5mUX

5 Minute UX

Education EN ↓ 419 episodi

5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.

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Autore

5mUX

Categoria

Education

Sito del podcast

castopod.gogomito.com

Ultimo episodio

30 ott 2026

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Episodi

The UX Project Ecosystem: Culture, Work, and People 04.10.2026

Identify the three distinct components of the project ecosystem: environment, work type, and people. Apply this framework to clarify your specific role and communication needs within a design team. Learning Objective: By the end of this lesson, learners will be able to identify the three components of the project ecosystem and describe how each influences project planning. Transcript The Three Com...

Structuring Keyword-Rich URLs 03.10.2026

Construct URL hierarchies using hyphenated keywords to signal site relevance to search engines. Implement 301 redirects to eliminate accidental content duplication between www and non-www variants. Learning Objective: By the end of this lesson, learners will be able to apply keyword-rich URL structures and 301 redirect protocols to prevent content duplication. Transcript Keyword Selection and Hyph...

How To Run a Contextual Inquiry 02.10.2026

You will learn to position yourself in a user's natural environment to observe real-life problems and workspace constraints. This capability allows you to gather rich qualitative data on equipment, interruptions, and analog artifacts that standard interviews miss. Learning Objective: By the end of this lesson, learners will be able to execute a contextual inquiry session by observing users in thei...

Defending Design Decisions and Building a Plan B 01.10.2026

Learners will apply negotiation strategies to defend research-based design decisions and collaboratively construct alternative solutions when technical constraints arise. This capability allows you to maintain user experience integrity while satisfying developer and stakeholder needs during post-handoff collaboration. Learning Objective: By the end of this lesson, learners will be able to apply ne...

Information Architect, Interaction Designer, User Researcher 30.09.2026

Distinguish between the three core UX roles of Information Architect, Interaction Designer, and User Researcher. Determine which role dominates based on whether a project is task-based or content-based. Communicate your specific responsibilities to stakeholders using needs-based language rather than ambiguous job titles.

Inheriting Someone Else's Design Project 29.09.2026

You will learn to assess the 'mixed blessing' of inherited designs by balancing team effort against UX risks. You will apply a communication framework that positions you as a project management partner, using facilitation skills to clarify objectives without dismissing prior work. Learning Objective: By the end of this lesson, learners will be able to evaluate inherited design situations and selec...

Distinguish Usability Testing from User Acceptance Testing 28.09.2026

Learners will define the distinct roles of usability testing and User Acceptance Testing (UAT) within the design lifecycle. This capability allows you to correct stakeholder misconceptions about testing timing and align project expectations with the specific goals of uncovering usability issues versus verifying functional acceptance.

Designing for System Response and Delight 27.09.2026

You will learn to evaluate system responses against user expectations to identify opportunities for delightful surprises. This capability allows you to design interactions that reduce frustration and encourage further exploration by managing the gap between user action and system feedback. Learning Objective: By the end of this lesson, learners will be able to distinguish between meeting user expe...

Defining Scope of Work in a Proposal 26.09.2026

Learners will construct a two-to-three page scope of work that explicitly divides labor between designer and client. This capability allows you to prevent scope creep and establish a written paper trail that supports your position in disputes. Learning Objective: By the end of this lesson, learners will be able to draft a scope of work section that explicitly defines the division of labor and incl...

What Makes Personas Actually Get Used 25.09.2026

Learners will apply interactive personas to model usage behaviors and resolve design conflicts. This capability allows practitioners to serve as an empathy touchpoint for decision-making when user testing is unavailable. Learning Objective: By the end of this lesson, learners will be able to apply interactive personas to resolve design conflicts and model usage behaviors. Transcript Defining Inter...

Making Images and Video Findable in Search 24.09.2026

You will learn to structure the code wrappers around videos and images so search engines can index them. This capability ensures your non-text assets appear in natural search results rather than remaining invisible to crawlers.

Choosing Between Qualitative and Quantitative Testing 23.09.2026

Learners will distinguish between qualitative empathy-building and quantitative benchmark-setting to select the appropriate testing method. This enables you to match your research approach to project goals, avoiding the risk of misinterpreting statistical data or lacking actionable design insights. Learning Objective: By the end of this lesson, learners will be able to select qualitative or quanti...

URL Problems That Hurt Search Ranking 22.09.2026

Apply a diagnostic framework to identify URL duplication risks in CMS output. Distinguish between structural cloning and legitimate content variation to ensure search engines index single, stable paths.

Making the Case for Content Strategy 22.09.2026

Learn to position content strategy as a core project pillar rather than an afterthought. You will apply a decision framework to ensure content creation, curation, management, and measurement align with business goals and brand strategy from the start.

Writing a Design Proposal to Protect Both Sides 20.09.2026

Learners will structure a formal agreement that secures payment terms and defines client obligations for resource access. This capability allows designers to mitigate risks of scope creep and non-payment by establishing a clear paper trail before work begins. Learning Objective: By the end of this lesson, learners will be able to draft a UX design proposal that explicitly defines scope, payment sc...

Time-Aware Research: Catching Users Mid-Task 20.09.2026

You will define time-aware research as the practice of intercepting users while they are actively performing a natural task. You will distinguish this just-in-time approach from in-person methods that require users to recreate needs in unfamiliar spaces. Learning Objective: By the end of this lesson, learners will be able to define time-aware research and describe how it captures real-time user co...

The Meeting Justification Test 20.09.2026

Apply the five-question verification framework to determine if a meeting is the most efficient channel for obtaining approvals. Distinguish between necessary face-to-face interactions and tasks solvable via email or phone to reduce project friction. Learning Objective: By the end of this lesson, learners will be able to apply the five-question verification framework to justify or reject scheduling...

Planning Survey Logistics 19.09.2026

Define stopping conditions using participant counts or deadlines to control data collection scope. Select distribution methods and analysis tools that match your target audience's behavior. Account for manual data entry time to ensure accurate reporting of confidence metrics. Learning Objective: By the end of this lesson, learners will be able to plan survey logistics by defining endpoints, select...

Planning for Mobile and Responsive Design 18.09.2026

Prioritize mobile audiences during initial project planning to leverage unique device capabilities like GPS and gestures. Select the appropriate delivery approach—responsive, web app, or native—based on constraint-driven focus rather than treating mobile as a post-launch optimization. Learning Objective: By the end of this lesson, learners will be able to apply the mobile-first planning framework...

What's Included in Your Design Fee 18.09.2026

You will learn to explicitly define whether stock photography and font licensing are included in the design fee or billed separately. This capability prevents client misunderstandings by establishing clear boundaries around external resource costs before project kickoff. Learning Objective: By the end of this lesson, learners will be able to formulate explicit fee inclusion statements for external...

Estimating Design Project Costs Using Time and Materials 17.09.2026

Learners will calculate accurate project estimates by summing execution time and a 25% management buffer, then applying their hourly billable rate. This approach allows you to bracket pricing using difficulty assessments rather than guessing a fixed number. Learning Objective: By the end of this lesson, learners will be able to calculate a design project cost range by applying the time-and-materia...

Why Content Strategy Starts at Kickoff 17.09.2026

Learners will identify the nine foundational questions that define content ownership, workflow, and cadence. This capability allows you to secure a seat at the table during RFPs or internal project launches, ensuring content strategy is treated as a core design discipline rather than a final afterthought. Learning Objective: By the end of this lesson, learners will be able to articulate the nine p...

Designing for Task-Based Applications 16.09.2026

Identify the five specific design goals that define a task-based application, from enabling superior performance to managing user learning. Apply these criteria to evaluate whether an interface supports novice clarity, advanced shortcuts, and reduced cognitive load. Learning Objective: By the end of this lesson, learners will be able to identify the five core design goals required for task-based a...

Defining Deliverables and Client Assets 16.09.2026

You will specify the exact personnel, existing assets, and content required from the client to prevent scope ambiguity. You will draft a comprehensive deliverables list using conditional language to manage expectations and clarify project success criteria. Learning Objective: By the end of this lesson, learners will be able to draft a project proposal section that explicitly defines client assets...

How To Build an Editorial Calendar 16.09.2026

Construct a tactical publishing plan that coordinates content across blogs, social media, and newsletters. You will map audience needs to specific publishing dates, assign ownership, and define the micro-content required for each piece to ensure consistent execution. Learning Objective: By the end of this lesson, learners will be able to construct a six-facet editorial calendar that assigns owners...

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