders Crash Games Gamelyn Games ZMan...

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