Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Leisure EN ↓ 697 episodes

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Author

Erica Hayes-Bouyouris, Sen-Foong Lim

Category

Leisure

Podcast website

ludology.libsyn.com

Latest episode

Jul 5, 2026

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Episodes

GameTek Classic 218.5 - Alpha Zero 16.02.2020

Geoff discusses Alpha Zero, a neural net that can play Go, Chess, and Shogi better than anyone in the world. It defeated the best AI in those respective games (each of whom had previously defeated the best humans in the world) with only a few hours of training. What does this spell for the future of AI, and the future of game design?

Ludology 218 - Building Games, Bit By Bit 09.02.2020

Emma and Gil welcome Geoff Engelstein and Isaac Shalev back to the show to discuss their new book Building Blocks of Tabletop Game Design . This is a reference of board game mechanisms that any designer, new or experienced, can use to look up different tools they can use to solve problems in game design. Games and other things mentioned in this episode: 19m30s:  Kraftwagen Glen More Francis Drake...

Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots 02.02.2020

Scott uncovers the history of the classic game Rock 'Em Sock 'Em Robots, which has been delighting kids (and kids-at-heart) since 1964. He discusses the influences that converged in making the game, why the combatants are robots, and how it's influenced everything from video games to real-life combat robotics.

Ludology 217 - What IF? 26.01.2020

Legendary Interactive Fiction writer Andrew Plotkin joins Gil and Emma to talk about text-based stories that players can participate in. We explore the form's history and unique strengths, and discuss what good writing can bring to a game's experience. Interactive Fiction platforms mentioned in this episode: Inform Twine ChoiceScript Ink Check out some of Andrew's IF work: Shade Spider & Web Hadea...

GameTek Classic 216.5 - Path Dependence 19.01.2020

In this GameTek Classic, Geoff describes the idea of "path dependence," and discusses how human game players allow their past to affect their present. Should players care about how they got to a certain point in their game?

Ludology 216 - Buonohardcore 2020 12.01.2020

Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry. 2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?

Ludology 215 - Table Topics 15.12.2019

In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network , a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.

Biography of a Board Game 214.5 - Mafia/Werewolf 08.12.2019

Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf. 

Ludology 214 - Escape from Reality 01.12.2019

Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed? In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive , who run the hybrid escape room/immersive theater piece  The Man From Beyond , and the Immer...

GameTek 213.5 - The Incan Gold Experiment 24.11.2019

Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently?  Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed. In this GameTek, Dr. Blessing and Sakosky joi...

Ludology 213 - Your Humble Narrator 17.11.2019

Gil and Emma discuss narrative in games. How can narrative improve games? What is the difference between embedded and emergent narrative? And what the are common ways that prototypes of narrative games can fail?

Ludology 212.5 - Naked Baby Photos 10.11.2019

In this special episode of Ludology, recorded live at GrandCon 2019, Gil and Geoff go back in time to recount their earliest game designs. Were they as embarrassing? Were they any good? What is Gil's infamous action mechanism, and was Geoff able to capture the essence of the Battle of Cannae for a school assignment? We also take some live listener questions at the end.

Ludology 212 - Inventing Play 03.11.2019

Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection? You can read Kim's writings on the toy and mass-market game industry here:  https://www.thegameaisle.com/kim-vandenbrouc...

GameTek 211.5 - Cameron Browne 27.10.2019

Geoff welcomes digital archaeoludologist Cameron Browne, principal investigator of the Digital Ludeme Project, to find out how we can use artificial intelligence and machine learning to try to derive the rules to ancient games like Senet by breaking games down into what Browne calles "ludemes." Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web:  http://ludeme....

Ludology 211 - Pandamonium! Redux 20.10.2019

In May 2012, Geoff and Ryan brought Michael Lee, owner of the relatively new company Panda Games Manufacturing, on the show to discuss the art and design of manufacturing games. Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game...

Biography of a Board Game 210.5 - Wings of War 13.10.2019

Scott covers the lineage of games that began in 2004 with  Wings of War: Famous Aces . The "Flight Path" system that appeared in this game spawned follow-up titles  Wings of Glory , Star Wars: X-Wing Miniatures Card Game , Star Trek: Attack Wing , D&D: Attack Wing , and  Battlestar Galactica: Starship Battles . 

Ludology 210 - The Way to a Gamer's Heart 06.10.2019

Gil and Emma are joined by game designer Jenn Sandercock to discuss her edible games. How do you design a game where the players eat the components? What design challenges does that bring up? And how do players react to being allowed to literally play with their food? Find out more about Jenn here:  http://jennsand.com/ Find out more about Jenn's edible games here:  https://ediblegames.com/

GameTek Classic 209.5 - The Vice of Dice 29.09.2019

In this GameTek Classic, Geoff covers the history of dice, and the social stigma attached to them. Who were the first civilizations to play with dice, and how did they deal with the way their society frowned on them?

Ludology 209 - The 6 Zones of Play 22.09.2019

Emma, Gil, and Scott discuss a theory Scott is working on that describes 6 distinct physical zones when playing a board game. How does the physical dimensionality of a board game affect its gameplay? Read more about the 6 Zones of Play here: https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html https://boardgamegeek.com/blogpost/94203/pleasure-arousal-dominance

Biography of a Board Game 208.5 - Space Cadets 15.09.2019

Scott takes a peek at the history of the frantic real-time co-op game Space Cadets, designed by our own Geoff Engelstein, his daughter Sydney Engelstein, and his son Brian Engelstein. 

Ludology 208 - Playing With Purpose 08.09.2019

Emma and Gil welcome the multitalented Hawke Robinson, who discusses his experiences using role-playing games as therapy for at-risk youth and adults. How can games help people gain empathy and pull them into a positive mindset? And how has Hawke's 40+ years of RPG experience helped him form these programs? You can learn more about Hawke and his work here:  http://www.hawkerobinson.com/ CONTENT WA...

GameTek Classic 207.5 - Information 01.09.2019

Geoff reviews the concept of "information" from a mathematical perspective, which might be different from the definition you're used to. What real-world implications did this concept lay the groundwork for?

Ludology 207 - Card Advantage 25.08.2019

Emma and Gil welcome Justin Gary, designer of Ascension and Shards of Infinity, to discuss card-based strategy games. What makes them so different than other games? How does one handle things like balance, plans for expansions, and in-game marriage proposals?

Ludology 206.5 - Live at Gen Con 2019 18.08.2019

Gil, Emma, and Geoff field listeners' questions in an episode recorded live at Gen Con 2019 in Indianapolis.

Ludology 206 - Ahead of the Curve 11.08.2019

Emma and Gil welcome accomplished designer Tom Lehmann ( Race for the Galaxy , Res Arcana , and many others) to discuss game arcs versus story arcs and how an inflection point can help the arc of a longer game. We also get into how the plot of  Romeo & Juliet compares to a cooperative game, and how game design could possibly connect to contra dancing.

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