Giant Bomb
Giant Bomb Presents
Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.
Be sure to visit the podcast's website and support the creator: www.spreaker.com
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Episodes
Giant Bomb Presents: Matt Gilgenbach's Neverending Nightmares 03.09.2013 10:20
An all-too-short conversation with 24 Caret Games designer Matt Gilgenbach about making a game that channels his real-life issues.
Giant Bomb Presents: The Enduring Legacy of EarthBound's Writing 01.09.2013 36:41
To Marcus Lindblom, translating EarthBound was just one of many projects. It was a special one, but the game was a flop. Years later, he's finally learning just how much people love that series.
Giant Bomb Presents: Hideki Kamiya Doesn't Yell So Much in Real-Life 31.08.2013 30:36
One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became our starting point for a conversation on his past, prese
Giant Bomb Presents: Facebook Wants to Get Serious About Games 29.08.2013 18:50
A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.
Giant Bomb Presents: Dragging the Shmup Into 2013 With Galak-Z 29.08.2013 36:06
17-Bit creative director Jake Kazdal talks about life after the frustrating release of Skulls of the Shogun, his goals for the future, and his new baby, Galak-Z.
Giant Bomb Presents: Are Competitive Players Also Athletes? 27.08.2013 32:48
A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.
Giant Bomb Presents: The BioForge Interview 26.08.2013 50:41
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
Giant Bomb Presents: From Games Press to Game Developer 22.08.2013 37:42
Gunpoint is a hell of a debut from designer and ex-PC Gamer writer Tom Francis. We talk about why he's thought about making games for years but never took the chance.
Giant Bomb Presents: Alex Asks Some Wrestlers About Some Stuff 21.08.2013 17:04
Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular analogy for wrestling fame.
Giant Bomb Presents: Cory Ledesma Talks WWE 2K14, His Favorite Wrestlemania Moments, and More 21.08.2013 12:08
Yes, VGCW fans, I asked him about the story editor. I'll leave it to you to decide if you're satisfied with the answer.
Giant Bomb Presents: So, What's XCOM: Enemy Within? 21.08.2013 19:51
XCOM: Enemy Unknown senior designer Ananda Gupta teases what's in store for the game's upcoming expansion.
Giant Bomb Presents: Xbox's Chris Charla Breaks Down ID@Xbox 20.08.2013 17:25
Microsoft used Gamescom to reveal its Independent Developers @ Xbox program, and I had a chance to talk with the director of the program about what the company hopes to accomplish.
Giant Bomb Presents: EVO's Founder Explains the Scene's New Collusion Rule 14.08.2013 20:33
Tom "Inkblot" Cannon is teaming up with tournament organizers to help make watching fighting games more competitive and more fun.
Giant Bomb Presents: Irrational Games' Ken Levine and Forrest Dowling Talk BioShock Infinite DLC 30.07.2013 20:49
From the clouds to the sea, we get the scoop on what's going on with Infinite's downloadable content.
Giant Bomb Presents: Microsoft's Marc Whitten Explains Self-Publishing on Xbox One 24.07.2013 8:39
Another set of policy changes for Microsoft's next console, another interview trying to figure out as much as we can.
Giant Bomb Presents: Kent Hudson Wants You to Care About the Kaplans 18.07.2013 42:05
The former designer on games like Deus Ex and BioShock 2 is getting up close and personal for his debut independent effort, The Novelist.
Giant Bomb Presents: Alex Tried to Interview the Ultimate Warrior 16.07.2013 10:13
It was, uh, interesting.
Giant Bomb Presents: 2K Sports' Bryan Williams Talks WWE 2K14, Publisher Changes, and King of Colosseum 16.07.2013 13:37
I did not expect to have a WWE designer name drop one of my favorite Japanese PS2 wrestling games. Not that I'm complaining.
Giant Bomb Presents: Listen to Microsoft's Marc Whitten Explain Yesterday's Xbox One News 20.06.2013 7:59
Patrick was given just a few minutes to learn a little bit more about Microsoft's huge moves in the last 24 hours.
Giant Bomb Presents: Dear E3 Diary: Part 02 17.06.2013 2:53:10
The rest of E3 remains a blur, but to keep it real, Patrick spoke into a microphone the whole time. Listen for knee-jerk reactions to games, news, and the show, while taking in the many interviews he conducted during E3 2013.
Giant Bomb Presents: Cloudberry Kingdom Promises Infinite Levels, Infinite Screaming 17.06.2013 11:00
Finally, a game for the platforming masochist who doesn't think games are hard enough. Cloudberry Kingdom's developers have spent four years perfecting an algorithm that develops brand-new levels on the fly--and it works.
Giant Bomb Presents: Shinji Mikami Returns to the Throne 17.06.2013 19:45
The Evil Within marks the father of modern survival horror's return to the genre. A man of few words, designer Shinji Mikami explains why he's back, what it's like to work with an American publisher, and what scares him.
Giant Bomb Presents: I Asked Nintendo Some Questions, But Didn't Get Many Answers 14.06.2013 13:14
The future of Virtual Console? Metroid? Other Retro games? The status of Earthbound? These are things I wanted to know. Sadly, Nintendo's senior communications director, Charlie Scibetta, wasn't budging.
Giant Bomb Presents: A Loud Show Floor Is No Place for a Horror Game 13.06.2013 13:05
Alexandere Sabourin is a senior artist on Outlast, an Amnesia-inspired horror game where a photojournalist decides investigating an insane asylum is a smart idea. What scares a developer of scary games? Find out.
Giant Bomb Presents: We Talked to Denis Dyack 12.06.2013 20:59
The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!
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