denofdice
Den of Dice
Den of Dice TTRPG PodcastShort episodes. Big story. Zero filler. The stars remember war. In the aftermath of a cosmic conflict that shattered worlds and birthed fragile alliances, secrets are waking in the dark. House of Glass is a cinematic, story-first actual play podcast set in the Aetheris Expanse—a high-fantasy sci-fi universe of arcane megacorps, astral empires, and necromantic conspiracies. Follow a misfit team of underpaid field agents working for Cosmo Corp, a ruthless magical conglomerate that sends them into the shadows to recover dangerous artifacts... or die trying. Three weekly e...
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Episodes
C1 E42: Part 2 | The Books are Cooked | Den of Dice 28.04.2026 1:26:46
The plan to hit the Red Reserve goes sideways fast, because the “courier run” isn’t just guarded, it’s bait. In the chaos of a moving carriage, the crew is forced to improvise, protect the prize, and survive a threat wearing a smile that feels too sharp to be human. One mistake nearly costs them everything, one choice forces them to fight dirty, and the only way out is to commit fully, even if it...
C1 E42: Part 1 | The Books are Cooked | Den of Dice 23.04.2026 1:14:24
A warm bakery and a familiar table should feel like relief, but the last thing the crew brought home was peace. A stack of “harmless paperwork” starts whispering a different story, the kind written in fine print and meant to be signed before you realize what it costs. As Deanie digs deeper into what happened to Dug’s family, the room shifts from nostalgia to strategy, and a simple question turns i...
C1 E41: Part 2 | Does the House Always Win? | Den of Dice 17.04.2026 48:26
The Red Reserve gives Smole exactly what he wants, and proves why that’s terrifying. A lucky streak turns into a spotlight, celebration turns into scrutiny, and the “easy fix” starts looking a lot like the kind of hook that never lets go. Outside the glamour, old faces reappear at the worst possible time, secrets start moving through the building faster than the crew can follow, and the team learn...
C1 E41: Part 1 | Does the House Always Win? | Den of Dice 16.04.2026 40:30
Home lasts about five minutes before real life starts collecting its debts. With the team scattered on “errands” and a payday hanging just out of reach, Smole gets pulled toward a familiar red-and-gold door that remembers him a little too well. Inside, the Red Reserve feels less like a bank and more like a trap dressed as luxury, where compliments come easy, temptation comes faster, and luck start...
C1 E40: Part 2 | After the Darkness | Den of Dice 10.04.2026 21:32
They survive the node, make it home, and immediately do the most dangerous thing possible: try to act normal. With the orphanage still smelling like last night’s fear, the crew starts talking breakfast, money, and “just forty-eight hours” like the universe didn’t almost swallow them whole. But under the jokes and muffins, new tensions are brewing, alliances are being tested, and everyone is quietl...
C1 E40: Part 1 | After the Darkness | Den of Dice 09.04.2026 41:10
They finally make it back to Aeridin, but the “safe” place they land is an abandoned orphanage at night, and nobody in the room can quite relax enough to believe it’s over. New answers from the node hang in the air like smoke, old names suddenly carry weight, and the crew starts realizing the next threat might not be a monster at all, it might be what they now know. As plans form in whispered conv...
C1 E39: Part 2 | A Seat Bought with Silence | Den of Dice 03.04.2026 51:53
The node offers the party something more dangerous than a fight: answers. In a chamber built to pierce time itself, one memory becomes a doorway, and the moment they step through, the machine starts asking for a clearer picture, a truer version, the kind that hurts. What begins as a search turns into a confrontation with a presence that notices them noticing it, and the crew learns fast that curio...
C1 E39: Part 1 | A Seat Bought with Silence | Den of Dice 01.04.2026 56:13
Echoes of the fallen give way to something older. After driving back the remnants of those consumed by the Umber Plague, the party steps into the archive, and into memory itself. What unfolds is not history as it was told, but as it was lived: a rise, a silence, and a moment that reshaped everything that followed. Truth settles differently on each of them. Some find answers. Others find questions...
C1 E38: Part 2 | Black Glass and the Price of Seeing | Den of Dice 27.03.2026 38:46
The black-glass halls stop reflecting fears and start demanding a price, and the crew realizes the node isn’t just a place, it’s a test that learns. A new presence enters like judgment, old magic gets twisted into something unfamiliar, and the team is forced into the kind of split-second choices that reveal who they really are when the light goes out. The deeper they push, the more the glass “answ...
C1 E38: Part 1 | Black Glass and the Price of Seeing | Den of Dice 25.03.2026 54:18
The node doesn’t just trap the crew in black-glass corridors, it turns their own eyes against them. Every cracked surface flickers with faces that should not be here, every reflection drags the shadow shepherd closer, and the moment Tessa opens a channel to the Chorus the warning hits like a knife: it remembers what it ate. Then the hallway widens, the air darkens, and a fifteen-foot void-made gia...
C1 E37: Part 2 | A Monument to Those Who Came Before | Den of Dice 20.03.2026 30:09
The forest breaks open into a crater-wide scar, and the party finally sees it: the node, a glass-and-metal monument big enough to feel like a promise and wrong enough to feel like a trap. But something is hunting them, a void-born shadow shepherd that sniffs out magic like blood in water, and every second they hesitate is an invitation for it to call the swarm. So they gamble hard, hurling the bla...
C1 E37: Part 1 | A Monument to Those Who Came Before | Den of Dice 19.03.2026 51:32
The wasteland watches, and now it answers. As the party presses forward across Hrodan’s broken expanse, the curse that clings to this world begins to take notice. Shadows gather. Hunger sharpens. The path ahead narrows beneath an unseen will that seeks to consume them before they can reach the only structure that might offer escape. In the distance, something old waits. Behind them, something reme...
C1 E36: Part 2 | We’re One Freaky Family | Den of Dice 13.03.2026 56:07
The “family” vote barely cools off before the crew starts weaponizing it. Ryan and Aeress quietly turn Tessa into a walking distraction, hoping a little charm can pry secrets out of Brom that brute force never will. Rico takes it personally, then makes it worse, summoning purple glamor like a stage magician and giving Tessa a full Swan Princess makeover in the middle of a dead gray wasteland. It i...
C1 E36: Part 1 | We’re One Freaky Family | Den of Dice 12.03.2026 50:47
After everything they survived, the party finally gets what they have not had in ages: a breath, a long rest, and a brutally honest morning that turns coworkers into something messier and far more dangerous to lose. Rico wakes up to find Esperanza muted and unresponsive, and Brom delivers the kind of diagnosis that feels like heartbreak, not gear trouble. Then the real tension hits, not from monst...
C1 E35: Part 2 | Born in the Dark | Den of Dice 27.02.2026 44:52
The “baby” in the sarcophagus is not confused, it is calibrating. With a cloak stolen from Rico’s style and a voice that speaks directly into their minds, Rocco Smooth lays out a cosmic origin story, then drops the kind of truth that makes the room go cold: a piece of Rico’s soul is inside of him, and his kind was never meant to play nice with the planes as they are. As Brom finally admits why Cos...
C1 E35: Part 1 | Born in the Dark | Den of Dice 26.02.2026 36:06
A sarcophagus hisses open and the room goes reverent, not because the fight is over, but because something smarter just arrived. Newly born, impossibly calm, and speaking straight into their minds, a six-armed “brother” steps out of the dark and starts rewriting the power dynamic with a snap of its fingers. While Tessa and Ryan try to turn fear into diplomacy, Rico does what Rico does and declares...
C1 E34: Part 2 | What Warmth They Crave | Den of Dice 20.02.2026 1:05:06
Every second counts in a chamber built to drain the living. Tessa is pinned to a crystal that eats spell slots like candy, Rico gets ripped away only to be shoved back into the hunger, and the party barrels in just as the whole room starts waking up. Ryan’s blade does not just cut, it listens, and when a voice in his head offers a way through, the door finally drops. The rescue becomes a brawl, th...
C1 E34: Part 1 | What Warmth They Crave | Den of Dice 18.02.2026 57:37
The wasteland does not relent. As Brom and the others push through shadow and ruin in a desperate bid to reclaim what was stolen, something deeper stirs beneath the surface. In the dark below, Reeko and Tessa are brought before a presence that does not hunger for flesh—but for something warmer. ABOUT House of Glass is a cinematic, emotionally driven tabletop actual play DnD5e campaign set in a hig...
C1 E33: Part 2 | A Dome in the Storm | Den of Dice 13.02.2026 40:33
The dome isn’t safety, it’s a timer, and the shadows outside are patient. As the crew finally gets inside, they’re met by a six-barreled pistol, a sharp-tongued stranger in ornate bronze, and the kind of suspicion that can get people killed faster than monsters. But the real hook is worse: this world is dying, it eats magic first, and even the “tiny hut” trick is collapsing in under an hour. With...
C1 E33: Part 1 | A Dome in the Storm | Den of Dice 11.02.2026 41:30
Two friends vanish into the dark and the only trail left behind is panic, blood, and footprints that should not exist. Half-dead and running on fumes, the crew chases a fading psychic thread through a world where magic feels starved, shadows move with intent, and every “safe” step is a gamble. When a featureless dome appears like a miracle in the wasteland, it offers a single choice: trust the unk...
C1 E32: Part 2 | Taken Into the Dark | Den of Dice 06.02.2026 44:35
The fight in the silent dark turns vicious the moment those spider-limbed hunters stop circling and start collecting. Grapples, crits, and split-second saves rip the party apart as friends are yanked off into the shadows and every rescue attempt risks making it worse. In the chaos, desperate teamwork sparks, a strange power answers back with teeth, and the crew learns the real rule of this place:...
C1 E32: Part 1 | Taken Into the Dark | Den of Dice 04.02.2026 36:20
They hit the shadow realm thinking they’d earned a breath, and instead find a place so silent it feels like a threat. Reeko’s “friendly” encounter turns on a single musket crack that echoes like a siren, and suddenly the crew is fighting in a world where sound carries too far and movement has consequences. Creatures with too many limbs start closing the distance, teleporting through the dark, and...
C1 E31: Part 2 | Secrets Laid Bare | Den of Dice 30.01.2026 59:08
A simple mechanism turns into a catastrophic countdown as the crew triggers something ancient and violently unstable. With the ruins cracking and reality buckling around them, they scramble for answers and a way out, only to stumble into a place that feels wrong in their bones. In the haze, sound carries too far, fear spreads faster than footsteps, and every attempt to speak their way through the...
C1 E31: Part 1 | Secrets Laid Bare | Den of Dice 28.01.2026 40:13
A six-armed presence rises over the shattered obelisk and does the one thing the party cannot afford right now: it opens them up. In a room thick with blue runes and impossible power, private histories get dragged into the light, loyalties get weighed, and every heartbeat feels like it’s being audited by something ancient and cruel. As reality bends, spells are swallowed, and a hooded ally’s place...
C1 E30: Part 2 | Ash in the Catacombs | Den of Dice 23.01.2026 1:16:21
The necropolis stops feeling like a ruin and starts feeling like a trap the moment the heat rises and something impossibly vast steps out of the dark. With an abyss staring open behind their enemy and the air itself daring them to blink, the crew is forced into brutal, split-second choices where every spell is a gamble and every heartbeat costs. Then the temple offers its real temptation: a truth-...
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