Idle Thumbs

Idle Thumbs

Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: store.idlethumbs.net

Autor

Idle Thumbs

Kategoria

Leisure

Strona podcastu

store.idlethumbs.net

Ostatni odcinek

7 paź 2026

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Odcinki

Three Moves Ahead 640 - Endless Legend 2 & Friends 09.10.2025

Len and Mike are joined by Ruth Cassidy and Sin Vega to give some early impressions of Endless Legend 2's Early Access launch, as well as a whole bunch of other stuff we've been playing, in this chill variety chat. Games discussed in order of mention: Endless Legend 2, Zephon, Feastopia, The Alters, Against the Storm, Hades 2, The Great Villainess: Strategy of Lily, Town to City, Rise of the White...

Three Moves Ahead 639 - The Past and Future Dawn of War 20.09.2025

Len, Ian, and Fraser are placed onto the battlefield from strategic reserves to talk about the past and future of Dawn of War. The past: the recent Dawn of War: Definitive Edition and how well it holds up for a 20-plus-year-old game. The future: Dawn of War 4, which Len and Fraser both got some hands-on time with.

Three Moves Ahead 638 - Bobr 16.08.2025

Timberborn is one of those Early Access games that we missed covering at its original launch, and we're not sure when it's going to be actually done... so what better time to talk about it than now, honestly? Len, Ian, Mike, and Sin sink their oversized incisors into the beaver city builder to discuss its ecological themes, potential for hydrological urbanism, and where it's at in its development...

Three Moves Ahead 637 - Stormgate: Ashes of Earth Interview 05.08.2025

With Stormgate leaving Early Access alongside the release of its first full single-player campaign, Ashes of Earth, Len chatted with Frost Giant's Top Tims, Tim Morten and Tim Campbell, about what has changed in the last year and what this new chapter means for the RTS. Check out this wild custom map made without triggers: https://www.youtube.com/watch?v=lSjGR4HGuiU

Three Moves Ahead 636 - Civil War Midlife Crisis 31.07.2025

Aftermath's Riley MacLeod has developed a sudden interest in the American Civil War, and we've assembled a 3MA all-star team featuring Rob Zacny, Rowan Kaiser, Len Hafer, and Luke Plunkett to walk him through this difficult and confusing time. We use Ultimate General: Civil War as a launching pad to discuss the conflict itself, the games based on it, as well as the tricky elements of adapting it f...

Designer Notes 90: Patrice Desilets - Part 2 25.07.2025

In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 1...

Three Moves Ahead 635 - The Strategy Games of Steam Next Fest 2025 12.07.2025

Len, Mike Williams, and Dominic Tarason run down the most exciting and interesting strategy and tactics games (and a couple from outside our usual wheelhouse) of Steam Next Fest 2025. From squat mechs to Italian vampires, there's a little something for everyone.

Designer Notes 89: Patrice Desilets - Part 1 03.07.2025

In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was record...

Three Moves Ahead 634 - 9 Kings 30.06.2025

Len, Mike Williams, Luke, and Jon roll out the red carpet for 9 Kings, a tile placement base defense game with roguelite elements. It's hard to describe, honestly. But trust us: it's worth a look.

Three Moves Ahead 633 - Even More EU5 23.05.2025

It's Three Moves Ahead Original Flavor as Len, Fraser, and Jon gather for a second panel discussion on the press hands-on for Europa Universalis 5. We discuss how this game made us feel like absolute fools, argue about whether or not Greenland is a good starter nation, and discuss who has the most Troy Energy.

Designer Notes 88: Caroline Marchal - Part 2 17.05.2025

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024. Games discus...

Three Moves Ahead 632 - We Played Europa Universalis 5! (No CB Megacast 11 Preview) 08.05.2025

This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris have gotten some hands-on time with the Actually Really Announced game Europa Universalis 5! We discuss our impressions, our praises, our gripes, and even some of our most precious wishes.

Three Moves Ahead 631 - Cataclismo 23.04.2025

Len is joined by special guest Casey Explosion to talk about Cataclismo, a horde defense RTS with a unique, LEGO-like base building mechanic. We touch on the aesthetics, the tactics, and the story, as well as Casey's latest indie recommendations for 3MA listeners. Casey's Twitch: https://www.twitch.tv/caseyexplosion Casey's YouTube: https://www.youtube.com/@CaseyExplosion Casey's Steam Curator Pag...

Designer Notes 87: Caroline Marchal - Part 1 19.04.2025

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024....

Three Moves Ahead 630 - Two Point Museum 17.03.2025

Len, Mike, and Luke dust off their Indy hats and take a close look at Two Point Museum. We discuss how it's such a great fit for the formula Two Point Studios built over their previous two games, how you make a museum game without presenting a tacit endorsement of grave robbing, and why crime never pays.

Three Moves Ahead 629 - RTS Shoutcasting and Stormgate 0.3.0 with BeoMulf 27.02.2025

This week, Len sits down with Philip "BeoMulf" Mulford, a professional RTS esports caster. We discuss how you get that gig, how you develop the skills for it, and how it compares to traditional sportscasting. We also dig in a bit to the recent 0.3.0 patch for Stormgate and how the first big graphical refresh, automated control groups, and fully rebindable hotkeys change the experience. NOTE: We fo...

Three Moves Ahead 628 - Sid Meier's Civilization 7 14.02.2025

Len, Fraser, and Sin gather to try and figure out what the heck happened with Civilization 7. We discuss why it's such a let-down for the legendary series, and whether or not it's just time for civilization to end.

Three Moves Ahead 627 - Look Ahead to 2025 27.01.2025

Len, Mike, and Nerium gaze down the road ahead at the most interesting and promising strategy games coming out (we hope) in 2025, from the heavy-hitters to some indie oddities. Games Discussed: Civilization 7, Kaiserpunk, Two Point Museum, Tempest Rising, Alliance of the Sacred Suns, Europa Universalis 5, Beyond These Stars, City Tales - Medieval Era, Demonschool, Falling Frontier, Dino Lords, Kin...

Three Moves Ahead 626 - 2024 Wrap-Up 31.12.2024

Len, Mike, and Sin gather 'round to sing the praises of our favorite strategy and tactics games of the year, as well as trying to identify the ever-elusive narrative throughline.

Three Moves Ahead 625 - Caves of Qud 27.12.2024

Len, Jon, and Mike are joined by Freehold Games' Brian Bucklew and Jason Grinblat to discuss Caves of Qud. In a world where rogue"lites" and rogue-adjacents have blown up, what is the niche of a true, traditional roguelike? We also dig into the procedural generation of its post-multiple-apocalypses world and dreamlike writing style.

Three Moves Ahead 624 - What Else Are We Playing: November 2024 30.11.2024

Len is joined by Nerium Strom, Mike Williams, and Sin Vega for a round-table of What Else Are We Playing? From weird surreal horror to Factorio and Cities: Skylines 2, it's a chill chat for a chilly month on our production calendar.

Designer Notes 86: Anton Strenger 03.11.2024

In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023. Games discussed: ESPN Extre...

Three Moves Ahead 623 - Frostpunk 2 13.10.2024

Len is joined by Father Lorris and Sin Vega to discuss Frostpunk 2, the long-awaited sequel to the quintessential survival city-builder. We discuss where it hits and where it misses, with a particular focus on the strengths of the original that it fails to recapture by zooming out further.

Designer Notes 85: Zach Barth - Part 2 29.09.2024

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023. Games discussed: Inf...

Three Moves Ahead 622 - Tactical Breach Wizards 25.09.2024

Len and Rowan are joined by games writer Kris Lorischild to discuss Tactical Breach Wizards. We discuss how rare it is for a game to be this funny on purposes, as opposed to from the chaotic intersection of procedural systems, how it creates rewarding tactical puzzles with simple ingredients, and... Metal Gear?!

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