Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

GameTek 205.5 - Research Triple Play 04.08.2019

In this GameTek from August 2017, Geoff goes through three interesting bits of of game design-related research. Is there such a thing as momentum in sports? How does the brain react to the prospect of punishing others for violating social norms? And how does the Prisoner's Dilemma change if we alter its framing?

Ludology 205 - All's Well That Ends Well 28.07.2019

Scott did some research and came up with all the different ways a board game can end. In this super-sized episode, Scott, Emma, and Gil go through this list and share our thoughts on how a game experience concludes, and how we designers can affect our players based on the different ways we wrap up our games. 

Biography of a Board Game 204.5 - Dune & Rex 21.07.2019

Scott covers the history of the seminal board game Dune, its legal tangles with its IP, and its retheming as Rex: Final Days of an Empire.

Ludology 204 - The Eyes Have It 14.07.2019

Daniel Solis (@danielsolis) joins Gil and Emma to talk about graphic design from a nuts-and-bolts perspective. What are the elements of graphic design that game designers should be aware of?  During the show, Daniel mentions the website https://blambot.com  for fonts, and https://game-icons.net  and http://thenounproject.com  for icons. We also bring up his Bird Bucks ( https://www.drivethrucards....

GameTek 203.5 - Asmodee Research 07.07.2019

In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games. For more information, go to the Asmodee Research website here (French only, at the time of this episode release):  https://www.game-in-lab.org/

Ludology Episode 203 - Winging It 30.06.2019

Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers. 

Biography of a Board Game 202.5 - Icehouse 23.06.2019

Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.

Ludology Episode 202 - Forgive Me Not 16.06.2019

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers. You can reach Jeroen by emailing him at jeroen@splotter.nl.

GameTek Classic 201.5 - The Yips 09.06.2019

Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?

Ludology Episode 201 - Are We Having Fun Yet? 02.06.2019

Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players? During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here:  https://thea...

Biography of a Board Game 200.5 - Cluedo 26.05.2019

Scott discusses the history of the legendary deduction game Cluedo. 

Ludology Episode 200 - Auld Lang... Engelstein? 19.05.2019

After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party!  You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in t...

GameTek Classic 199 - Crystallography 12.05.2019

Geoff discusses the art of x-ray diffraction, and how it relates to board games.

Ludology Episode 199 - What's In the Box? 05.05.2019

Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience? 

Biography of a Boardgame 198 - Othello 27.04.2019

Scott takes a deep dive into the twisted and fascinating history of the game Othello.

Ludology Episode 198 - Inspired 21.04.2019

Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl. How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

GameTek Classic 197 - Drinking Games 14.04.2019

Geoff takes a look at the long history of drinking games.

Ludology Episode 197 - Empires Up In Arms 07.04.2019

Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

GameTek Classic 196 - Apples Against Humanity 31.03.2019

Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.

Ludology Episode 196 - Word Up 24.03.2019

Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?  

GameTek Classic 195 - Ritual 17.03.2019

In this GameTek, Geoff explores the connection between Ritual and Play.

Ludology Episode 195 - Value Added 10.03.2019

Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?  

GameTek 194 - The Hanabi Challenge 03.03.2019

In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research. The original paper can be found at  https://arxiv.org/abs/1902.00506 .  

Ludology Episode 194 - Lifting the Fog 26.02.2019

Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?

GameTek Classic 193 - Merchant of Venus 16.02.2019

Scott Rogers is back with the biography of Merchant of Venus!

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