Gabe Barrett
Business Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Author
Gabe Barrett
Category
Podcast website
Latest episode
Mar 20, 2025
Where to listen?
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Episodes
Lessons Learned as a Small Publisher with Marshall Britt 16.08.2017 54:41
Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher. The post Lessons Learned as a Small Publisher with Marshall Britt appeared first on Board Game Design Lab .
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos 14.07.2017 7:11
The post [BONUS] Alex Hall & Gin Yu on Creating High Quality Videos appeared first on Board Game Design Lab .
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See 02.06.2017 8:07
The post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab .
Advice from a Kickstarter Expert with Daniel Zayas 31.05.2017 35:40
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign. The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab .
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers 06.05.2017 6:22
The post [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers appeared first on Board Game Design Lab .
Content as Marketing with Chris Rowlands 19.04.2017 43:47
Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And... The post Content as Marketing with Chris Rowland...
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games 08.04.2017 3:15
The post [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games appeared first on Board Game Design Lab .
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney 05.04.2017 43:08
Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and... The post The Ins & Outs of Printing with a Vice President from Panda...
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next 31.03.2017 3:42
The post [BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next appeared first on Board Game Design Lab .
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals 17.03.2017 6:02
The post [BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals appeared first on Board Game Design Lab .
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game 24.02.2017 8:25
The post [BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game appeared first on Board Game Design Lab .
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game 27.01.2017 2:55
The post [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game appeared first on Board Game Design Lab .
Going Pro in the Gaming Industry with Colby Dauch 28.12.2016 58:10
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in... The post Going Pro in the Gaming Industry with Colby Dauch appeared first...
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland 21.12.2016 30:27
Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference. Please note that Mike was in a spaceship... The post How to Turn Kickstarter Failure into $100K+ Success with Mi...
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