Hannah Shaffer and Evan Rowland

Design Doc

Arts EN ↓ 120 episodes

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Author

Hannah Shaffer and Evan Rowland

Category

Arts

Podcast website

oneshotpodcast.com

Latest episode

Jun 17, 2026

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Episodes

Make-Believe History 11.01.2019

Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds? Mentioned reading: Charity and Sylvia by Rachel Hope Cleves The New Map of Empire: How Britain Imagined America before Independence by Max Edelson The Cheese an...

Whoops, It's a Dystopia 12.12.2018

Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?

It's Trans Awareness Week (Mini Bonus Ep) 19.11.2018

It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces. Trans Awareness Week: https://www.glaad.org/transweek The Trans Language Primer : https://www.translanguageprimer.com/

Games Are Political 06.11.2018

We talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/

Retreat Forward 04.10.2018

In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.

Making Things in Hard Times 17.08.2018

How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.

Social Dynamics at the Table 13.07.2018

A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?

You Can Kill a King, but You Can't Make a Marinara 18.06.2018

What happens if a player achieves their big character goal in the very first scene of the game? We found out.

Romancing the Wall 18.05.2018

With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.

The Worst Ideas We've Had so Far 23.04.2018

Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.

Deadline Motivated 23.03.2018

We talk about deadlines, and the whooshing noise they make as they go by.

Mosslickers 04.03.2018

The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.

The Symbol Reader 16.02.2018

We experiment with a customized alethiometer to explore stories and build new worlds.

Collaboration 25.01.2018

The Make Big Things team talks about making games as a cooperative.

The First Playtest 28.12.2017

With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

Preparing the Playtest 16.12.2017

We attempt to put theory into practice as we prep for Questlandia's first playtest.

Plumb Bobs 29.11.2017

What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

Worldbuilding 14.11.2017

How we built worlds in the original Questlandia, and what's to come.

Metaplot 31.10.2017

A discussion of worlds within worlds within worlds.

Welcome To Questlandia! 17.10.2017

Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design! Social media https://twitter.com/designdocpod designdocpod@gmail.com

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