Stephen Blessing

Cognitive Gamer

Leisure EN ↓ 37 episodes

The Intersection of Psychology and Games

Author

Stephen Blessing

Category

Leisure

Podcast website

cognitivegamer.com

Latest episode

Jul 29, 2025

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Episodes

Episode 37: Hooked on Mnemonics 29.07.2025

How can some people remember scores of digits at a time or repeat back all the cards in a shuffled deck? Do they have exceptional memories? Is it a party trick? Or, is there something more? Game References Chess, En … Continue reading →

Episode 36: Memory Behaving Baddeley 17.10.2024

It’s time to dive in and finally have an in-depth discussion of working memory! Game References Carcassonne, River Valley Glassworks, Tetris, That’s Not a Hat, Wandering Towers, Wilmot’s Warehouse Research References Baddeley, A. (1992). Working memory. Science, 255(5044), 556-559. Baddeley, A. D., … Continue reading →

Episode 35: Cognalysis: Sky Team and Wandering Towers 26.07.2024

It’s a bird, it’s a…yeah, it is a plane! Oh, and also a Tower? We are back with a cognalysis of two games, Sky Team, fresh off its Spiel des Jahres win, and also Wandering Towers. Game References Hanabi, Sky … Continue reading →

Episode 34: I Never Metacognition I Didn’t Like 12.08.2022

As humans, we can think about our own thinking. This is referred to as metacognition, and can provide great insight into game playing and life in general. Game References Dominion, Dungeons and Dragons, League of Legends, Magic, poker, Rear Window … Continue reading →

Episode 33: Get Your Head in the Game 16.09.2021

This episode considers how best to learn and teach games. Are there particular techniques that enables people to learn games more quickly and efficiently, and that also results in a longer memory for those rules? Game References Fog of Love, … Continue reading →

Episode 32: From the Bottom to the Top and Back Again 09.04.2021

When processing information, humans use both the information coming through our senses and previously stored knowledge. This is referred to as bottom-up versus top-down processing. This podcast explores how this occurs when we play games. Game References Paranormal Detective Research … Continue reading →

Episode 31: I Think I Know What You Know 25.06.2020

Show Notes When playing games, we find it useful to consider what other players know, and how that affects game play. Psychologists study theory of mind, our concept of what other people know. Dr. Jennifer Blessing and I discuss how … Continue reading →

Episode 30: The Invisible Boardgame 18.04.2020

I ruminate on playing games online and how that relates to both game and interface design, as well as how humans experience emotion. This has ties to me planning to teach my Cognition of Game Playing as an online class … Continue reading →

Episode 29: This is Like That: The Importance of Analogies 29.01.2020

In talking about a game, we almost always make references to past games in order to describe or teach the new game. What does cognitive psychology have to say about analogy use, in terms of how prevalent and useful it … Continue reading →

Episode 28: From Novice to Expert in One Easy Step 21.11.2019

What happens, cognitively speaking, as we move from novice to expert in a game? The episode examines changes in memory and strategy as people gain experience not only games, but in other mental and physical activities as well. Game References … Continue reading →

Episode 27: Mental Models 03.09.2019

If you are an experienced gamer, you have seen that you can pick up a new game much more quickly than someone who doesn’t have as much gaming experience. Why is that? We discuss both the benefits and detriments of … Continue reading →

Episode 26: To Switch or Not to Switch (but not that type of Switch) 05.08.2019

Multi-tasking happens a lot. We’re in a meeting, we email. We watch TV, we text. And to the chagrin of many, we play a game with our friends, we scroll through social media. What does cognitive psychology have to say … Continue reading →

Episode 25: Now That’s Deep! 28.06.2019

We examine the concept of levels of processing in this episode, that if you process an experience more deeply, you will remember it better. This comes into play in many aspects of gaming, for both players and designers. Game References … Continue reading →

Episode 24: Wingspan Cognalysis 08.05.2019

Wingspan is a hot new boardgame that’s rocketing up the boardgamegeek’s rating chart. In this episode we take a look at some explanations of why so many people have become enamored with this game. Game References Wingspan Research References Greene, … Continue reading →

Episode 23: Game, Mental Set, Match 19.03.2019

Game players often get stuck, either not seeing how to properly use an object in the game or perhaps persisting in an inefficient strategy. I discuss two such mental sets, functional fixedness and Einstellung. Game References Burgle Bros, Defender, Go, … Continue reading →

Episode 22: The Amazing Declarative to Procedural Transition 17.01.2019

Big changes happen in memory and knowledge as a person goes from beginner to expert. What does this entail for playing games? We take a close look at the two main types of memory, and how knowledge transitions between the … Continue reading →

Episode 21: Anchors Aweigh! 10.12.2018

How do we figure out how much something should cost or what the value of a thing should be? One decision-making heuristic process for this is anchoring and adjustment. Discover how this is used not only in game playing but … Continue reading →

Episode 20: Building Minds with Scaffolding 08.10.2018

I’m joined again by the resident developmental psychologist, where we talk about scaffolding, a learning technique where help and assistance are removed bit by bit until the full skill has been learned. Game References My Little Scythe, Scythe, Sleuth, Sushi … Continue reading →

Episode 19: Decrypto and Codenames CG Cognalysis 18.08.2018

I take a dive into Decrypto, comparing how clues are given in it versus in Codenames. Both the similarities and differences shed light into our cognitive processes and how items are stored in our memories. Spoiler alert: Bayes’ Theorem is … Continue reading →

Episode 18: Attributions are Fundamental 12.07.2018

We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game … Continue reading →

Episode 17: Represent! 01.06.2018

The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it … Continue reading →

Episode 16: Virtual Gaming 21.04.2018

Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, … Continue reading →

Episode 15: The Malleability of Memory 19.03.2018

Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss … Continue reading →

Episode 14: Are You Available? 05.03.2018

There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons … Continue reading →

Episode 13: The Psychology and Design of Everyday Games 30.01.2018

What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the … Continue reading →

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