Giant Bomb

Giant Bomb Presents

Leisure EN ↓ 285 episodes

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Author

Giant Bomb

Category

Leisure

Podcast website

www.spreaker.com

Latest episode

Apr 27, 2026

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Episodes

Giant Bomb Presents: Facebook Wants to Get Serious About Games 29.08.2013

A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.

Giant Bomb Presents: Dragging the Shmup Into 2013 With Galak-Z 29.08.2013

17-Bit creative director Jake Kazdal talks about life after the frustrating release of Skulls of the Shogun, his goals for the future, and his new baby, Galak-Z.

Giant Bomb Presents: Are Competitive Players Also Athletes? 27.08.2013

A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.

Giant Bomb Presents: The BioForge Interview 26.08.2013

We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.

Giant Bomb Presents: From Games Press to Game Developer 22.08.2013

Gunpoint is a hell of a debut from designer and ex-PC Gamer writer Tom Francis. We talk about why he's thought about making games for years but never took the chance.

Giant Bomb Presents: Alex Asks Some Wrestlers About Some Stuff 21.08.2013

Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular analogy for wrestling fame.

Giant Bomb Presents: Cory Ledesma Talks WWE 2K14, His Favorite Wrestlemania Moments, and More 21.08.2013

Yes, VGCW fans, I asked him about the story editor. I'll leave it to you to decide if you're satisfied with the answer.

Giant Bomb Presents: So, What's XCOM: Enemy Within? 21.08.2013

XCOM: Enemy Unknown senior designer Ananda Gupta teases what's in store for the game's upcoming expansion.

Giant Bomb Presents: Xbox's Chris Charla Breaks Down ID@Xbox 20.08.2013

Microsoft used Gamescom to reveal its Independent Developers @ Xbox program, and I had a chance to talk with the director of the program about what the company hopes to accomplish.

Giant Bomb Presents: EVO's Founder Explains the Scene's New Collusion Rule 14.08.2013

Tom "Inkblot" Cannon is teaming up with tournament organizers to help make watching fighting games more competitive and more fun.

Giant Bomb Presents: Irrational Games' Ken Levine and Forrest Dowling Talk BioShock Infinite DLC 30.07.2013

From the clouds to the sea, we get the scoop on what's going on with Infinite's downloadable content.

Giant Bomb Presents: Microsoft's Marc Whitten Explains Self-Publishing on Xbox One 24.07.2013

Another set of policy changes for Microsoft's next console, another interview trying to figure out as much as we can.

Giant Bomb Presents: Kent Hudson Wants You to Care About the Kaplans 18.07.2013

The former designer on games like Deus Ex and BioShock 2 is getting up close and personal for his debut independent effort, The Novelist.

Giant Bomb Presents: Alex Tried to Interview the Ultimate Warrior 16.07.2013

It was, uh, interesting.

Giant Bomb Presents: 2K Sports' Bryan Williams Talks WWE 2K14, Publisher Changes, and King of Colosseum 16.07.2013

I did not expect to have a WWE designer name drop one of my favorite Japanese PS2 wrestling games. Not that I'm complaining.

Giant Bomb Presents: Listen to Microsoft's Marc Whitten Explain Yesterday's Xbox One News 20.06.2013

Patrick was given just a few minutes to learn a little bit more about Microsoft's huge moves in the last 24 hours.

Giant Bomb Presents: Dear E3 Diary: Part 02 17.06.2013

The rest of E3 remains a blur, but to keep it real, Patrick spoke into a microphone the whole time. Listen for knee-jerk reactions to games, news, and the show, while taking in the many interviews he conducted during E3 2013.

Giant Bomb Presents: Cloudberry Kingdom Promises Infinite Levels, Infinite Screaming 17.06.2013

Finally, a game for the platforming masochist who doesn't think games are hard enough. Cloudberry Kingdom's developers have spent four years perfecting an algorithm that develops brand-new levels on the fly--and it works.

Giant Bomb Presents: Shinji Mikami Returns to the Throne 17.06.2013

The Evil Within marks the father of modern survival horror's return to the genre. A man of few words, designer Shinji Mikami explains why he's back, what it's like to work with an American publisher, and what scares him.

Giant Bomb Presents: I Asked Nintendo Some Questions, But Didn't Get Many Answers 14.06.2013

The future of Virtual Console? Metroid? Other Retro games? The status of Earthbound? These are things I wanted to know. Sadly, Nintendo's senior communications director, Charlie Scibetta, wasn't budging.

Giant Bomb Presents: A Loud Show Floor Is No Place for a Horror Game 13.06.2013

Alexandere Sabourin is a senior artist on Outlast, an Amnesia-inspired horror game where a photojournalist decides investigating an insane asylum is a smart idea. What scares a developer of scary games? Find out.

Giant Bomb Presents: We Talked to Denis Dyack 12.06.2013

The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!

Giant Bomb Presents: E3 2013: The Bethesda Report 12.06.2013

Patrick and Brad talk The Evil Within, Wolfenstein: The New Order, and Elder Scrolls Online.

Giant Bomb Presents: This Dude Holds the Future of Darksiders in His Hands 12.06.2013

Nordic Games acquired a bunch of THQ franchises earlier this year, including Darksiders, MX vs. ATV, and Titan Quest. The company's head of business and product development, Reinhard Pollice, breaks down what it's like to participate in the auction of a d

Giant Bomb Presents: Another Day, Another Cab 12.06.2013

Let's chat in a taxi about what we're doing today.

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