Jason Turner & Mathieu Ropert

CppCast

The first podcast for C++ developers, by C++ developers!

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Autor

Jason Turner & Mathieu Ropert

Kategoria

Technology

Strona podcastu

cppcast.com

Ostatni odcinek

22 cze 2026

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Odcinki

Catch 2 and C++ the Community 14.12.2016

Rob and Jason are joined by Phil Nash, Developer Advocate at JetBrains, to talk about updates to the Catch Unit test library and new features coming to CLion and ReSharper for C++. Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages,...

C++ Game Development at Ubisoft 08.12.2016

Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege. Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy'...

Backtrace 30.11.2016

Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers. Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a develop...

Cppcheck 16.11.2016

Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool. Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel st...

Kvasir 09.11.2016

Rob and Jason are joined by Odin Holmes to talk about developing for Embedded Microcontrollers with C++ and the Kvasir library. Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began...

Blaze 02.11.2016

Rob and Jason are joined by Klaus Iglberger to discuss the Blaze high performance math library. Klaus Iglberger has finished his PhD in computer science in 2010. Back then, he contributed to several massively parallel simulation frameworks and was an active researcher in the high performance computing community. From 2011 to 2012, he was the managing director of the central institute for scientifi...

Embedded Development 27.10.2016

Rob and Jason are joined by Dan Saks from Saks & Associates to discuss state of C++ in the embedded development industry. Dan Saks is the president of Saks & Associates, which offers training and consulting in C and C++ and their use in developing embedded systems. He has been a columnist for The C/C++ Users Journal, The C++ Report, Embedded Systems Design, embedded.com and several other p...

Robotics Development 19.10.2016

Rob and Jason are joined by Jackie Kay from Marble to discuss the use of C++ in the Robotics industry and some of the unique challenges in Robotics development. After spending her childhood wanting to become a novelist, Jackie switched over from writing stories to writing code during college. She graduated from Swarthmore College in 2014 with a Bachelor's in Computer Science and went on to work at...

C++/WinRT 12.10.2016

Rob and Jason are joined by Kenny Kerr from Microsoft to discuss the C++/WinRT library, previously known as ModernCpp, a standard C++ projection for the Windows Runtime. Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennyker...

SG14 Update 07.10.2016

Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more. Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14,...

Boost::Process 29.09.2016

Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library. Born in 1988 in Dresden, I have a Bachelors in Electrical Engineering and Master's Degree in Microsystems & Microelectronics. Fell in Love with C++ while working with embedded systems. Klemens was working full time as a C++-Developer from 2013 until early 2...

CppCon 2016 25.09.2016

Rob and Jason are joined by Chandler Carruth from Google, in this live interview from CppCon 2016 Chandler discusses the topics of his two CppCon talks and using Modules at Google. Chandler Carruth leads the Clang team at Google, building better diagnostics, tools, and more. Previously, he worked on several pieces of Google’s distributed build system. He makes guest appearances helping to maintain...

Maintaining Large Codebases 15.09.2016

Rob and Jason are joined by Titus Winters from Google, about Google's strategies to maintain a 100M line monolithic codebase. Titus Winters has spent the past 4 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decad...

MAME Emulation Project 07.09.2016

Rob and Jason are joined by Miodrag Milanovic to discuss his work on the MAME emulation project, its history and moving the MAME codebase from C to C++. Born in 1978, living in Novi Sad, Serbia. Proud husband and father of two. Started professional programming career in year 2000 working in Java, C# and of course C and C++ for various international customers. From 2012 coordinator of MAME emulatio...

News Roundup 01.09.2016

Episode 68 of CppCast recorded September 1st 2016 News Triangle C++ Developers Group C++ Slack Group How C++14 and C++17 help to write faster (and better) code Range-v3 on MSVC is Available on GitHub Modern CMake Slides How many x86 instructions are there? Practical Guide to Bare Metal C++ PVS-Studio confesses its love for Linux Succeeding with ClangFormat August Update for the Visual Studio Code...

CMake Server 10.08.2016

Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake. Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream...

Salvus 03.08.2016

Rob and Jason are joined by Michael Afanasiev to discuss his work on the Salvus library used for performing full-waveform inversions. Michael Afanasiev is currently working on his PhD in Geophysics. He became interested in programming and high performance computing during his BSc in Computational Physics, playing around with simulations of star formation. After a brief attempt to lead a roguish an...

PLF Library 28.07.2016

Rob and Jason are joined by Matt Bentley to discuss plf::colony<> and plf::stack<> and some of their advantages over std::vector<> and std::stack<>. Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fat...

Modules 21.07.2016

Rob and Jason are joined by Gabriel Dos Reis, Principal Software Engineer at Microsoft to discuss C++ Modules. Gabriel Dos Reis is a Principal Software Development Engineer at Microsoft. He is also a researcher and a longtime member of the C++ community. His research interests include programming tools for dependable software. Prior to joining Microsoft, he was Assistant Professor at Texas A&M...

IncludeOS 14.07.2016

Rob and Jason are joined by Alfred Bratterud, CEO of IncludeOS to discuss Microservice applications with the IncludeOS platform. Alfred has been doing research towards IncludeOS since 2013, and got a PhD scholarship based on the early work in 2014. The IEEE CloudCom paper introducing the IncludeOS prototype was published in 2015 and he spun out a startup around IncludeOS in 2016, in collaboration...

C++ and Lua Game Development 06.07.2016

Rob and Jason are joined by Elias Daler, CS student and Indie game developer to discuss game development with C++ and Lua. Elias Daler is a CS student, indie game developer and C++ enthusiast. Passion for game development was the starting point for learning C++ and he's been programming in it for 6 years. Elias is working on a game called Re:creation and various open source C++ libraries. He also...

Oulu Trip Report 25.06.2016

Rob and Jason are joined by Herb Sutter, chair of the ISO C++ standards committee to discuss the latest progress on C++ 17 made at the Oulu ISO Standards meeting. Herb Sutter is a leading authority on software development. He is the best selling author of several books including Exceptional C++ and C++ Coding Standards, as well as hundreds of technical papers and articles, including the essay “The...

Visual C++ Conformance 15.06.2016

Rob and Jason are joined by Andrew Pardoe to discuss Visual C++ conformance progress as well as experimental features like Modules. Andrew started working at Microsoft in 2002. He worked for the C++ team for exactly five years, first on testing the Itanium optimizer and then on the Phoenix compiler platform. He left in 2007 to become a PM on the CLR team (the C# runtime). Andrew left that job abou...

foonathan/memory and standardese 08.06.2016

Rob and Jason are joined by Jonathan Müller to discuss some of his recent blog posts, as well as the foonathan/memory library and the standardese documentation generator. Jonathan is a CS student passionate about C++. In his spare time he writes libraries for real-time applications and games. He is mainly working on foonathan/memory which provides fast and customizable memory allocators that are e...

CLion 01.06.2016

Rob and Jason are joined by Anastasia Kazakova to discuss new features of JetBrains' Clion IDE. A C/C++ fan since university, Anastasia has been creating real-time *nix-based systems and pushing them to production for 8 years. She has a passion for networking algorithms (especially congestion problems and network management protocols) and embedded programming, and believes in good tooling. Now she...

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