Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Husk å besøke podkastens nettsted og støtte skaperen: magic.wizards.com
Forfatter
Mark Rosewater
Kategori
Podkastens nettsted
Siste episode
9. okt 2026
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Episoder
#1238: Top 20 Worst Mechanics, Part 2 02.05.2025 30:40
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas .
#1237: Top 20 Worst Mechanics, Part 1 02.05.2025 30:42
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas .
#1236: Mel 25.04.2025 31:58
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
#1235: Bigger than the Box 25.04.2025 31:11
When Richard Garfield first made Magic , he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
#1234: Vorthos 18.04.2025 32:45
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
#1233: Arc Planning 18.04.2025 31:35
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.
#1232: Spike 11.04.2025 31:05
This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Spike.
#1231: Tarkir: Dragonstorm Creative with Lauren Bond 11.04.2025 29:51
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm , Lauren Bond, to talk about the worldbuilding and creative execution of the set.
#1230: Johnny and Jenny 04.04.2025 34:00
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak 04.04.2025 36:15
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
#1228: Timmy and Tammy 28.03.2025 35:36
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.
#1227: Tarkir: Dragonstorm Vision Design 28.03.2025 30:58
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.
#1226: Replies with Rachel and Sarah 21.03.2025 32:15
Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio...
#1225: Interrupts in Limited Edition (Alpha) 21.03.2025 30:57
Magic 's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha) .
#1224: Why We Do Themes 14.03.2025 33:43
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
#1223: Design Feedback 14.03.2025 32:54
In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.
#1222: Top 20 Most Influential Designs, Part 3 07.03.2025 34:31
This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .
#1221: Top 20 Most Influential Designs, Part 2 07.03.2025 43:39
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .
#1220: Top 20 Most Influential Designs, Part 1 28.02.2025 34:46
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .
#1219: MagicCon: Chicago 2025 28.02.2025 30:46
In this episode, I talk about my recent trip to MagicCon: Chicago.
#1218: Weatherlight 21.02.2025 32:08
This episode looks back at the design of Weatherlight , the third set in the Mirage block.
#1217: Visions 21.02.2025 30:52
This episode looks back at the design of Visions , the second set in the Mirage block.
#1216: How to Make Losing Fun 14.02.2025 33:58
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
#1215: BroadwayCon 2025 14.02.2025 35:07
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.
#1214: Why Is Magic So Good? 07.02.2025 31:04
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
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