Mark Katz and Jason Parmele

The Misplay

Arts EN ↓ Odcinki: 74

A podcast about making a board game company making a board game!

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Autor

Mark Katz and Jason Parmele

Kategoria

Arts

Strona podcastu

themisplay.com

Ostatni odcinek

27 paź 2026

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Odcinki

Roadmap to Season 3 11.11.2025

We’re hitting the road—the road to Season 3! But before we get there, we’ve got some serious playtesting ahead to make sure the game is both fun and replayable. Next stops: Kublacon, Golden Gate Gamemaker events, and a Misplay board game community night.

Live Playthrough 28.10.2025

We play a live match of Starfold that you can watch along with in real time. Follow the action to see who wins—and get a better feel for how the game works. https://tinyurl.com/mujmabd9

Ways to Incorporate Theme 14.10.2025

We’re getting close to locking in a theme, so this week we explore where and how it can weave into the game. Mark takes “The Night Sky” and runs with it—imagining two friends lying on the ground, gazing up at the stars.

Starfold 30.09.2025

We present to you "Starfold"—our abstract game with a theme! We talk about entering the BoardGameGeek Two-Player Design Contest and how playtester advice pushed us to build a proper Print-and-Play to meet the requirements.

Theme It or Leave It 16.09.2025

We kick things off with a funny misplay in Harmonies and share news about our new sponsor, Spielmas. Then it’s time for a round of “Jason Can’t Possibly Disagree,” where we debate whether our abstract game Currents should have a theme—or stay theme-free.

Four Nights of Online Playtesting 02.09.2025

We spent four consecutive nights playtesting online with Protospiel Online and Golden Gate Gamemakers (GGG). We gathered a ton of notes and are busy folding them into the next build of the game.

The Real Gen Con Debrief 19.08.2025

We're back in studio and give a more complete Gen Con debrief and share highlights from playtesting in the First Exposure Playtest Hall. We cover a BoardGameGeek contest we entered and our recent Unpub mentorship program. Plus, we look ahead to the upcoming Protospiel Online and a Golden Gate Gamemakers online meetup. https://playingcards.io/tvsqr6

Back at Lucas Oil Stadium 05.08.2025

Mark is joined by Mike C. of Brickly Games, live from Lucas Oil Stadium at Gen Con 2025. With Jason out this episode, the two dive into their Gen Con highlights and share insights from testing in the First Exposure Playtest Hall.

Getting Ready for Gen Con 22.07.2025

As we prep for the First Exposure Playtest Hall at Gen Con, we get real advice from designers at the East Bay Board Game Con. We sharpen our elevator pitches and learn what makes a great demo.

The Game of Followers 08.07.2025

We pause our abstract board game design to play the real game: chasing likes, shares, and followers. We’re pulling back the curtain on our marketing—sharing stats, analytics, and what’s working (or not) as we try to build an audience before finishing the game.

Playtesting in the Wild 24.06.2025

We took our abstract game into the wild—to Golden Gate Gamemakers, to friends, to family—and came back with real feedback and big takeaways. Plus, we debut a new segment on the show called Not A Game .

No Theme? No Problem 10.06.2025

We dig into the mechanics of our abstract strategy game—how tiles interact, the patterns they create, early balance issues, and the ongoing challenge of designing a system for drawing new tiles.

Dark Forest 27.05.2025

A dark forest would be a great setting for Animal Kingdom. However, it has become the basis for a pivot. Listen in to hear about the new direction we are heading as Gen Con and Indianapolis loom over us.

Unstucking 13.05.2025

If we can invent the word unstucking, we'd better figure out how to do it. We talk through the sticky stuff and create a plan to continue moving forward. Plus, we lighten things up with a game where we try to guess board game titles.

Design Block 29.04.2025

We know creative blocks come with the creative process—and we’re squarely in one. Do we change direction? Scrap everything? Simplify? Or maybe just admit our game will never be as good as Monopoly and move on?

The Way We Designed It 15.04.2025

We laugh at a ridiculous misplay we made in our own game. A broken strategy in Animal Kingdom forces us back to the redesign table. Along the way, we dive into gamer identities and how they shape both playstyles and game design.

Breakout Rooms 01.04.2025

We attend our first Golden Gate Gamemakers event at Guildhouse in San Jose, where we meet Board Game Casual. We also share highlights from recent meetings, including one with breakout rooms to spark new ideas and get things done.

Playtesting with Randy O'Connor 18.03.2025

We chat with game designer Randy O'Connor from Randy O Games, creator of Roll in One and Gun It. We explore the art of playtesting—especially defining "the turn", the moment when you’ve gone from idea to game.

Parallel Kingdoms 04.03.2025

We discuss our latest playtest of Animal Kingdom, inspired by a fresh take on the game. Plus, we attempt a round of board game trivia—but it doesn’t go exactly as planned.

Community with City Square Studios 18.02.2025

We sit down with the talented and creative minds behind City Square Studios, a game design team from New Zealand. They share their story, their ethos about sustainability in games, and give us a glimpse into their brand, including 52 Pickup and the world of TTRPG zines. Plus, we discuss fostering community engagement and strategies for growth. https://www.patreon.com/CitySquareStudios

Protocol in Action 04.02.2025

Our playtest protocol has been put into action for the first time with Animal Kingdom this season. Tuckman would be proud! Plus, we share a quote from our notes—what were we thinking?

Shaping Game Feel 21.01.2025

We begin defining how we want our game to feel. From physical engagement to the atmosphere we create, and the emotions we want players to experience, we explore the three levels of feelings in game design.

It’s Time to Build 07.01.2025

In this season opener, we reveal the board game we've chosen to build. We hone our design skills in a quickfire challenge inspired by the word “tender” and share our roadmap for the year ahead. We’re officially ready to bring our board game to life!

A Misplay Carol 24.12.2024

We’re visited by three ghosts and take a spirited journey through our podcast past, present, and future. We reflect on what we’d do differently if we could start from scratch, celebrate what’s going well, and share lessons learned as we look ahead to season two!

Two Roads 10.12.2024

The team is zeroing in on a game direction! We dive into each game, Depths and Animal Kingdom, and share key takeaways from their playtests. Next time, we’ll face the challenge of making the final decision.

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