Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Husk å besøke podkastens nettsted og støtte skaperen: magic.wizards.com
Forfatter
Mark Rosewater
Kategori
Podkastens nettsted
Siste episode
9. okt 2026
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Episoder
#1263: Flux 01.08.2025 35:28
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
#1262: Magic Card Back 25.07.2025 30:19
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
#1261: Edge of Eternities Set Design with Andrew Brown 25.07.2025 29:53
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities , to talk about the making of the set.
#1260: The Juice Isn't Worth the Squeeze 18.07.2025 35:11
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
#1259: Edge of Eternities Vision Design with Ethan Fleischer 18.07.2025 31:28
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities , to talk about the making of the set.
#1258: History of Colorless 11.07.2025 35:31
In this podcast, I walk through the history of how we've used colorless in design.
#1257: Enchantment Color Pie 11.07.2025 30:49
This podcast explores how each of the colors interacts with enchantments.
#1255: Creature Color Pie 04.07.2025 37:29
This podcast explores how each of the colors interacts with creatures.
#1256: Right for This Set 04.07.2025 35:58
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
#1254: Cameo Mechanics 27.06.2025 31:45
In this podcast, I talk about the use of repeat mechanics on singular card designs.
#1253: Artifact Color Pie 27.06.2025 29:52
This podcast explores how each of the colors interacts with artifacts.
#1252: Why We Name Mechanics 20.06.2025 33:45
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
#1251: History of Typal Themes 20.06.2025 32:39
I recently wrote a three-part article about the history of typal themes in Magic . This is my podcast on the topic.
#1250: Exodus 13.06.2025 34:14
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
#1249: Stronghold 13.06.2025 30:59
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
#1248: Futureproofing 06.06.2025 39:43
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
#1247: FINAL FANTASY with Gavin Verhey 06.06.2025 31:22
In this podcast, I sit down with the lead designer of Magic: The Gathering ®—FINAL FANTASY™ to talk about the set's design.
#1246: Why Mechanics Don't Make It 30.05.2025 33:35
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
#1245: Test Decks 30.05.2025 30:43
This podcast talks about a tool we use to playtest new mechanics.
#1244: Formats I Made 23.05.2025 31:38
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
#1243: Vision Design Issues 23.05.2025 36:15
In this episode, I walk through many of the design issues that occur during vision design.
#1242: Repeats and Tweaks 16.05.2025 31:31
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
#1241: Making Mechanics 16.05.2025 31:46
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
#1240: Communications 09.05.2025 30:44
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
#1239: Top 20 Worst Mechanics, Part 3 09.05.2025 33:10
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas .
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