Gabe Barrett
Business Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Author
Gabe Barrett
Category
Podcast website
Latest episode
Mar 20, 2025
Where to listen?
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Episodes
Localization with Mohamed Alqadi 05.02.2020 1:05:27
Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold. The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab .
Publishing Your First Game with David Smith and Travis Winstead 22.01.2020 1:15:19
David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. We talk about idea selection, creating a product, long-term planning, and more. And be sure to check out their game 10 Gallon Tank on Kickstarter HERE. The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab .
How to Market a Board Game (Part 2) with Andrew Lowen 25.12.2019 1:31:33
Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more. The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab .
How to Market a Board Game (Part 1) with Andrew Lowen 18.12.2019 1:15:15
Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game. We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series. The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab .
Fulfillment, Shipping, and Logistics with Toby Truman 13.11.2019 1:03:39
Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money. This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates. The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab .
Building a Collaboration Based Publishing Company with Shawn Stankewich 16.10.2019 55:25
Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits. And be sure to check out Shawn’s game Calico which is on Kickstarter HERE. The post Building a Collaboration Based Publishing C...
[BONUS] Andrew Birkett on Working a Booth at a Convention 27.09.2019 5:06
The post [BONUS] Andrew Birkett on Working a Booth at a Convention appeared first on Board Game Design Lab .
Running an Indie Game Publishing Company with Andrew Birkett 25.09.2019 53:45
Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE. The post Running an Indie Game Publishing Company with Andrew Birkett appe...
CE Marking and Board Games with Glenn Ford 18.09.2019 52:08
Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box. There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear. And for more reading on... The post CE Marking and Board Games with Glenn Ford appe...
[BONUS] Odin Phong on Creating an Anthology of Games 30.08.2019 6:57
The post [BONUS] Odin Phong on Creating an Anthology of Games appeared first on Board Game Design Lab .
[BONUS] Ann Losito on Tips for Streaming 23.08.2019 3:54
The post [BONUS] Ann Losito on Tips for Streaming appeared first on Board Game Design Lab .
Media and Game Design with Ann Losito 21.08.2019 44:51
Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like. The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab .
Freelancing in the Gaming Industry with John Brieger 24.07.2019 55:08
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year. The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab .
[BONUS] Geert Sillevis on Translating a Game 24.05.2019 9:02
The post [BONUS] Geert Sillevis on Translating a Game appeared first on Board Game Design Lab .
Going Pro in the Gaming Industry with Evan Derrick 08.05.2019 1:00:04
Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry. Evan works for Van Ryder Games and has been a full-time pro for over a year. And be sure to check out Hostage Negotiator: Career on Kickstarter HERE. The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab .
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions 26.04.2019 6:57
The post [BONUS] Darren Terpstra on Building an Audience through Going to Conventions appeared first on Board Game Design Lab .
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures 12.04.2019 10:37
The post [BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures appeared first on Board Game Design Lab .
[BONUS] John Coveyou on Building a Brand 29.03.2019 6:02
The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab .
Product Management and Game Design with Patrick Rauland 20.02.2019 47:58
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter. Patrick’s game, Fry... The post Product M...
[BONUS] Jason Tagmire on Kickstarting Small Games 15.02.2019 8:36
The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab .
[BONUS] Eric Rayl on How to Film a Great Video 08.02.2019 9:43
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab .
[BONUS] James Van Niekerk on Approaching Publishers 25.01.2019 7:19
The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab .
[BONUS] Darwin Kastle on Starting a Board Game Company 28.12.2018 5:54
The post [BONUS] Darwin Kastle on Starting a Board Game Company appeared first on Board Game Design Lab .
[BGDL+] My Kickstarter Post Mortem 04.12.2018 36:25
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE. The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab .
[BONUS] Aron West on Building a Fanbase 30.11.2018 8:32
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab .
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