Gabe Barrett

Business Archives - Board Game Design Lab

Leisure EN ↓ 114 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Mar 20, 2025

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Episodes

How to build a million dollar publishing company with Amy and Dusty Droz 20.03.2025

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more! The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab .

Game Marketing Made Simple with Andrew Lowen 20.03.2025

In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists. Also, be sure to check out Andrew’s crowdfunding marketing course, and if you sign up through my affiliate link, you’ll not only get a ton of resources to help you market your game but also... The post Game Marketing Made Simple with Andrew Lowen appeared first on Board...

How to Publish Games with a Grassroots Approach | Joe Bragg 29.11.2023

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,... The post How to Publish Games with a Grassroots Approach | Joe Bra...

Listen to this BEFORE you start an indie publishing company | John de Campos 14.11.2023

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry. The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab .

How to Make Money from Your Game Design Hobby with Joe Slack 25.10.2023

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab...

Designing Games FOR and WITH Young Kids with Elan Lee 21.10.2023

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and... The post Designing Games FOR and WITH Young Kids with Elan Lee appeared...

Why You Should Create Print-n-Play Games with Jason Greeno 03.10.2023

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games. You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade. And you can find his game,... The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Boa...

How to Design AND Publish games with Ben Downton 07.09.2023

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more! And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/ T...

10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach 30.08.2023

Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign. The post 10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach appeared first on Board Game Design Lab .

Small Games that Pack a Big Punch with Jason Tagmire 16.08.2023

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more! The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab .

How to Have Massive Success on Kickstarter with Amy and Dusty Droz 24.07.2023

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39. You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab .

How to Get Featured on Podcasts and Sound Great with Justin Kral 18.07.2023

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great. The post How to Get Featured on Podcasts and Sound Great with Justin Kral appeared first on Board Game Design Lab .

My Crowdfunding Failure: A Post Mortem with Andrew Lowen 11.07.2023

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign. The post My Crowdfunding Failure: A Post Mortem with Andrew Lowen appeared first on Board Game Design Lab .

The Legal Side of Creating Games with Zachary Strebeck 25.06.2023

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole... The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game D...

How to Make Money Designing Games with Jamey Stegmaier 05.06.2023

In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We... The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Bo...

How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford 04.05.2022

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign. We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t. The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Ga...

How to Run a Publishing Company with Rob Dougherty 27.04.2022

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company. We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more. The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab .

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz 16.03.2022

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more. The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab .

How to Multiply Your Time with Carla Kopp 02.03.2022

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts... The post How to Multiply Your Time with Carla Kopp appeared fi...

Community Building with Carol Mertz and Elan Lee 16.02.2022

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding. And be sure to check out their latest Kickstarter project, Hand to Hand Wombat,... The post Community...

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark 09.02.2022

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars. They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more. Also, you can get 20% off in the Carma Games online store by using... The post Building a Million Dollar Board G...

[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert 02.02.2022

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman. We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more. The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first...

[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch 19.01.2022

Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one. The post [BGDL Community Spotlight] Creating a Business Plan with Jasper Burch appeared first on Board Game Design Lab .

Manufacturing Frequently Asked Questions with Hersh Glueck 12.01.2022

Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game. Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into... The post Manufacturing Frequently Asked Questions with Hersh G...

Using Blue Ocean Strategy in Game Design with Marvin Hegen 24.11.2021

Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing. We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab .

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