The Incomparable Dungeon Masters

Total Party Kill

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: www.theincomparable.com

Autor

The Incomparable Dungeon Masters

Kategoria

Leisure

Strona podcastu

www.theincomparable.com

Ostatni odcinek

13 paź 2026

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Odcinki

174: Rope Me Once, Shame on Me... 13.02.2019

Bruldish fights with her cousins, and we see a whole new side of Elavor. But will the adventurers ever find the forge?

173: Hell Bent for Orc Leather 06.02.2019

How many adventurers does it take to find a secret door? The answer is too many.

172: Stalag-fight! 30.01.2019

How many tentacles does a Roper have? The answer is too many.

171: Mr. Roper 23.01.2019

When is a flopping fish not just a flopping fish? When it’s attached to something that’s trying to eat you.

170: The Secret of the Ooze 16.01.2019

Will our adventurers finally get a long rest? How big is this cave system anyway? What can you do with two magic hands? Do skeletons have belongings? This episode brings you the answers to questions you probably didn’t have.

169: Bop, Don't Boop! 09.01.2019

In this episode, our adventurers meet more stinky cave-dwellers, learn the difference between bopping and booping, and one of them swings their weapon at an empty square for some reason. Listen and find out why!

168: Tunnel Pragmatism 02.01.2019

Successful cave exploration requires management skills, rope, and a truly epic weaponized hootenany

167: Sprinklebard! 26.12.2018

Elavor talks to a bear.

166: We Deserve This 19.12.2018

Psst, hey, buddy, ya wanna buy a feather?

165: Don't Eat Strange Bees! 12.12.2018

Come for the orcs, stay for the bee-themed acrobatics.

164: This Party Is Complicated 05.12.2018

Deeper into the mountain we go! Remember all those warnings about orcs? They’re proven to be true! Also we learn where orcs sleep. (It’s beds. They sleep in beds.)

163: Dog and Pony Show 28.11.2018

It’s time to leave town and set out on an adventure! Having given up on their missing compatriot (for now), the party takes a chance on canine companionship and comes up with its official name at last. Now it’s off to the mountains to seek fame, fortune, and forgotten treasure.

162: Our Monk Is Missing 21.11.2018

They touched an orb! They barely survived Death House! (See Episode 105 through 112.) Now Imra and the people she saved are back, in a new adventure. Once again DM stands for Dan Moren, as Dan leads a group of familiar adventurers into new challenges and, most intriguingly, an encounter with a musical halfling riding a pony that might change the course of their adventuring careers forever.

161: The Cultists Aren't That Flammable 14.11.2018

Trader Vi, Tyla, Jeff, and Sizzle Drop continue their quest to apologize to a cult. Will our heroes be thwarted by trick statues, a fire pit, and a Wario lookalike? How many cultists are still alive? And what bizarre sounds will Sizzle Drop make?

160: Official Mayoral Business 07.11.2018

There’s a new DM in town! For two weeks, join Monty Ashley as he brings a group of travelers on an adventure to save a small town from the Cult of the Iron Scimitar.

159: A Dog, a Priest, and a Brain Surgeon 31.10.2018

Shocktober 2018 concludes in the cells beneath Seyvoth Manor! Will our adventurers find either of the missing children they’ve been searching for, or is it werewolves all the way down? Are books the best weapons of all? And most importantly, will our heroes survive to play again in 2019? Some of those questions will be answered, probably unsatisfactorily, in this episode!

158: Ichor Cole Slaw 24.10.2018

Into the basement of Seyvoth Manor! What manner of horrible things can be found in the underbuildings of a haunted mansion? How do you feel about tentacles—wait, don’t answer that. How about doors and hallways? And what life lessons can the trash fire teach us? Shocktober 2018 nears its fateful conclusion!

157: AirDND 16.10.2018

Continuing a trip through a spooky haunted mansion, our adventurers check out some plants and then, against their better judgment and the advice of others, leave the vestibule and descend into the basement to see if dogs are qualified to do brain surgery. (Turns out they are!)

156: Send Me an Angel to Kill 10.10.2018

There’s a library in Seyvoth Manor, once packed with books entertaining and informative. Now it lies in ruins, but a few magical books remain, with treasures and terrors in equal measure for those who are brave or foolish enough to explore. Like Fluffy, he’s plenty foolish enough.

155: I'm a Bard! 02.10.2018

It’s time for Shocktober 2018! We’re back in Seyvoth Manor, but not the one you may have heard before! It’s a new edition of D&D, a newly built version of the story, and most importantly, an entirely new group of players and characters. And there’s something strangely familiar, yet legally distinct, about the group. In this, the first of five episodes, our adventurers enter the house, debate the d...

154: Yan-C-Bin Expecting Me? 26.09.2018

The third season of Eglath’s Angels comes to a conclusion! The fate of the Howling Hatred cult is revealed! Omlol takes a journey entirely unlike any we’ve seen before! Many members of the party are in grave danger! And for those who survive, what is their next destination?

153: Regdar's Unregulated School of Magic 19.09.2018

A room full of mushrooms (again?) teaches our adventurers a valuable lesson about… something? It’s finally time to meet the leaders of the windy cult. And despite Regdar’s best advice to refrain, Carlos shows off an extremely unexpected talent.

152: My Mom Raised Me Not to Lie to a Bird 14.09.2018

Kenku are jerks. Our new friend is very wise for an undercover cultist. Our adventurers need to decide if they’re an ambulance service or not. (They’re not.) [If your episode sounds like Aleen is out of sync, please delete this episode and then re-download it! We had to re-release the episode to fix this audio problem.]

151: Hello from the Tragic Cavern 05.09.2018

Presta is dead and her companions are all pretty horribly wounded, except for Carlos, who seems perfectly fine. Can this group of adventurers find their way out of these confounded caverns before they lose all hope? It may take an escape by, as you might expect with this group, a path entirely unexpected by the Dungeon Master.

150: That's My Clampy Hand! 29.08.2018

The Iron King, at last! But will our plucky adventurers survive their battle with a giant rabbit with an even more giant mechanical claw? Either way, Gamma World ends now in this mega-sized final episode!

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