Giant Bomb
Giant Bomb Presents
Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.
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Episodes
Giant Bomb Presents: Dear E3 Diary: Part 01 12.06.2013 1:31:49
Patrick's been at E3 2013 for a few days now. But ever since he left for the airport in San Francisco, he's been rambling into a microphone about what he's seen, what he's played, and when he's tired. What a terrible idea.
Giant Bomb Presents: Having Your Game in a Press Conference Is Terrifying 12.06.2013 6:08
Tribute Games co-founder Jean-François Major explains why Mercenary Kings is now coming to PS4, and life after WIZZZZZZZZOOOORRRBBBBBBB.
Giant Bomb Presents: Sony's Scott Rohde Answers Your Burning PS4 Questions 12.06.2013 27:03
Patrick spends 30 minutes talking PS4 policies with Scott Rohde, SVP of product development at Sony's worldwide studios division. Online passes? Charging for multiplayer? External hard drives? We cover it all.
Giant Bomb Presents: Yappin' About Quantum Break and Infamous: Second Son 11.06.2013 7:21
Alex and Brad chat about two respective Xbox One and PS4 exclusives.
Giant Bomb Presents: Alex and Brad, in a Cab 11.06.2013 5:19
Talkin' about E3 on the way to E3!
Giant Bomb Presents: How to Make a Living on Someone Else's Game 08.06.2013 35:05
For some people, making add-ons for popular games is a hobby. For Ben "Bronto ϟ Thunder" Retter, it's his livelihood. What are the ins and outs of creating your own commercial content for a game made by people you don't even know?
Giant Bomb Presents: Talking Xbox One With Microsoft's Albert Penello 22.05.2013 21:14
While Microsoft might not be ready to nail down specifics on some of the most incendiary topics surrounding the Xbox One, Jeff still covers friends lists, achievements, apps, and a handful of other topics in this 20-minute talk recorded shortly after the
Giant Bomb Presents: This Designer Wants You to Hide in the Woods 15.05.2013 35:54
Benjamin Rivers is the creator of the choose-your-own-horror game Home, coming soon to iOS. Patrick called him up, and they wouldn't stop talking about horror games, movies, and everything in-between.
Giant Bomb Presents: Some Men Just Want to Watch the Universe Burn 07.05.2013 17:01
Eyjolfur Gudmundsson is EVE Online's chief economist. Like real-life, its economy goes up, down, and has recessions. CCP even has an Internal Affairs department to regulate those with too much information.
Giant Bomb Presents: Gimme FTL Drives, Asteroid Mining, and Space Elevators 02.05.2013 27:17
So...when? Three experts flew to Iceland to provide us with some answers. EVE Online Fanfest 2013 was host to three "Make EVE Real" panels, in which leading scientists broke down how some of EVE Online's technology may show up sooner than you think. Techn
Giant Bomb Presents: Every Vote Counts in EVE Online 01.05.2013 14:46
Mark "Seleene" Heard is not only a former CCP designer, he's part of EVE Online's Council of Stellar Management. Members are chosen through a player-driven election, and are charged with communicating the will of the people to the developers. It's just as
Giant Bomb Presents: What Drives a Man to Travel Thousands of Miles for a Game 30.04.2013 18:46
Zakn is just one of the many EVE Online players who traveled to Iceland for its annual gathering. More than 1,400 from around the world come to spend only a few days together. We traveled to the source for answers.
Giant Bomb Presents: When Hollywood Isn't Enough 23.04.2013 29:46
Lionel Gallat was an animation director at DreamWorks, and helped craft blockbuster films like Despicable Me and The Lorax. Secretly, though, he wanted to make video games. With the help of crowdfunding, he hopes to tell the story of a tiny mouse on a big
Giant Bomb Presents: Why This Insane Designer Ported His Game About Linux to DOS 19.04.2013 20:49
Two years ago, Bryan Lunduke made a game about creating the most popular Linux distro. It was a joke, but became oddly popular. Then, he decided porting it to MS-DOS was the funniest thing in the world. He's got a point.
Giant Bomb Presents: Dean Evans Really Loves RoboCop 11.04.2013 27:18
Far Cry 3: Blood Dragon revels in its influences in a way most games only do through easter eggs, and feels like the personification of its creative director, Dean Evans. Dean's an exceptionally smart, funny guy who has zero problem liking crappy things.
Giant Bomb Presents: Vander Caballero Just Wanted to Tell His Story 05.04.2013 21:23
Patrick had a chance to speak with Papo & Yo designer Vander Caballero last September. They discuss the inspirations behind Papo & Yo, the huge emotional response it generated, and what it's like to say goodbye.
Giant Bomb Presents: The Most Affable Man in Video Games Is Now an Academic 01.04.2013 5:38
Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.
Giant Bomb Presents: Scoops vs. Hot Scoops 29.03.2013 19:55
The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.
Giant Bomb Presents: Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out 29.03.2013 15:59
SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.
Giant Bomb Presents: XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V 29.03.2013 11:24
Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.
Giant Bomb Presents: The Developer of Papers, Please Tells Us His Thoughts, Please 28.03.2013 11:52
Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.
Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable 28.03.2013 18:35
The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.
Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy 27.03.2013 12:55
La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their
Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line 26.03.2013 13:50
Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."
Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter 26.03.2013 13:05
Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.
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