Hannah Shaffer and Evan Rowland
Design Doc
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
Author
Hannah Shaffer and Evan Rowland
Category
Podcast website
Latest episode
Jun 17, 2026
Where to listen?
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Episodes
Rekindling the Flame 27.12.2021 43:49
How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor. Check out our 2021 retrospective on Patreon! Happy New Year! :) Intro/outro music: Pat King
A Cat in the Lap and Other Good Things 02.12.2021 43:57
It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days. Some games: https://turtlebun.com/collections/all-products Some nano games: https://turtlebun.com/collections/all-products/products/nano-game-bundle Episode intro/outro music by Pat...
Numbers Hide Everything 08.11.2021 51:41
In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money? Intro/Outro theme: by Pat King The Questlandia Kickstarter campaign ends November 18th. Link here: https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded
The Episode Before the Kickstarter 19.10.2021 45:47
We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void. The Questlandia updated and expanded edition Kickstarter launche...
Resist the Urge to Fill Negative Space 24.09.2021 45:27
We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space? Intro/outro music: Pat King Join the Turtlebun Discord: https://discord.gg/9umUykHVAQ Our Patreon: https://www.patreon.com/turtlebun
The Work of Games Is Not Just Making Games 31.08.2021 56:17
We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website. Design Doc Intro/Outro theme: Pat King Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Shootin the shoot 27.05.2021 42:00
Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.
How to Compare Roleplaying Games 06.04.2021 45:40
Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good. https://www.patreon.com/turtlebun Intro/Outro theme by Pat King Addtl music: New Ages 1 by Little Dog Big Ears
Deluxe Edition 16.03.2021 1:06:01
Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games? Theme song by Pat King Editing by Jeff Stormer of Party of One Podcast
Everything Old Is New Again 02.02.2021 46:27
We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it. Theme song by Pat King Editing by Jeff Stormer of Party of One Podcast
Scopeful Optimism 12.01.2021 56:07
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime. Support Design Doc on Patreon here: https://www.patreon.com/turtlebun
Designing a Game Design Workday 28.09.2020 57:08
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love. Design doc intro/outro theme: by Pat King Our Patreon: https://www.patreon.com/turtlebun
The Games You Want to Make, The Life You Want to Live 31.07.2020 32:43
We sit down for an unplanned recording of Design Doc when Evan says something sad. Note: This episode discusses the toll that work can take on physical and mental health. End of episode donation notes: The Okra Project - https://www.theokraproject.com/ Black Mental Health Alliance - https://blackmentalhealth.com/ Bail Fund List - https://bailfunds.github.io/ Music: Design Doc Intro/Outro theme by...
Burnout 07.05.2020 40:29
In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout. Link to re-launched Patreon: https://www.patreon.com/turtlebun
The Ski Bike 31.03.2020 9:34
Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis. Design Doc intro theme by Pat King. Intermission and outro music, New Ages I by Little Dog Big Ears.
Breaking up with Character Creation 17.12.2019 1:00:32
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed? Intro/Outro music: by Pat King
When to Add Ghosts to Your Game 22.10.2019 46:59
The junk poets are changing again. This time, maybe in a spoooooky way. We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever. Design Doc Intro/outro theme: Pat King Intermission music: New Ages 1 by Little Dog Big Ears Design Doc on twitter: @designdocpod
When No One Is the GM, Everyone Is 23.08.2019 44:34
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.
The UltraLux Bait-and-Switch 24.07.2019 36:45
Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King
Your Kickstarter Questions (Mostly) Answered 18.06.2019 1:18:39
We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes. Show notes: Design Doc Intro/Outro theme by Pat King Additional music: New Ages 1 by Little Dog Big Ears
Okay, Let's Redesign Noirlandia 21.05.2019 1:05:05
We try redesigning Noirlandia, one of our other roleplaying games, in one hour!
We Still Don't Know Who the Junk Poets Are 16.04.2019 48:02
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!
Finding the Game's Emotional Core 13.03.2019 46:38
We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?
Playtesting Progress Part 2: The Spinning Mountain 21.02.2019 48:18
After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly. Intro/Outro theme music - by Pat King
Playtesting Progress Part 1: Knotty Business 31.01.2019 53:50
Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat." Music credits: Design Doc Intro/Outro theme written by Pat King Also featuring New Ages 1 by Little Dog, Big Ears
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