Giant Bomb
Giant Bomb Presents
Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.
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Episodes
Giant Bomb Presents: The Players You Don't Know About 05.12.2013 24:44
FREEQ is an audio-focused radio drama set in the future, but it was never designed for players who couldn't see. Until they asked.
Giant Bomb Presents: How Typing of the Dead: Overkill Almost Never Lived 04.12.2013 36:53
When a studio goes under, that's usually the end of it. But after Blitz Games imploded, the UK developers tasked with resurrecting Sega's quirky series didn't give up.
Giant Bomb Presents: Chronicling the Creation of Diablo 03.12.2013 26:25
Author David Craddock is piecing together the history of Blizzard North and the Diablo series across three books, starting with Stay Awhile and Listen. We chat about the process of writing the book, and the best stories he heard.
Giant Bomb Presents: The Side of Cosplay You Don't Hear About 28.11.2013 52:27
Most of us just look at photo galleries. But what motivates people to wear these elaborate costumes? With years of cosplay under her belt, writer and cosplayer Maddy Myers sheds light on this passionate craft.
Giant Bomb Presents: Kojima on Ground Zeroes 15.11.2013 12:08
Ten minutes and fewer questions with the man behind the Metal.
Giant Bomb Presents: PS4: The Canadian Perspective 14.11.2013 23:29
Sony's Adam Boyes discusses the PlayStation 4's ability to hold its liquor and other pertinent topics.
Giant Bomb Presents: A Chat With Shuhei Yoshida 12.11.2013 27:17
Sony's President of Worldwide Studios weighs in on all sorts of topics with just days to go till the PS4 launch.
Giant Bomb Presents: Let's Spoil Beyond: Two Souls 06.11.2013 58:13
Polygon's oldest brother, Justin McElroy, and Kotaku's resident musician, Kirk Hamilton, join us to ponder David Cage's latest.
Giant Bomb Presents: The Great Escape of 30,000 Steam Keys 05.11.2013 17:43
How an attempt to give away free copies of Wadjet Eye's Blackwell Deception went haywire, and tens of thousands of keys disappeared into the night.
Giant Bomb Presents: Write What You Know, Learn What You Don't 04.11.2013 39:37
Shawn Allen explains how his upcoming game, Treachery in Beatdown City, channels personal experience for its slate of diverse characters, and what other creators can learn from his approach.
Giant Bomb Presents: What Makes Good Horror Games Tick 28.10.2013 37:19
Robot Invader founder and horror fanboy Chris Pruett breaks down the genre's DNA, and name-drops a bunch of games you've never heard of.
Giant Bomb Presents: The Blair Witch Project Interview 21.10.2013 42:38
A conversation with the co-director of the movie that destroyed an entire summer for me.
Giant Bomb Presents: The Next Dark Descent Is Space 11.10.2013 57:06
Thomas Grip is the co-founder of Frictional Games, who brought us the terrifying Amnesia: The Dark Descent. Their next project? SOMA, a sci-fi horror looking to explore the idea of the human soul.
Giant Bomb Presents: Raising Mental Illness Awareness Via Games 10.10.2013 14:34
Asylum Jam, taking place this upcoming weekend, is gathering developers to widen the scope of horror.
Giant Bomb Presents: Aaron Foster Doesn't Want to Show You His Game 09.10.2013 44:12
Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
Giant Bomb Presents: The Horror of Making Horror 03.10.2013 33:54
Outlast creative director David Châteauneuf recounts the development of his first horror game, his obsession with Evil Dead, and how his parents used to terrify him.
Giant Bomb Presents: Mario's Misunderstood Theatrical Debut 25.09.2013 21:53
Steven Applebaum and his partner, Ryan Hoss, are obsessed with the Super Mario Bros. live action film. Not only do they run a fan site, but they've partnered with one of the screenwriters to produce a sequel in comic form.
Giant Bomb Presents: The Future Is Voxels 24.09.2013 20:55
Voxels are everywhere in EverQuest Next, thanks to Miguel Cepero's Voxel Farm technology. The man is betting big on a technology most associate with Outcast, and he explained to me why we shouldn't dismiss it.
Giant Bomb Presents: Checking Your Blind Spots 16.09.2013 21:38
Narrative designer Anna Megill was part of a panel at PAX that gathered game writers together to discuss building stories for wider audiences and the missteps along the way.
Giant Bomb Presents: Maybe Addiction Isn't Worth Bragging About 10.09.2013 23:09
Ryan Black is a lawyer. Dr. Tyler Black is psychiatrist. They're twin brothers, and they have some very interesting theories about where the law and video games might intersect in the not-too-distant future.
Giant Bomb Presents: How Keiji Inafune Became Kickstarter's Latest Success Story 05.09.2013 14:54
The creator of Mega Man is busy refreshing his Kickstarter page for Mighty No. 9, a spiritual successor that's already passed $1.5 million. At PAX, we talked about how this game came to be, and Japan's awareness of Kickstarter.
Giant Bomb Presents: The Bumpy Road Towards Games for Everyone 04.09.2013 19:18
Designer Samantha Kalman was on a PAX panel called "Queers in Gaming: Gamer vs. Gaymer," in which the panelists tried to explore the challenges of making more inclusionary games. Before that panel, we chatted about the current state of the dialogue.
Giant Bomb Presents: Matt Gilgenbach's Neverending Nightmares 03.09.2013 10:20
An all-too-short conversation with 24 Caret Games designer Matt Gilgenbach about making a game that channels his real-life issues.
Giant Bomb Presents: The Enduring Legacy of EarthBound's Writing 01.09.2013 36:41
To Marcus Lindblom, translating EarthBound was just one of many projects. It was a special one, but the game was a flop. Years later, he's finally learning just how much people love that series.
Giant Bomb Presents: Hideki Kamiya Doesn't Yell So Much in Real-Life 31.08.2013 30:36
One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became our starting point for a conversation on his past, prese
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